Hoiktronics: Teleporter Hub

WaCrex

Terrarian
I was inspired by DicemanX's Hoiktronics-Based Teleporter Hub and wanted to create a Teleporter Hub in my own world. The only problem was that I didn't have too much space heightwise to play with in my base, so I had to come up with a different design.

While testing different teleporter row designs, I also made a mirrored version of one of the designs. I noticed a slight delay between the teleporter sounds while hoiking to the left, while nearly none while hoiking to the right on the mirrored one. After some more redesigns I finally had a winner, that should also work on console as well :3


9p3itXQ.png


Wiring:
yIa6ExV.png


Schematic:
http://www.mediafire.com/download/lzp6up588ap65gb/Hoiktronics_Teleporter_Hub_Schematic.zip

Update:
20/05/2016 Fixed the four missing actuators on column eight and the sign displacement.

Credits:
DicemanX for making a good Teleporter Hub:
http://forums.terraria.org/index.ph...s-based-teleporter-hub-updated-version.15368/
Danke for for helping DicemanX making his Original Teleport Hub smaller
 

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  • Hoiktronics_Teleporter_Hub_Schematic.zip
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@Lycos Hayes Doesn't seem to have any effect, the pressure plates are still triggered when passing by. It also doesn't seem to have any effect on the speed.
 
@inomanoms Like this? or did you mean something else? I'm touching the pressure plates, and get stuck on the A1 teleporter when I try.

Yes, sorry. You will have to space the rows one tile further apart so that the character still skips over instead of passes through the pressure plates. Also the four up hoiks below A before the actuated blocks would have to moved down one tile to ensure the character stays "in grid". Tele entry as shown is how I meant. The other teleporters do not need to be actuated as @Lycos Hayes says.
 
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