Based on the wiki, 1.0 luck (the max) means drop rates are doubled. Just trying to prevent misinformation (assuming wiki is accurate).
EDIT: the line from wiki is "If the player's luck is greater than 0, then there is a (100 * luck)% chance that the chance is doubled. "
Yep exactly, and luck mods are cumulative. Meaning to achieve 1.0 luck, which would effectively double the drop rates so far as we know it, you would need :
- 0.2 from ladybug luck, so having recently released a ladybug, or killed the guide (12 minutes)
- 0.2 from torch luck, having this is too complex for me to figure out, your good torches have to outnumber your "bad" torches in a certain area around you
- 0.3 from having drunk a Greater Luck Potion in the last 5 minutes, the potion itself lasts 10 but the effect lowers after 5
- 0.3 from "lantern nights" which is something I dont understand, but apparently it's random
Or else, lantern nights not included, you can only reach maximum 0.9 by having a garden gnome nearby.
so you would have 90% chance that the drop chance is doubled, which in practice is like having +90% drop chance, which is a bit less than doubled (+100%)
Also since we're there computing everything, that means for someone who is unaware of the 'luck" mechanic, that would accidentally kill a ladybug in his "normal" torched "corruption" arena during a boss fight would get -0.1 + -0.2 = -0.3 luck, meaning he would have 30% chance that the loot chance for items when killing the boss would be halved, so a net reduction in loot chance of 15%, so he would only have 85% chance to drop each loot compared to usual (100%)
15% is really a lot in that scenario, for someone who didn't ask for anything.
Also yes, managing your luck well can almost double your chance for rewards, but that's still a lot to do, and that's still the case currently, as it would be if negative luck from torches and ladybugs would just be removed from the game
(...)
If we were to keep the current benefits, there would have to be a new disadvantage to using it.
I don't know how to say this again. There is currently NO disadvantage to using positive luck. Why would there need to be one, if we remove negative luck ?
Your argument doesnt make any sense, sorry. That's just wishing to unnecessarily punish players who dont know who care about luck. Not having the bonus is already enough of a drawback for those who wont be modifying their luck.