City-building strategy game in development - Ostriv

Status
Not open for further replies.

yevheniy

Terrarian
Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv, in which you build and manage cities in late pre-industrial era. The events take place on a fictional island, where the player despite all troubles has to build a prospering state.
The gameplay is somewhat similar to classical city-building games: you plan the buildings placement and fulfill the needs of constantly growing town, make decisions about agriculture, production an trade. Although Ostriv has some unique features to stand out from the genre (sure it has):

– detailed economic simulation and human behavior
There's a strong emphasis on interaction with your citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

- trade
You can conduct negotiations with other cities to conclude the most profitable trade agreement. Explore nearby cities by sending messengers to find more import and export possibilities.

– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Wagons, fishing boats and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

– unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

– dynamic seasons change

– a unique visual style inspired by Ukrainian architecture and way of life

04%20(1).jpg


Would really like to hear your thoughts and/or suggestions about my game!

official website: http://ostrivgame.com

If you like my game, give it a like on Facebook and follow it on Twitter. Also give it a vote on Steam concepts! Thanks!
 
I'm sorry, but we don't allow advertising of third-party games on this forum.

Thread locked.
 
Status
Not open for further replies.
Back
Top Bottom