Baconfry
Terrarian
The Hallow's magic biome weapon is already in the game. So I'm done.I see you like rainbows. How about a staff that shoots a single black beam, but when it hits a mob it splits into a wider rainbow beam?
The Hallow's magic biome weapon is already in the game. So I'm done.I see you like rainbows. How about a staff that shoots a single black beam, but when it hits a mob it splits into a wider rainbow beam?
The Hallow's magic biome weapon is already in the game. So I'm done.
The point is, one for each class. There is already one Hallowed biome weapon for each class. There is no more room to add stuff.Hey (wo?)man. You can never have too many rainbow themed weapons
Please do not hijack threads to advertise your own suggestion.
If you want to ask the author to look at your idea, please contact him by PM or profile post.
I see you like rainbows. How about a staff that shoots a single black beam, but when it hits a mob it splits into a wider rainbow beam?
Huh? Good or not?
One thing, I never posted a link to any of my suggestion threads.Got it.
OMG ADD NOW ADD NOW ADD NOW
Corruption/Crimson, Hallow, Snow, and Jungle all have Biome Chests. This project is about expanding each to have all four classes.I love it! The only good Biome weapon chests atm are crimson and corruption! Fully support!
2op4meOne of the four Hallowed Chests will now contain the Chaos Medallion.
The Chaos Medallion now has a 20% chance to teleport an enemy to a random spot before it can deal contact damage to the wearer, in addition to teleporting the wearer away to escape a death blow.
I'd like for you to provide some evidence, maybe an explanation, so that we can discuss this like gentlemen.2op4me
Dungeon Guardian is now 20% less deadly.I'd like for you to provide some evidence, maybe an explanation, so that we can discuss this like gentlemen.
We're balancing things around the Dungeon Guardian now? What bearing does he have on game progression?Dungeon Guardian is now 20% less deadly.
The Black Belt has this same effect, just on a smaller scale. Ultrarare Dungeon Chest loot > rare Dungeon drop.Dungeon Guardian is now 20% less deadly.
Wait. The Prism Lance though. That could actually work.
Just modify it to fire one projectile that explodes into 7 rainbow colored projectiles.
Prism Staff:
[Placeholder]
Staff-type magic weapon
Very fast speed
~40 base damage; secondary projectiles do ~half this
Does not stack
Fires a beam of white light that pierces and ricochets off of blocks and splits into 7 constituent colors upon traveling a certain distance and pierces. Secondary projectiles ricochet only once and do a lesser fraction of the damage of the main projectile.
Not sure... I want the full brunt of the blow focused on the sucker who takes the first hit. This concept, while interesting, spares the guy in the front of the line and wrecks the ones behind him. I think I'll leave it the way it is.
The problem is that adding pierce will severely reduce this weapon's effectiveness. Ever try using a Tsunami with Jester's Arrows?Any thoughts?
Why can't you just hit them more than once?? Why? WHYYY???The problem is that adding pierce will severely reduce this weapon's effectiveness. Ever try using a Tsunami with Jester's Arrows?