PC game doesnt launch

NNOONNEE

Terrarian
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'WindowsGameForm'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Form.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.set_Visible(Boolean value)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

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help i cant launch game, some folders and files dont exist
 
I think you deleted some files that require the game to run. In that case try reinstalling the game, the files you deleted should be there again after reinstalling
 
huh thats weird that the worlds folder wasnt already there, either way enjoy the game!
hmm also another i cant start servers because i dont have fav folders my game is fully broken

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System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Acer\Documents\My Games\Terraria\favorites.json'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Terraria.Utilities.FileUtilities.Write(String path, Byte[] data, Int32 length, Boolean cloud)
at Terraria.IO.FavoritesFile.Save()
at Terraria.IO.FavoritesFile.SaveFavorite(FileData fileData)
at Terraria.IO.FileData.SetFavorite(Boolean favorite, Boolean saveChanges)
at Terraria.IO.WorldFile.CreateMetadata(String name, Boolean cloudSave, Int32 GameMode)
at Terraria.Main.DedServ()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
 
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