Void Dragon 5
Terrarian
To the Devs at Re-Logic:
I recently just finished a mage playthrough, and it got me thinking about what could be improved about the class, rebalancing, and other things about the class.
For Example:
Vile Thorn. It's a great weapon, and I really like it, but sometimes it could be a real inconvenience to obtain. I know it can be easily worked around, but I personally would like it to be removed from shadow orb loot tables and instead make it a rare drop from Eaters of Souls and/or Devourers. I always work so hard to get it, then I use it on the Eater of Worlds and the goblin army, and then I never use it again. It would be nice to be able to get it post-EoC without wasting a bunch of EoW summons.
Pre-Hardmode Mage Armor Progression. I have always found it funny that Jungle Armor, a set that you can get before defeating any bosses, has better bonuses (in my opinion) than the post EoW Meteor set. I'd just like to see a rebalance of the armors, or maybe add a post-Skeletron mage set? I don't know.
Possibly adding an accessory or a shimmer upgrade that gives mana regeneration even while firing a weapon. It could be post-Golem, maybe crafting a Band of Starpower with a Sun and Moon Stone? I always find that mana sickness is a problem with weapons of that tier and higher, I just would like to have a higher DPS in the endgame. And I am aware of the Celestial Cuffs, but it's not efficient to constantly get hurt to regenerate mana. Concept art is below.
Another accessory that would be cool is an accessory that gives more defense as more mana is used, in stacking buffs like the Beetle Armor does. Maybe crafting a Mana Flower with a Paladin's Shield? Here's concept art, I just took a Paladin's Shield sprite and made some changes.
Just some suggestions. And Red, Loki, Cenx, or any of the devs, if you're reading this, I just want to let you know that I appreciate your hard work to make this game great. I've had it on my Xbox for... 5 years now? It's been a blast. Keep up the hard work, and I can't wait for Terraria 2!
I recently just finished a mage playthrough, and it got me thinking about what could be improved about the class, rebalancing, and other things about the class.
For Example:
Vile Thorn. It's a great weapon, and I really like it, but sometimes it could be a real inconvenience to obtain. I know it can be easily worked around, but I personally would like it to be removed from shadow orb loot tables and instead make it a rare drop from Eaters of Souls and/or Devourers. I always work so hard to get it, then I use it on the Eater of Worlds and the goblin army, and then I never use it again. It would be nice to be able to get it post-EoC without wasting a bunch of EoW summons.
Pre-Hardmode Mage Armor Progression. I have always found it funny that Jungle Armor, a set that you can get before defeating any bosses, has better bonuses (in my opinion) than the post EoW Meteor set. I'd just like to see a rebalance of the armors, or maybe add a post-Skeletron mage set? I don't know.
Possibly adding an accessory or a shimmer upgrade that gives mana regeneration even while firing a weapon. It could be post-Golem, maybe crafting a Band of Starpower with a Sun and Moon Stone? I always find that mana sickness is a problem with weapons of that tier and higher, I just would like to have a higher DPS in the endgame. And I am aware of the Celestial Cuffs, but it's not efficient to constantly get hurt to regenerate mana. Concept art is below.
Another accessory that would be cool is an accessory that gives more defense as more mana is used, in stacking buffs like the Beetle Armor does. Maybe crafting a Mana Flower with a Paladin's Shield? Here's concept art, I just took a Paladin's Shield sprite and made some changes.
Just some suggestions. And Red, Loki, Cenx, or any of the devs, if you're reading this, I just want to let you know that I appreciate your hard work to make this game great. I've had it on my Xbox for... 5 years now? It's been a blast. Keep up the hard work, and I can't wait for Terraria 2!
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