I'm in Master HM for the first time. FWIW, I'm using The Constant seed. I've only gone as far as expert before. I just beat the WoF and am trying to get on top of the situation in HM but I can't make any progress with anything. I'm not really even sure what progress I should be making. It's the very beginning of HM and I can't seem to get any traction to get ahead of the curve. I haven't tried a mechanical boss, yet, because even the regular enemies are giving me a run for my money. I'm setting up Hallowed Mimic fights like boss battles to get some better gear, but I'm fighting these things for days (it takes forever to wear them down) and still getting wiped out before I take one down. My current gear is:
Weapon: Legendary Breaker Sword, Mythical Crystal Serpent, Godly Mythril Repeater, Mythical Bee Gun
Other: Houndius Shootius for a sentry, and Imp Staff for minion backup.
Armor: Shadow set
Accessories: Hand of God, Fairy Wings, Horseshoe bundle of balloons, Terraspark boots, Magniluminesence, Worm Scarf, Titan Glove/Hive Pack/Magic Quiver
Accessory Modifiers: split between Warding and Menacing, whatever hits first on a reforge
HM preparation: I have a lava arena near spawn for pirates and goblins, no problems there. I have a platform arena in a corruption/hallow area. I have a Minecart arena at the dungeon for skeletron. All my NPCs are in their preferred biomes, for the most part, with a spread out pylon network. I always grid my world into sectors, so that's hellevators and subways every 500 ft.
Strategy and impressions: It seems like a lot of things have projectiles now, and spawn rates seem to be higher. I'm basically treating this like a bullet hell game when I'm exposed, so mobility is prime. I'd like the Crystal Assassin set, but I don't stand a chance against Queen Slime. The combination of the Shadow Set, Fairy Wings, Balloons, Boots, and Magniluminescence is the best mobility I can muster. The Bee Gun is for when I have a safe spot and I can use its homing effect to safely pick off mobs when I have the opportunity.
Unless I go whole hog with something like Solar Flare armor and full Warding (and I'm a long ways away from high end armors anyway), I honestly think that defense is basically useless. It's a matter of dying in 1.9 hits versus 1.7 hits. Melee is problematic for anything more than trash mobs. Getting in close, even with the range of the Breaker Sword/Titan's Glove limits mobility. Ranged, on the other hand, takes forever to take anything down, which results in me getting swarmed pretty quickly. Minions seem like a good idea so I can focus entirely on evasion and let minions do the dirty work, but giving up shadow armor for more minion slots results in a noticeable slowdown in mobility. I don't think I can sub in swiftness potions to compensate, since they don't stack with mobility accessories. I can probably afford to lose the Worm Scarf (for all it's worth now), and will when I build an Ankh Shield (almost there).
My thought was to farm Hallowed Mimics to get their gear. I might stand a chance against Queen Slime with the Deadalus Stormbow and Flying Knife, which would let me upgrade to the next level of mobility armor. However, I can't use melee against the Mimic because getting that close is suicide, and ranged is like fighting a tank with a wiffle bat. I'll be fighting the thing for literally two days, in an arena, with full potions, heart/star statues, bask statue, campfires, etc. and will eventually get taken down by something before I take it down.
I know I should be focusing on a class and I'm jumping between them just to see if anything sticks. However, I've been keeping the shadow armor for mobility regardless. I can't afford to slow down at all. I have too many close calls as it is.
And that's really the general theme. It takes forever to kill anything I can kill, and anything I can kill has a decent chance of killing me first. Because it takes so long to take down a single mob with anything but melee, it's very easy to get swarmed. And with melee, I need to get too close for comfort. I've tried googling this for strategies, but haven't found anything that helps. Does anyone have any tips to get over this hump? Thanks!
Weapon: Legendary Breaker Sword, Mythical Crystal Serpent, Godly Mythril Repeater, Mythical Bee Gun
Other: Houndius Shootius for a sentry, and Imp Staff for minion backup.
Armor: Shadow set
Accessories: Hand of God, Fairy Wings, Horseshoe bundle of balloons, Terraspark boots, Magniluminesence, Worm Scarf, Titan Glove/Hive Pack/Magic Quiver
Accessory Modifiers: split between Warding and Menacing, whatever hits first on a reforge
HM preparation: I have a lava arena near spawn for pirates and goblins, no problems there. I have a platform arena in a corruption/hallow area. I have a Minecart arena at the dungeon for skeletron. All my NPCs are in their preferred biomes, for the most part, with a spread out pylon network. I always grid my world into sectors, so that's hellevators and subways every 500 ft.
Strategy and impressions: It seems like a lot of things have projectiles now, and spawn rates seem to be higher. I'm basically treating this like a bullet hell game when I'm exposed, so mobility is prime. I'd like the Crystal Assassin set, but I don't stand a chance against Queen Slime. The combination of the Shadow Set, Fairy Wings, Balloons, Boots, and Magniluminescence is the best mobility I can muster. The Bee Gun is for when I have a safe spot and I can use its homing effect to safely pick off mobs when I have the opportunity.
Unless I go whole hog with something like Solar Flare armor and full Warding (and I'm a long ways away from high end armors anyway), I honestly think that defense is basically useless. It's a matter of dying in 1.9 hits versus 1.7 hits. Melee is problematic for anything more than trash mobs. Getting in close, even with the range of the Breaker Sword/Titan's Glove limits mobility. Ranged, on the other hand, takes forever to take anything down, which results in me getting swarmed pretty quickly. Minions seem like a good idea so I can focus entirely on evasion and let minions do the dirty work, but giving up shadow armor for more minion slots results in a noticeable slowdown in mobility. I don't think I can sub in swiftness potions to compensate, since they don't stack with mobility accessories. I can probably afford to lose the Worm Scarf (for all it's worth now), and will when I build an Ankh Shield (almost there).
My thought was to farm Hallowed Mimics to get their gear. I might stand a chance against Queen Slime with the Deadalus Stormbow and Flying Knife, which would let me upgrade to the next level of mobility armor. However, I can't use melee against the Mimic because getting that close is suicide, and ranged is like fighting a tank with a wiffle bat. I'll be fighting the thing for literally two days, in an arena, with full potions, heart/star statues, bask statue, campfires, etc. and will eventually get taken down by something before I take it down.
I know I should be focusing on a class and I'm jumping between them just to see if anything sticks. However, I've been keeping the shadow armor for mobility regardless. I can't afford to slow down at all. I have too many close calls as it is.
And that's really the general theme. It takes forever to kill anything I can kill, and anything I can kill has a decent chance of killing me first. Because it takes so long to take down a single mob with anything but melee, it's very easy to get swarmed. And with melee, I need to get too close for comfort. I've tried googling this for strategies, but haven't found anything that helps. Does anyone have any tips to get over this hump? Thanks!