an alternate floating island
"High above the clouds exist parts of the land that removed themselves to be closer to the sun. These garden sanctuaries thrive as they magically drift around the world."
Welcome to *another* Floating Island Alternate! Like Sky Crystals, Drifting Gardens was made parallel to the Fallen Isles remake. You can think of it as a celebratory Floating Island event! Drifting Gardens is an idea I've been toying with for a while now. Thematically, I wasn't too sure where it might "fit". But after some tinkering, it found a home as a Floating Island alternate that became all too fitting.
Hope you enjoy it as much as I do!
Nothing here yet!
***** Please Read Before Posting *****
This is a suggestion. And as such does not assume anything definitively. This means...
Balance is a non-issue; the numbers are provided to elicit an idea of what values an object could have. If the not-set-in-stone-imaginary numbers upset you, you're welcome to suggest other numbers, but they have no bearing on the suggestion changed or not.
Sprites are a non-issue; sprites have been provided, like balance, to help imagine the suggestion as a concept. In no way are any of the sprites final. Just like the numbers, they too are not-set-in-stone-imaginary things. This means that recolored, spliced, and unique sprites have no ultimate bearing on the suggestion. If any particular sprite upsets you, you are welcome to provide one of your own to remedy the not-actually-an-issue so that I may reject it.
This is an alternate. This means that Drifting Gardens can spawn in a world instead of Floating Islands. It does not replace Floating Islands. As an alternate, Drifting Gardens additionally does not mirror the values or gameplay of Floating Islands in a 1:1 ratio. It is it's own biome, not a recolor or reskin. Drifting Gardens is also NOT an expansion. There is no additional content. Content included in Drifting Gardens is a counterpart or replacement of existing content given to Floating Islands.
Lastly; as an alternate (and not an expansion or replacement), Drifting Gardens does not assume to redefine class balance. I'm sorry if your favorite class isn't represented well in the suggestion. If Floating Islands represented all classes equally, so too would Drifting Gardens.
Environment & Items
Blocks & Ore
Sprite | Name | Replaces | Type | Max Stack | Rarity | Ingredients | Crafted At | Dimensions
Overgrowth Blocks do not replace every instance of Clouds. Clouds may still generate. Sky Lakes are unaffected by Drifting Gardens
Pollen Blocks drop pollen spores when placed. Pollen spores appear as very small yellow-green spores that give off a faint yellow light
Sprite | Name | Replaces | Type | Max Stack | Rarity | Ingredients | Crafted At
Sprite | Name | Replaces | Type | Max Stack | Rarity | Drops From
- DMG = damage
- HP = health
- DEF = defense
- KBR = knock back resistance
Sprite | Name | Drops | DMG | HP | DEF | KBR | Inflicts | AI | Spawn | Banner
The Gnomes, tired of being eaten, stepped on, and ridiculed, cast the magics responsible for permanently raising the Drifting Gardens. Finally free from the concerns of the ground, Gnomes will do anything to defend their gardens. Gnome Bombers are the first line of defense against intruders, though they are often quite inexperienced combatants.
Gnome Bombers drift slowly around the player. But they throw bombs in a similar manner to the way Hoplites throw spears. For all intents and purposes, you can think of them as flying Hoplites. The bombs they throw explode on contact with either players or surfaces.
Gnome Gunners are a testament to the ingenuity of the Gnomes. These warriors specialize in aerial combat and will do anything to protect their realm. Only the bravest of Gnomes are selected to be Gnome Gunners.
Gnome Gunners behave similarly to Wyverns, but they have a ranged machine gun attack and they can not pass through blocks. They will strafe the area of the player with gun fire before flying away and returning to repeat the process. They are very fast.
Garden Chest Loot
Garden Chest Weapons & Tools
Sprite | Name | DMG | Power | Velocity | Mana | KB | Use Time | Rarity | Ingredients | Crafted At
The Flourish is a rapier that functions like a short sword or spear. It causes the player to "hop" forward a short distance when used. Striking an opponent with the Flourish will release petals that remain suspended in the air. On contact with these petals, enemies will take 5 damage and be knocked back.
Garden Chest Accessories
Sprite | Name | Rarity | Bonus
Fell Petal and it's derivatives release slow fall petals when the player jumps. The petals are left in the player's wake. Hitting a petal while falling will slow the player's fall speed minimizing fall damage taken. The petals will disappear after a short time. No matter how many petals are collected while falling, fall damage will not be negated.
The Blooming Ribbon and it's derivatives releases 1 health petal per 10 fall damage taken. Each petal restores 5 health. Petals are scattered when they appear, the player will have to make a little effort to collect them (similar to the bonus pickups provided by Nebula armor). The petals will disappear after a short time. While equipped, the player will not die from falls but can be left with 1 health remaining (does not negate fall damage).
Garden Chest Misc
Sprite | Name | Type | Max Stack | Rarity | Bonus | Dimensions