.T
Terrarian
C#:
using Terraria;
using Terraria.ID;
using Microsoft.Xna.Framework;
using ASuperElasticBouncySmallBouncyInvisibleBossMod;
namespace ASuperElasticBouncySmallBouncyInvisibleBossMod.ASuperElasticBouncySmallBouncyInvisibleBoss.Content.Items.Weapons
{
public class SEBSIB : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("'This Sword is basically impossible to get'");
}
public override void SetDefaults()
{
item.width = 20 + 0;
item.height = 32 + 0;
item.melee = true;
item.name = "The Super Elastic Bouncy Small Invisible Boss Sword";
item.damage = 1 + 0;
item.UseTime = 20;
item.rare = 3;
item.UseStyle = 20;
item.value = 0;
item.useSound = 7;
item.autoReuse = false;
item.knockBack = 0;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
object p = recipe.AddIngredient(ModItem.EsscenseOfTheSuperElasticBouncySmallInvisibleBoss, 10); // add the LocalIngredient im pretty sure
object p1 = recipe.AddTile(TileID.OrichcalcumAnvils); // add local twice
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
I spelled the namespace wrong when i was making the mod
"An error ocurred while building ASuperElasticBouncySmallBouncyInvisibleBossMod
Compiling ASuperElasticBouncySmallBouncyInvisibleBossMod.XNA.dll failed with 24 errors and 0 warnings
Error: c:\Users\(UserName\OneDrive\Documents\My Games\Terraria\ModLoader\Mod Sources\ASuperElasticBouncySmallBouncyInvisibleBossMod\ASuperElasticBouncySmallBouncyInvisibleBoss\Content\Items\Weapons\SEBSIB.cs(5,6) : error CS0246 (so obviously a common problem) : The Type or namespace 'ModItem' could not be found (are you missing a directive or an assembly reference?)
So it's 2020, and I'm having this problem like everyone else. In 2017.
Here we go again.
I just want to point out that, my mod name is very long as this was a boss meant to be a kinda, troll boss.