Pixel
Terrarian
First of all, I wasn't 100% sure if this categorizes under Game Mechanics, Other or Biomes & Nature, but it's here now. Anyway, in 1.1, weather was touched upon, only modified slightly. Then when 1.2 came, weather had apparently been fleshed out. Indeed it had, but more passively than I would've expected. My idea? Better weather.
Snow:
When it is heavily snowing, the player should become more invulnerable to enemies and slow a considerable amount in speed, perhaps receiving one or two debuffs.
Rain:
When it is heavily raining, the player should slow down and enemies have a slightly higher spawn rate.
Elaboration is needed so I will update this thread in the future with more ideas and the sort. Feedback is appreciated.
Snow:
When it is heavily snowing, the player should become more invulnerable to enemies and slow a considerable amount in speed, perhaps receiving one or two debuffs.
Rain:
When it is heavily raining, the player should slow down and enemies have a slightly higher spawn rate.
Elaboration is needed so I will update this thread in the future with more ideas and the sort. Feedback is appreciated.
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