ScalarVector
Terrarian
Leveling Weapons
---------------------------------------------------------------------What is this?---------------------------------------------------------------------
In brief, Leveling Weapons was an experiment that I decided that I wanted to turn into a fully fleshed-out mod. It aims to add a few unique weapons to the game, with functionalities such as scaling stats, selectable abilities with cool-downs, and of course, fancy VFX.
The mod is still under heavy development, and the goal of this post is to gather some feedback and testing from the community. Currently a single weapon is implemented; the weapon functions as intended by itself, but is currently in a rather unbalanced state. I currently plan to implement a total of 6 weapons, one for each core class for pre-hardmode and hardmode.
---------------------------------------------------------------------Content---------------------------------------------------------------------
----------Mechanics----------
The main gimmick of Leveling Weapons is well... the leveling!
As this mod's weapons are used in combat, the damage that you deal with them is translated into experience for that weapon. When your weapon levels up, it gains the stats listed in it's tooltip. Currently the maximum level for weapons is 10.
All of your experience and levels are saved when you exit the world, no matter where your weapon is (as long as it isn't dropped, of course).
----------Weapons----------
Currently the only implemented weapon is the pre-hardmode melee weapon, the Koranithus
The Koranithus
This mighty sword comes with a slew of unique unlockable abilities, which you can choose between as you level it up!
One of the active ability choices, Slag Ward in use
This ability creates 3 protective wards around the player, which block projectiles and explode for high damage on contact.
It has a 30 second cool-down, but while holding your sword a helpful UI element to show your ability's cool-down will be shown!
To obtain this sword, one would wish to seek materials that only reveal themselves at acts of extreme valor.
Such an act might include defeating the cursed guardian of the dungeon without wearing protective equipment, or possibly defeating a great evil with no trinkets in hand.
---------------------------------------------------------------------Downloads and Discord---------------------------------------------------------------------
A release download for the mod is currently unavailable, and it is not currently on the mod browser. If you want to play with/help test the mod, join the discord server and ask a staff member for the alpha build role to get access to an alpha download!
--> Discord <--
---------------------------------------------------------------------Credits---------------------------------------------------------------------
Me: Fueling my ego!
KittyKitCatCat: Some dev help
Verveine: for helping me out with working out some UI crashes
---------------------------------------------------------------------What is this?---------------------------------------------------------------------
In brief, Leveling Weapons was an experiment that I decided that I wanted to turn into a fully fleshed-out mod. It aims to add a few unique weapons to the game, with functionalities such as scaling stats, selectable abilities with cool-downs, and of course, fancy VFX.
The mod is still under heavy development, and the goal of this post is to gather some feedback and testing from the community. Currently a single weapon is implemented; the weapon functions as intended by itself, but is currently in a rather unbalanced state. I currently plan to implement a total of 6 weapons, one for each core class for pre-hardmode and hardmode.
---------------------------------------------------------------------Content---------------------------------------------------------------------
----------Mechanics----------
The main gimmick of Leveling Weapons is well... the leveling!
As this mod's weapons are used in combat, the damage that you deal with them is translated into experience for that weapon. When your weapon levels up, it gains the stats listed in it's tooltip. Currently the maximum level for weapons is 10.
All of your experience and levels are saved when you exit the world, no matter where your weapon is (as long as it isn't dropped, of course).
----------Weapons----------
Currently the only implemented weapon is the pre-hardmode melee weapon, the Koranithus
The Koranithus
This mighty sword comes with a slew of unique unlockable abilities, which you can choose between as you level it up!
One of the active ability choices, Slag Ward in use
This ability creates 3 protective wards around the player, which block projectiles and explode for high damage on contact.
It has a 30 second cool-down, but while holding your sword a helpful UI element to show your ability's cool-down will be shown!
To obtain this sword, one would wish to seek materials that only reveal themselves at acts of extreme valor.
Such an act might include defeating the cursed guardian of the dungeon without wearing protective equipment, or possibly defeating a great evil with no trinkets in hand.
---------------------------------------------------------------------Downloads and Discord---------------------------------------------------------------------
A release download for the mod is currently unavailable, and it is not currently on the mod browser. If you want to play with/help test the mod, join the discord server and ask a staff member for the alpha build role to get access to an alpha download!
--> Discord <--
---------------------------------------------------------------------Credits---------------------------------------------------------------------
Me: Fueling my ego!
KittyKitCatCat: Some dev help
Verveine: for helping me out with working out some UI crashes