DicemanX
Brain of Cthulhu
Here is the basic set-up:
How the timer cascade works:
When the lever is pulled, the skeleton will be hoiked across the track, activating the pressure plate that is to the right of a deactuated down hoik (4th pressure plate from the left in the picture). This turns on a pair of timers connected to the pressure plate. One second later, the right ON timer gains priority, sending a signal to the left timer, shutting it OFF, and a signal to the timer on the right, turning it ON. This cascade continues, with two timers being on at any one time. Various outputs can be hooked up to the timers, so the timer cascade can be used to activate those outputs at certain desired intervals.
How the shut-off mechanism works:
When a pair of timers are in the ON state, the pressure plate connected to the timers will be accessible by the skeleton since the pair of hoik teeth to the immediate left will consist of the down hoik in the deactuated state and the top hoik in the actuated state. When the right timer activates to shut of the timer to the left and turn on the timer to the right, it will also automatically toggle those hoik teeth to make the pressure plate inaccessible, while toggling the pair oh hoik teeth to the right to make the next pressure plate accessible. Note that there is green wire connecting each pressure plate to the pair of hoik teeth to the left of the pressure plate.
This way, whichever two timers are in the ON state, the pressure plate connected to both will be accessible. The entire mechanism can be extended to include many more timers if desired.
The are many great uses for timer cascades, such as having certain events occur at various times during play. I will be showcasing the use of the cascade in an upcoming massive arena build - stay tuned.
How the timer cascade works:
When the lever is pulled, the skeleton will be hoiked across the track, activating the pressure plate that is to the right of a deactuated down hoik (4th pressure plate from the left in the picture). This turns on a pair of timers connected to the pressure plate. One second later, the right ON timer gains priority, sending a signal to the left timer, shutting it OFF, and a signal to the timer on the right, turning it ON. This cascade continues, with two timers being on at any one time. Various outputs can be hooked up to the timers, so the timer cascade can be used to activate those outputs at certain desired intervals.
How the shut-off mechanism works:
When a pair of timers are in the ON state, the pressure plate connected to the timers will be accessible by the skeleton since the pair of hoik teeth to the immediate left will consist of the down hoik in the deactuated state and the top hoik in the actuated state. When the right timer activates to shut of the timer to the left and turn on the timer to the right, it will also automatically toggle those hoik teeth to make the pressure plate inaccessible, while toggling the pair oh hoik teeth to the right to make the next pressure plate accessible. Note that there is green wire connecting each pressure plate to the pair of hoik teeth to the left of the pressure plate.
This way, whichever two timers are in the ON state, the pressure plate connected to both will be accessible. The entire mechanism can be extended to include many more timers if desired.
The are many great uses for timer cascades, such as having certain events occur at various times during play. I will be showcasing the use of the cascade in an upcoming massive arena build - stay tuned.
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