Im meaning things like adding basic items, liquids, tiles, NPC, etc
I know at least "passable C#, .net, xna", at least when it comes to making a game. Does this require you to have a copy of Terraria source code?tAPI is undoubtedly easier, however it is very restricted on the things you can change. For sourcecode modding you have to understand Object Oriented Programming enough to learn the syntax and random nuances of C#, .Net, and XNA as well and understand established code. You could get by passably without knowing OOP to much if you are doing minor things, but then why not just use tAPI which can also combine many small mods together.
I know at least "passable C#, .net, xna", at least when it comes to making a game. Does this require you to have a copy of Terraria source code?
Take your time, finals are evil I have exams coming up tooWhen I have time, this past month has been really busy. Finals are next week so after that I should have time to start doing things n stuff again.
Yes it does, you can find this on the interwebz, or decompile it yourself and fix the resulting errors.
I think it illegal to make tutorial on that since it modify source code, I am a standalone maker myself (not a coder though but I try) and the thing that will make tutorial almost impossible to make is the fact that the source is a gigantic mess, so it hard to find what go where