I decided to make some suggestions for the next update about most of the hardmode bosses outside of cultist and duke fishron because imo most of them are currently unbalanced. Golem is not on the list because it is already confirmed that Golem is getting a buff. Let me know what do you guys think about those suggestions that I just made. The Twins: Spazmatism's charge attack in it's first form should be faster and cover more distance (equal to Retanizer's charge attack). Spazmatism's contact damage in it's first form is increased from 88 damage to 100 damage. Cursed flame attacks are more accurate but their damage are reduced from 88 damage to 80 damage. In it's second form Spazmatism's defense is reduced from 28 defense to 24 defense and it's eye fire attack duration is reduced from approximatively 7 seconds to 4 seconds. Spazmatism's HP is reduced from 34 500 to 32 500 and transform into it's second form at 13 000 hp (40%). Retanizer's charge attack is still the same but it's contact damage is increase from 88 damage to 100 damage. Retanizer's lasers in it's first form can now be fired from offscreen with a little bit less spread but their damage are reduced from 76 to 70. In it's second form Retanizer's defense is increased from 20 defense to 24 defense, death lasers attacks are increased from 92 damage to 95 damage, it's rapid fire attacks are increased from 68 damage to 80 damage and his contact damage is increased from 113 damage to 120 damage. Retanizer's lasers in both forms can also go through blocks from now on. Retanizer's HP is increased from 30 000 to 32 500 and transform into it's second form at 13 000 hp (40%). Destroyer: The probe's chance of dropping heart on death is reduced from 1/3 to 1/4. The amounts of lasers from the body are slightly reduced but their damage are increased from 72 damage to 80 damage. The body's contact damage is increased from 93 damage to 100 damage and the tail's contact damage is increased from 68 to 80. Going too far from the Destroyer will cause it to make it despawn. Skeletron Prime: The head's HP is reduced from 42 000 to 36 000. When the head is spinning it's contact damage is increased from 158 damage to 165 damage and it's speed is greatly increased. Prime saw and Prime vice's defense are both reduced to 24 defense, their hp are also both reduced from 13 500 to 10 000 and Prime cannon's bombs explodes on impact with the player. When the head drops below 18 000 hp (50%), it will start shooting lasers from it's eyes like the golem, their damage are 75. Plantera: Plantera's contact damage in it's first form is increased from 114 damage to 125 damage. Transform into it's second form at 18 900 Hp (45%) instead of 21 000 Hp (50%), it's tentacles (the things that looks like the hungry from WOF) got their damage reduced from 120 damage to 110 damage but Plantera's contact damage in it's second form is increased from 140 damage to 155 damage. Solar Pillar: Projectiles reflected by the Selenians will only do 75% damage instead of 100%. (Per example if you are getting hit by a deflected projectile that is supposed to do 100 damage, it will only do 75 damage to your character.) Crawltipede's head contact damage is reduced from 300 damage to 250 damage. Moon Lord: Moon Lord's head hp is reduced from 67 500 to 60 000 and it's defense is reduced from 50 defense to 40 defense.