Asset load Exception with Lunar Veil HELP?

Lemming_Rush

Terrarian
Hello, I have been trying to fix an issue with a content mod called Lunar Veil. As i try to go to Hell at around the Caverns layer I instantly crash out of the game, seemingly caused by a fatal error associated with "Tile_650" and i get this log as a result


[16:26:54.644] [Main Thread/WARN] [tML]: Silently Caught Exception:
ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Tiles_650"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 160
at Terraria.Main.LoadTiles(Int32 i) in tModLoader\Terraria\Main.cs:line 50906
at Terraria.GameContent.Drawing.TileDrawing.Draw(Boolean solidLayer, Boolean forRenderTargets, Boolean intoRenderTargets, Int32 waterStyleOverride) in tModLoader\Terraria\GameContent\Drawing\TileDrawing.cs:line 437
at Terraria.Main.RenderTiles2() in tModLoader\Terraria\Main.cs:line 49265
at DMD<System.Void Terraria.Main: DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at GravityDontFlipScreen.GravityFlipSystem.Main_DoDraw(orig_DoDraw orig, Main self, GameTime gameTime) in GravityDontFlipScreen\GravityFlipSystem.cs:line 116
at Hook<System.Void GravityDontFlipScreen.GravityFlipSystem::Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main: DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52909
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52896
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
at System.Threading.Thread.StartCallback()

[16:26:54.647] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\Tiles_650"
ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Tiles_650"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276
[16:27:06.045] [Main Thread/ERROR] [Terraria]: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Tiles_650"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276
at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 328
at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.<LoadAsset>b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215
at Terraria.GameContent.TilePaintSystemV2.TileRenderTargetHolder.Prepare() in tModLoader\Terraria\GameContent\TilePaintSystemV2.cs:line 180
at Terraria.GameContent.TilePaintSystemV2.PrepareAllRequests() in tModLoader\Terraria\GameContent\TilePaintSystemV2.cs:line 475
at DMD<System.Void Terraria.Main: DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at GravityDontFlipScreen.GravityFlipSystem.Main_DoDraw(orig_DoDraw orig, Main self, GameTime gameTime) in GravityDontFlipScreen\GravityFlipSystem.cs:line 116
at Hook<System.Void GravityDontFlipScreen.GravityFlipSystem::Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main: DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52919
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52900
[16:27:06.084] [Main Thread/FATAL] [tML]: Main engine crash

ReLogic.Content.AssetLoadException: Asset could not be found:
"Images\Tiles_650"
at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276
at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 328
at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.<LoadAsset>b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215
at Terraria.GameContent.TilePaintSystemV2.TileRenderTargetHolder.Prepare() in tModLoader\Terraria\GameContent\TilePaintSystemV2.cs:line 180
at Terraria.GameContent.TilePaintSystemV2.PrepareAllRequests() in tModLoader\Terraria\GameContent\TilePaintSystemV2.cs:line 475
at DMD<System.Void Terraria.Main: DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at GravityDontFlipScreen.GravityFlipSystem.Main_DoDraw(orig_DoDraw orig, Main self, GameTime gameTime) in GravityDontFlipScreen\GravityFlipSystem.cs:line 116
at Hook<System.Void GravityDontFlipScreen.GravityFlipSystem::Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main: DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52919
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52900
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[16:27:06.098] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown


I am running this on Windows 10 on a Nvidia GTX 1650 16Gb Ram. Does anybody know about a way to fix this? It only does this with Lunar Veil + dependencies (Particle Library) enabled. I have so far tried reinstalling Terraria, tmodloader, & Lunar Veil + dependencies as well as Validating steam files & restarting my PC.
 
If it helps, tile ID 650 is small rubble; any kind of 1-block big object that can only go on top of blocks,
can be walked in front of, cannot be stood on top of, and is breakable with a pickaxe/drill.
 
Based on the error it's actually from GravityDontFlipScreen mod.

It's a vanilla asset though so you may be missing a file from Terraria for some reason, try verifying file integrity on steam.
 
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