...
So I am the only one who thinks the speed at which the corruption/crimson, and for that matter the Hallow is GREATLY OVEREXAGGERATED?...
Like, I have a corrupted area right next to my jungle.
I play for like, say, 1 hour, and the corruption has eaten maybe 8-9 blocks of the Jungle blocks... I just cut the corrupted grass from the mud, and... thats it, the 1 work of the corruption doing has just been undone...
Of course, those are not the exact numbers. But I just feel like the entire problem has always been overly exaggerated.
Maybe I just expected it to be WAAAAAAAAAAAAY worse, because I keep reading about how this was such a big problem,before getting to Hardmode myself... "Hype effect" as they say?...
I am not saying this to be mean, I am genuinously curious.
But, if you ask me, I think the Jungle and ONLY THE NATURALLY GENERATED JUNGLE should have a MASSIVE resistence to the Corruption/Crimson.
Something like "Jungle grass/Mud converts to Corruption 80% Slower than normal", something like that. I dont think the jungle begin 100% Corruption/Crimson proof is good either.
If it worked like that, then the Corruption/Crimson would be stopped by both the Hallow AND the jungle... that would limit them a bit too much, making them begin able to spread to be pretty useless. Migth as well not let them spread any faster than Normal Mode then.