NPCs & Enemies Living Dummy

So, what do you think?

  • It's great because:

    Votes: 0 0.0%
  • It's bad because:

    Votes: 0 0.0%

  • Total voters
    8

GIRGHGH

Empress of Light
Not just any old mimic though, the living dummy looks like one of those training dummies! However, there is something inside!!! Try and train with this trickster and you have yourself a battle! I will put down one idea for now and work on it as you read! These will be found mainly in biomes that don't have mimics already with the exception of the underworld, witch is the first one I thought of.

Living Palmy: Spawns on sand
Health: 500
Damage: 20
Defense: 43
Knockback resist: 96%
Slime AI, all sand blocks deal damage by contact when it lands.
Drops: Palmwood Dummy (100%): Makes wood chop sound instead of bop.
Sand Gun (64%)

Living Mushy: Spawns on glowing mushroom grass after 1 mechanical boss is defeated
Health: 5,626
Damage: 90
Defense: 100 on first hit, 30 after that
Knockback resist: 100%
Tesla Turret AI, Shoots spinning glowing mushrooms
Has a 70% chance to fire 20 glowing mushrooms in random directions upon death
Drops: Glowing Mushroom Dummy (100%): Mushy ladybug damage sounds instead of bop
Mushroom Spear (50%)

Dummy of Flesh: Spawns in the underworld post-plantera
wall_of_flesh_dummy_by_girghgh-d9g91ql.png

Health: 666
Damage: 40
Defense: 90 on first hit, 10 after that
Knockback resist: 100%
Corr/Crim/Hall Mimic AI mixed with the Martian saucer's laser AI (slower and from eyes)
Has a 66.6% chance to regenerate all health instead of dropping items
Drops: Dummy of flesh(100%): Makes a flesh squish instead of a bop
Flesh Gun: Same as ice rod but places flesh instead of ice (Charge for flesh beam) (50%)

Sprite improvements/animations would be very much appreciated!
 
Last edited:
This looks amazing,but it's health is a little small considering it's a dummy,changing the health of dummy of flesh (dropped by the original) to something like 100666 would make this better for testing your fighting skillz.
(or a 99% chance of regenerating it's health)
 
This looks amazing,but it's health is a little small considering it's a dummy,changing the health of dummy of flesh (dropped by the original) to something like 100666 would make this better for testing your fighting skillz.
(or a 99% chance of regenerating it's health)
It's meant to be more like a mimic. If your way of working was true, chest mimics couldn't die. I wanted it to be a fair enemy for the point in the game you fight it. If it always regenerated and had that much health, you couldn't win. Pretty much, it's a creature inside a dummy, not a dummy. The regeneration was to accommodate the low health, not so that the fight is grueling. The flesh dummy drop is what you are supposed to test on because it won't hit you back or shoot at you.
 
It's meant to be more like a mimic. If your way of working was true, chest mimics couldn't die. I wanted it to be a fair enemy for the point in the game you fight it. If it always regenerated and had that much health, you couldn't win. Pretty much, it's a creature inside a dummy, not a dummy. The regeneration was to accommodate the low health, not so that the fight is grueling. The flesh dummy drop is what you are supposed to test on because it won't hit you back or shoot at you.

oh,so the dropped dummy acts like a nomal dummy...
Well,this idea is nice,support!
 
Last edited:
Back
Top Bottom