Etotheipi
Retinazer
I thought it would be interesting to have a place to share strategies for beating Duke Fishron as early on in the games as possible, consistently. I have an idea for a strat, based on a strategy I first saw used by the youtuber waffletime. It still needs polishing, and my knowledge of the game is to limited to do that by myself. It would require beating one mechanical boss, as that unlocks hallowed repeaters, and teleporters. I assumed admantite armor for this, since my planning was partly for a friend who has admantite in his world. It would involve setting up two teleporters decently far apart, but close enough together that the duke wouldn't despawn when switching between them. (This was not my idea, by the way, the first place I saw it was a youtuber named waffle time.) The teleporters should be placed outside of the ocean area, to make duke fishron enraged. This would make him not use any of his attacks except a charge, eliminating the threat of a sharknado or a cthulhunado getting stuck inside the teleporter box. As for gear, a hallowed repeater with jester arrows would be used, with as many damage boosting accessories as possible. The ones that are available after just one mech boss (That I know of) are a ranger emblem, magic quiver and a molten quiver. A shield should also be used, because if you are a bit too late with teleporting, duke will hit you away from the teleporter with one hit, and kill you with the next. A cross necklace or an upgrade could be used to make screw-ups less damaging. All accessories should be reforged to menacing.
The major flaws I can see so far are:
It probably isn't compatible with duke's expert 3rd phase.
Enraged duke might be too fast to squeeze much actual firing into the teleport spam.
All thoughts, improvements, or completely different strategies would be welcome, just as long as they don't require items only available far into hardmode.
The major flaws I can see so far are:
It probably isn't compatible with duke's expert 3rd phase.
Enraged duke might be too fast to squeeze much actual firing into the teleport spam.
All thoughts, improvements, or completely different strategies would be welcome, just as long as they don't require items only available far into hardmode.