ArmokGoB
Terrarian
I've been doing a master mode playthrough with three of my friends since 1.4 dropped. We all picked classes and I chose summoner because I didn't realize it was a full class. I've felt horribly underpowered and squishy basically the whole game. I had to build a massive wall to even get my summons to hit Skeletron Prime and the Twins because the only weapon I had a chance of reliably getting was the Spider Staff. The Blade Staff is ~1/50 drop from a rare enemy and the Sanguine Staff requires killing what is essentially a boss, which is not reliably summonable, during a blood moon. Bee Armor and Spider Armor provide almost no defense for how close you have to get to hit things with your whip and for bosses to draw aggro from your summons. You can't just plink things from a bazillion miles away like ranger and caster can.
TL;DR: There feels like there's one "right" option for summoners at every stage of the game pre-mechanical bosses and the "right" options aren't even that good, compared to other classes. I feel like expanding summoner options should be a priority.
TL;DR: There feels like there's one "right" option for summoners at every stage of the game pre-mechanical bosses and the "right" options aren't even that good, compared to other classes. I feel like expanding summoner options should be a priority.