VDragunov
Terrarian
Simple as it sounds: if you have equipped gear that boosts a type of damage above the rest, drops recieved from enemies and bosses have a higher chance to be of the same type of the sets you're using.
Not only would this make class specific runs easier (as you would have to worry less about getting weapons you don't use), but, because it would make the drops a bit more predictable, it'd allow players to adjust their equipment according to the desired result.
Want a Magic Quiver? Farm with a ranger set.
Want more ectoplasm? Farm the dungeon with a mage armor.
Want the meowmere you're missing to make the zenith finally drop? Try using a melee armor while opening the bag…!
It would be a pretty intuitive thing to do if this gets implemented: farming stuff with a melee set would give you higher chances to have a melee weapon as a drop, probably one you'd want in order to progress deeper into the game.
Even if the game isn't meant to lock you into the class, this would promote that feeling of progression you have when you get an upgrade to a weapon you're using. Which is, obviously, a neat thing to feel.
also it would maybe make the RNG class, summoner, get their drops a bit more reliably, which they desperately need.
Not only would this make class specific runs easier (as you would have to worry less about getting weapons you don't use), but, because it would make the drops a bit more predictable, it'd allow players to adjust their equipment according to the desired result.
Want a Magic Quiver? Farm with a ranger set.
Want more ectoplasm? Farm the dungeon with a mage armor.
Want the meowmere you're missing to make the zenith finally drop? Try using a melee armor while opening the bag…!
It would be a pretty intuitive thing to do if this gets implemented: farming stuff with a melee set would give you higher chances to have a melee weapon as a drop, probably one you'd want in order to progress deeper into the game.
Even if the game isn't meant to lock you into the class, this would promote that feeling of progression you have when you get an upgrade to a weapon you're using. Which is, obviously, a neat thing to feel.