Thank you for your input!My first tip is shading, I usually use 4-5 different shades per color. So for example, there should be 4 or 5 different shade of grey that make up the wings.
My second tidbit would be the outline, or lack thereof. Some pixel art uses a black outline, however most games (Terraria included) use a much darker shade of the color as the outline.
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These are not good sprites, by any means. However, it's a good example of the shading I spoke of above. A thing to note though, is that I broke the rule of black outlines (as these are pixels for Terraria)
The hair looks shaded well, but I'd swap the black on the far right side to a dark brown. Shade should always be the same color as the object in question. The shade of a tree doesn't turn the area pitch black right? It also clashes with the black shirt.
Hope this helps!
Yeah gradients are bad. They make the sprite seem textureless and plain.Thank you for your input!
What I intended was that the light comes from the left. The color I used for the right of the hairs was something around #100800 or RGB(16,8,0), because I wanted to avoid a plain #000000 or RGB(0,0,0) black at light absence. Now I see that #100800 is too close to #000000. About the shades, I heard that it is bad to use gradients (when I get to my PC, I will draw and enter here a demo gradient vs shade-dithering, both without and then with hue shift)
You heard right!About the shades, I heard that it is bad to use gradients
The cobalt demons are broken for me...
Maybe make the water demon a bit more saturated? Also some more shades might help.View attachment 426625View attachment 426629
Water Demon
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Cobalt Demon
They all are just recolor of each other. It would be better to have some small differences to make them more unique.View attachment 426733View attachment 426732
Palladium Demon
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Mythril Demon
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Orichalcum Demon
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Adamantite Demon
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Titanium Demon
The sprites I will upload now in the same size as when used for something in Terraria needing sprites.
The bright outlines compared to everything else looks weird. Also them not being recolor would make it more unique.To the hardmode ore demons:
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Cobalt Demon
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Palladium Demon
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Mythril Demon
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Orichalcum Demon
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Adamantite Demon
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Titanium Demon
Better now? BTW: I have at this moment no idea what details to add to make the hardmode ore demons more unique...
If the copper demon has oxidation, and the iron demon has rust, why doesn’t the silver demon have tarnish?View attachment 426874View attachment 426875
Copper demon with some patina
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Tin demon
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Iron demon with rust
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Lead demon
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Silver demon wearing sapphire bracelets and a necklace
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Tungsten demon with emerald green eye, similar like a cat
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Gold demon wearing a ruby ring, horn rings and necklace, looks like it escaped from Fort Knox.
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Platinum demon
To make the process a bit more efficient I made in Java a recolorer program using ImageIO from the java.io library, taking the base colors from a slightly altered stone demon texture image.
After that I will add details like messing with the horns and eyes.
About the 6 hardmode ores demons: Only the outline to make darker or also make the skin a bit like the ore's color?
If you animated that, it could be a really cool modded boss sprite.View attachment 425901
64x64, upscaled by 10x so you can see it better.
My motivation for that is to improve spriting.
Every new pixel art I make gets appended to here as a new reply. If I happen to make multiple on the same day, then the day's reply will be edited. This is to prevent spam.