So it's pretty known that sky islands do nothing for you for the majority of your time playing. Once you have a set of wings they become pretty useless. This thread is centered around content for sky islands that can last through the entire Terraria playthrough. I wish I had spriting skills to add some in-game pictures but sadly I do not.
The Main Idea
This is simple. Break a heart/orb and there's a chance for a meteor, but kill a Wyvern and there's a chance to eliminate a previous sky island and replace it with a hardmode version. Hardmode sky island chests have to be opened with a Cloud Key (Rare Wyvern drop, maybe very rare Harpy drop, consumed) and hardmode sky islands will not be removed to make room for another until the chest is unlocked. A detailed process for this will be at the bottom of the post in a spoiler, a friend suggested I include a detailed process.
When you unlock a "Cloud Chest" an enraged wyvern spawns, which is faster than a normal wyvern with no defense debuff. If a player tries to open the unlocked chest before the wyvern is killed the wyvern will get faster, keeping the speed buff and more speed every time an attempt is made to open the chest; if the wyvern despawns rather than being killed the chest will relock itself.
All Wyvern should have a 50% health ragemode AI and look, he's way too easy to dodge. Since the Wyvern deals a lot of damage already, maybe just an AI change rather than stat buffs. Speed increased with defense lowered maybe.
Island would generate the following loot, a lot of these will be vanity.
WoF Killed-
- (RARE) Glass Prism (Summons a rainbow that stays above your head at all times)
- (RARE) Grumpy Cloud (Summons a raining cloud that stays above your head at all times)
- (VERY RARE) Wyvern Call (Summons a mini Wyvern to fight for you)
- (VERY RARE) Shiny Feather (Summons a pet harpy)
- (COMMON) Cloudy Eyes (Summons enemy Wyvern when above correct height, damages player otherwise, eyes are visible in hotbar item when correct height, consumed)
- (UNCOMMON) Mini Cloud (Stackable accessory, generates a cloud under you for you to stand on instead of descending after jump, up to 5 times with 5 in a stack)
- (COMMON) 1-10 Sun Essence (Material, can be thrown to for light, floats like a soul, goes straight until it hits your cursor or a block then floats, can be retrieved after time has passed)
- (COMMON) Bracers (Material, can be worn for small defense boost, visible on character, white/blue/yellow colors)
- (CRAFT ITEM) Sun Bracers (Accessory, 30 sun essence and a pair of bracers, generates light similar to mining helmet, we need more light sources for exploring)
- (EXTREMELY RARE) Blazed Rod (Imagine Heat Ray but the beam is a cone of heat waves that pierce enemies, ~15 block distance)
- (EXTREMELY RARE) Puff Puff Pass (Summons a Puff Puff (small rain cloud) that hovers above enemies raining on them to deal damage)
- (RARE) Falkor Punch (Magic weapon, shoots a cloud in the shape of a fist to damage enemies) (The double reference is strong in this one)
Any Mechanical Boss Killed-
- (COMMON) Added chance for a mechanical boss summon item as extra loot, higher chances for bosses that have yet to be killed.
- (VERY RARE) Wyvern Remote (Same as Wyvern Call but a mechanical Wyvern with higher stats.)
Plantera Killed-
- (COMMON) 10-50 Perfect Waterdrops (Speeds up growth, similar to the regrowth staff change, but in a consumable, as extra loot)
- (EXTREMELY RARE) Killer Bud (Summons a baby Plantera to fight for you)
Fishron Killed- (Needs more. Suggestions?)
- (VERY RARE) Winged Bait (Summons a number of flying fish to fight for you)
There may or may not be references that are unsuitable for the game. The names are, obviously, optional and can be changed.
But there is an item called golden shower after all...
Plus, the game is multiplayer, kids be seein' worse from other players.
A lot of this is probably really silly, but the sky islands do need more content, and I'm relying on thread replies to help build the suggestion.
If anyone wants to make sprites for these, please do.
If anyone wants to format the suggestion, please do. I'll try to match it when adding on.
Also, sorry for the lack of formatting, it's been a long day.
The Main Idea
This is simple. Break a heart/orb and there's a chance for a meteor, but kill a Wyvern and there's a chance to eliminate a previous sky island and replace it with a hardmode version. Hardmode sky island chests have to be opened with a Cloud Key (Rare Wyvern drop, maybe very rare Harpy drop, consumed) and hardmode sky islands will not be removed to make room for another until the chest is unlocked. A detailed process for this will be at the bottom of the post in a spoiler, a friend suggested I include a detailed process.
When you unlock a "Cloud Chest" an enraged wyvern spawns, which is faster than a normal wyvern with no defense debuff. If a player tries to open the unlocked chest before the wyvern is killed the wyvern will get faster, keeping the speed buff and more speed every time an attempt is made to open the chest; if the wyvern despawns rather than being killed the chest will relock itself.
All Wyvern should have a 50% health ragemode AI and look, he's way too easy to dodge. Since the Wyvern deals a lot of damage already, maybe just an AI change rather than stat buffs. Speed increased with defense lowered maybe.
Island would generate the following loot, a lot of these will be vanity.
WoF Killed-
- (RARE) Glass Prism (Summons a rainbow that stays above your head at all times)
- (RARE) Grumpy Cloud (Summons a raining cloud that stays above your head at all times)
- (VERY RARE) Wyvern Call (Summons a mini Wyvern to fight for you)
- (VERY RARE) Shiny Feather (Summons a pet harpy)
- (COMMON) Cloudy Eyes (Summons enemy Wyvern when above correct height, damages player otherwise, eyes are visible in hotbar item when correct height, consumed)
- (UNCOMMON) Mini Cloud (Stackable accessory, generates a cloud under you for you to stand on instead of descending after jump, up to 5 times with 5 in a stack)
- (COMMON) 1-10 Sun Essence (Material, can be thrown to for light, floats like a soul, goes straight until it hits your cursor or a block then floats, can be retrieved after time has passed)
- (COMMON) Bracers (Material, can be worn for small defense boost, visible on character, white/blue/yellow colors)
- (CRAFT ITEM) Sun Bracers (Accessory, 30 sun essence and a pair of bracers, generates light similar to mining helmet, we need more light sources for exploring)
- (EXTREMELY RARE) Blazed Rod (Imagine Heat Ray but the beam is a cone of heat waves that pierce enemies, ~15 block distance)
- (EXTREMELY RARE) Puff Puff Pass (Summons a Puff Puff (small rain cloud) that hovers above enemies raining on them to deal damage)
- (RARE) Falkor Punch (Magic weapon, shoots a cloud in the shape of a fist to damage enemies) (The double reference is strong in this one)
Any Mechanical Boss Killed-
- (COMMON) Added chance for a mechanical boss summon item as extra loot, higher chances for bosses that have yet to be killed.
- (VERY RARE) Wyvern Remote (Same as Wyvern Call but a mechanical Wyvern with higher stats.)
Plantera Killed-
- (COMMON) 10-50 Perfect Waterdrops (Speeds up growth, similar to the regrowth staff change, but in a consumable, as extra loot)
- (EXTREMELY RARE) Killer Bud (Summons a baby Plantera to fight for you)
Fishron Killed- (Needs more. Suggestions?)
- (VERY RARE) Winged Bait (Summons a number of flying fish to fight for you)
There may or may not be references that are unsuitable for the game. The names are, obviously, optional and can be changed.
But there is an item called golden shower after all...
Plus, the game is multiplayer, kids be seein' worse from other players.
A lot of this is probably really silly, but the sky islands do need more content, and I'm relying on thread replies to help build the suggestion.
If anyone wants to make sprites for these, please do.
If anyone wants to format the suggestion, please do. I'll try to match it when adding on.
Also, sorry for the lack of formatting, it's been a long day.
Alright, so. The generation process. I know you guys are the experts but this is how I'd do it.
When generating a world, store the locations of the sky island chests.
I'm sure sky islands have a max width/heighth they can be. Pick one of the stored locations and when you go to remove it, just scan the area around the chest location for sky island blocks and remove them.
You could generate the hardmode island right where the old island was, but that would be easy to find. Pick random locations in the sky, check if there are blocks within width/heighth of the hardmode island (+20 blocks maybe), if a block is found try a new random location, but stop after so many retries.
Then, plop the island at the random coordinate. Send a message saying a "A new sky island has blown in!" or something more clever, maybe a reference to a Scorpions song, whatever.
When generating a world, store the locations of the sky island chests.
I'm sure sky islands have a max width/heighth they can be. Pick one of the stored locations and when you go to remove it, just scan the area around the chest location for sky island blocks and remove them.
You could generate the hardmode island right where the old island was, but that would be easy to find. Pick random locations in the sky, check if there are blocks within width/heighth of the hardmode island (+20 blocks maybe), if a block is found try a new random location, but stop after so many retries.
Then, plop the island at the random coordinate. Send a message saying a "A new sky island has blown in!" or something more clever, maybe a reference to a Scorpions song, whatever.
Last edited: