PC Compact Logic Gate Teleporter Hub

Preece

Skeletron Prime
Hello T-MEC, as this is my first thread post, don't get too mad that I don't cover certain areas.

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Explained: The A lever activates the top of the top row, or the A row. Same goes for B on the bottom.
The levers 1-4 activate the second down part of the logic gate, as seen with the 2 lever on currently.
The logic gate activation must happen while is on the teleporter.
Every wire on the AND logic gate goes to the left (for B Row) or right (for A Row)
These wires go to the teleporter of choice.

The Advantages: More compact, less costly version of Joe Price's teleporter hub

The Disadvantages: Manual shut off. Relative location instead of Absolute location.

Also, just a side note, I found this while trying to make an 16 teleporter hub.
Capture 2016-05-23 06_07_08.png

Teleporter A goes to B, then B goes to C, then C goes to B and never goes back to A.
Just put this in for people that could use this.

EDIT: Just saw a minor flaw that might turn on the 1 lever also.

EDIT 2: Fix
Capture 2016-05-23 14_15_47.png


EDIT 3: Version 1.1.2 (Yes. I labeled it.)
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EDIT 4: Final Update: Tried to make an auto shut off 8 teleporter hub. I failed, but I made an alternate version of the old hub. It does auto shut off but it's... strange.
If you use a teleporter, like 2-A, (second column of teleporters) then flip the switch, it swaps you over to 2-B (first column) but never goes back to the original A and B teleporters. Therefore, it would be ideal if you build this near your spawn point so you can use a magic mirror to teleport back instead of the teleporter.
Without Wiring
Capture 2016-05-25 19_30_57.png

With Wiring
Capture 2016-05-23 05_48_20.png

Also included the Builder's Workshop world I use to make everything I have posted about so far.
 

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Today i'm gonna be spending time on trying various desings and i'll definitely try this one with my own teleportation schema. Don't know about being compact, but this surely is!

EDIT: Was thinking about it quite some time, but i don't know if there really is a "clean" mechanism for logic gates... If you toggle the inputs of the logic gate in a manner of activating the teleporter, you can't just change the inputs again, because that would back-teleport you (sending another signal as it switches off). This gives a hoik teleporter hub an advantage as after you port you can easily "clean" your selection. Or am i wrong here? ...
 
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There is no clean system for this design, but it can be reset if you make a smaller one (2 or so teleporters) but you'd have to not be on the teleporter and have multiple clear switches as far as I know.

Edit: Made a four teleporter hub (FTH?) that turns the lights off
Capture 2016-05-23 15_16_12.png

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This may be useful for people who have a teleporter hub right by spawn.
Same principles as the old one I believe. Just added some stuff
 

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I have managed to perfect my both designs together... This means the initial 8 destination teleporter hub and a teleportation propagation. The second idea getting really compact. So i have 1 activation switch, 4 numbered levers, 4 lettered (A, B, C, D) levers and 16 destinations. Gonna post some screenshots tomorrow though...
 
Update: Made a almost resetting version of the first teleporter hub. Also much cleaner.
Without Wires
Capture 2016-05-24 17_00_40.png

With Wires
Capture 2016-05-24 17_00_31.png
 
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