• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Losing is Fun - A fairness mod

hamstar

Steampunker


Note: Requires Mod Helpers


This mod adds a variety of tweaks and additions designed around removing the temptations of cheese strats and re-balancing for challenging and fair gameplay. This is an ongoing mod that I'll be adding to over time (time permitting). Configurable.

Source code is available here. API now available.

  • Set Horseshoe-based items to only sometimes save from falls
  • Nerfed Fetid Baghnakhs (too easily cheeses Plantera)
  • Nerfed Daedalus Stormbow (too easily cheeses everything at all ever)
  • Nerfed Reaver Shark (now equivalent to a gold pick)
  • Nerfed Bees Knees (1/2 firing speed)
  • Home-teleport items have a 3s warmup; interrupts on move
  • NPCs won't sell to you if their houses are too close together
  • NPCs won't sell to you if their houses are too far above the ground
  • Changed yoyo to slow player movement on use
  • Eternia Crystal is unhoikable
  • Nerfed Cactus Sword
  • Nerfed Snowballs
  • Buffed Amber Staff
  • Nurse now gives a stacking 3 min debuff on each use
  • Ranged weapons do not crit while moving
  • Ranged weapons crit +15% while still
  • Gravitation Potions have a 2 second cooldown between gravity flips
  • Crimson mobs (pre-hardmode) have ~1/20 chance of dropping Worm Teeth
  • Added respawn blocking during boss fights (defaults to off)
  • Nerfed Leaf Wings (reduced flight time)
  • Added hp bar for mounts (5 hits = 12 second KO)
  • Set bullets to be more expensive
  • Nerfed Chlorophyte Shot damage

  • Attempt to eliminate hoiks OR prevent hammering blocks beyond current tier
  • Slime mount can only stomp 3x in rapid succession
  • Buff EoW + Destroyer (segments get added defense from damage taken)
  • Change gem hook recipes (require a hook)
  • Set players to be un-hoikable
  • Projectile trap tiles cannot be actuated


Installation

Requires tModLoader (+0.11). Copy the above unzipped .tmod file to your 'Documents/My Games/Terraria/ModLoader/Mods' folder to play.


v1.4.2.1
  • Recompile fixes config issue...?
v1.4.2
  • Updated for TML11.5
  • Added ranges for some config settings
  • Implemented FloatInputElement for some config settings
v1.4.1
  • Added useTime nerf for Bee's Knees (setting BeesKneesUseTime; 46 vs 23
v1.4.0
  • Updated to MH5b and TML11.4 standards
  • Replaced snake case with camel case
v1.3.1
  • Erroneous version skip :p
  • Update to Mod Helpers v2.0.2
  • Restructured player code
  • Added MP player load bug failsafe
v1.1.0
  • Crimson mobs have ~1/20 chance of dropping Worm Teeth
  • Added respawn blocking during boss fights (defaults to off)
  • Nerfed Leaf Wings (reduce flight time)
  • Added hp bar for mounts (5 hits = 12 second KO)
  • Set bullets to be more expensive
  • Nerfed Chlorophyte Shot damage
  • Refactor config file to use its own class
v1.0.4
  • Updated for TML 0.10
  • Offloaded utility/helper code to Hamstar's Helpers mod (now a dependency)
  • Numerous fixes and tweaks
v1.0.3.1
  • Fixed multiplayer server loading error.
v1.0.3
  • Added 'Enabled' config setting (allows disabling mod without unloading)
v1.0.2
  • Fixed(?) recall warning spam
  • Reduced chance of fall death with lucky horseshoe (50% -> 35%)
v1.0.1
  • Recall failure indicated with alert
  • Fixed sprint failure during medic debuff
v1.0.0.1
  • Fixed NPC housing checks for traveling merchant (again?)
v1.0.0
  • Fixed magic mirror loop.
  • Fixed traveling & skeleton merchant shops.
  • Merchant shop height check factors background walls.
  • Added gravitation potion flip delay (2 seconds).
v0.3.1
  • Fixed recall potions sometimes failing.
v0.3.0
  • Eternia Crystal is unhoikable
  • Nerfed Cactus Sword
  • Nerfed Snowballs
  • Buffed Amber Staff
  • Nurse now gives a stacking 3 min debuff on each use
  • Ranged weapons do not crit while moving
  • Ranged weapons crit +15% while still
v0.2.2
  • Nerfed Reaver Shark (now equivalent to a gold pick).
v0.2.1
  • Yoyos in use now slow movement speed to 3/4
  • Added requirement for NPC houses to be built on solid ground (50% solid tiles 64 blocks down).



 
Last edited:

lightbowser1

Skeletron Prime
If i want have fun "losing" i will create hardcore characters, beat every boss buffed using calamity demon trophy from the beggining or try your lunatic mod, but this is going too far..... lets say for example on a future idea ("wings" are just 33% fall damage proof) sorry but this mod will ruin terraria experience, since every jump that we take "will be a leap of faith".
[doublepost=1490111133,1490110979][/doublepost]Wait erase the "hoik" metod but thats evryone favorite way to kill dungeon guardian and get bone key with only starting items at hand.
 

Le tromp du Jawa

Eye of Cthulhu
If i want have fun "losing" i will create hardcore characters, beat every boss buffed using calamity demon trophy from the beggining or try your lunatic mod, but this is going too far..... lets say for example on a future idea ("wings" are just 33% fall damage proof) sorry but this mod will ruin terraria experience, since every jump that we take "will be a leap of faith".
it is toggable after all but having it disabled by default would be great yes
 

hamstar

Steampunker
No way this mod is gonna be for me, I love me some last-minute magic mirror healing.
Well, if there weren't whole categories of options available in almost every circumstance (except maybe inadvertently encountering a dungeon guardian the first time) to avoid having a need for a panic button, I'd agree.
 
If i want have fun "losing" i will create hardcore characters, beat every boss buffed using calamity demon trophy from the beggining or try your lunatic mod, but this is going too far..... lets say for example on a future idea ("wings" are just 33% fall damage proof) sorry but this mod will ruin terraria experience, since every jump that we take "will be a leap of faith".
[doublepost=1490111133,1490110979][/doublepost]Wait erase the "hoik" metod but thats evryone favorite way to kill dungeon guardian and get bone key with only starting items at hand.
Keep in mind, this is the same person who created a Durability mod and a Lives mod; Hamstar's pretty hardcore.
 

lightbowser1

Skeletron Prime
Keep in mind, this is the same person who created a Durability mod and a Lives mod; Hamstar's pretty hardcore.
Excuse me but this may sound "rude" but i already play his mods and they're very challenging specialy lunatic what im trying to say not everyone are hardcore gamers like hamstar, i play this game for something called "fun" but hey that's just me.
 
Excuse me but this may sound "rude" but i already play his mods and they're very challenging specialy lunatic what im trying to say not everyone are hardcore gamers like hamstar, i play this game for something called "fun" but hey that's just me.
I was pointing it out to show that all of his mods except for one (Wormholes) are meant to ramp up the difficulty, so something like this isn't abnormal for Hamstar.
 

Eli10293

Spazmatism

This mod adds a variety of tweaks and additions designed around removing the temptations of cheese strats and re-balancing for challenging and fair gameplay. This is an ongoing mod that I'll be adding to over time (time permitting). The source is available here.

Each adjustment can be configured with the config file at 'Documents/My Games/Terraria/ModLoader/Mod Configs/Losing Is Fun Config.json'.

  • Set Horseshoe-based items to only sometimes save from falls
  • Nerfed Fetid Baghnakhs
  • Nerfed Daedalus Stormbow
  • Nerfed Reaver Shark (now equivalent to a gold pick)
  • Home-teleport items have a 3.5s warmup; interrupts on move
  • NPCs won't sell to you if their houses are too close together
  • NPCs won't sell to you if their houses are too far above the ground
  • Changed yoyo to slow player movement on use

  • Attempt to eliminate hoiks
  • Slime mount can only stomp 3x in rapid succession
  • Buff EoW + Destroyer (segments get added defense from damage taken)
  • Boomerang nerf
  • Nerf gravity potions (lower duration, 3 second cooldown between flips)
  • Change gem hook recipes (require a hook)

  • Have a way for bosses to respect map terrain
  • Projectile trap tiles cannot be actuated
  • Change bow recipe (requires cobweb)
  • Bosses can only be summoned once per day/night cycle
  • Meteors appear a limited number of times


v0.2.2
  • Nerfed Reaver Shark (now equivalent to a gold pick).
v0.2.1
  • Yoyos in use now slow movement speed to 3/4
  • Added requirement for NPC houses to be built on solid ground (50% solid tiles 64 blocks down).
Rather then eliminating hoiks, I'd suggest the ability not to hammer certain blocks till X boss is defeated.
  • Having Crim and Ebon stone hammer-able after their respective biome bosses (Brain of Cthulhu and Eater of Worlds) are defeated
  • Being able to hammer Lizhard bricks after Golem has been defeated
 

hamstar

Steampunker
Rather then eliminating hoiks, I'd suggest the ability not to hammer certain blocks till X boss is defeated.
  • Having Crim and Ebon stone hammer-able after their respective biome bosses (Brain of Cthulhu and Eater of Worlds) are defeated
  • Being able to hammer Lizhard bricks after Golem has been defeated
Better idea: Simply set 'cheesable' things (like the DD2 event's eternia crystal) to not be hoikable. Maybe even the player character themselves, though that would involve some work.

What other things exist that are easily cheesed with hoiks?
 

FlyKip

Plantera
Better idea: Simply set 'cheesable' things (like the DD2 event's eternia crystal) to not be hoikable. Maybe even the player character themselves, though that would involve some work.

What other things exist that are easily cheesed with hoiks?
Lizhard?
 
Top Bottom