hamstar
Terrarian
Note: Requires Mod Helpers
This mod adds a variety of tweaks and additions designed around removing the temptations of cheese strats and re-balancing for challenging and fair gameplay. This is an ongoing mod that I'll be adding to over time (time permitting). Configurable.
Source code is available here. API now available.
- Set Horseshoe-based items to only sometimes save from falls
- Nerfed Fetid Baghnakhs (too easily cheeses Plantera)
- Nerfed Daedalus Stormbow (too easily cheeses everything at all ever)
- Nerfed Reaver Shark (now equivalent to a gold pick)
- Nerfed Bees Knees (1/2 firing speed)
- Home-teleport items have a 3s warmup; interrupts on move
- NPCs won't sell to you if their houses are too close together
- NPCs won't sell to you if their houses are too far above the ground
- Changed yoyo to slow player movement on use
- Eternia Crystal is unhoikable
- Nerfed Cactus Sword
- Nerfed Snowballs
- Buffed Amber Staff
- Nurse now gives a stacking 3 min debuff on each use
- Ranged weapons do not crit while moving
- Ranged weapons crit +15% while still
- Gravitation Potions have a 2 second cooldown between gravity flips
- Crimson mobs (pre-hardmode) have ~1/20 chance of dropping Worm Teeth
- Added respawn blocking during boss fights (defaults to off)
- Nerfed Leaf Wings (reduced flight time)
- Added hp bar for mounts (5 hits = 12 second KO)
- Set bullets to be more expensive
- Nerfed Chlorophyte Shot damage
Attempt to eliminate hoiks OR prevent hammering blocks beyond current tier- Slime mount can only stomp 3x in rapid succession
- Buff EoW + Destroyer (segments get added defense from damage taken)
- Change gem hook recipes (require a hook)
- Set players to be un-hoikable
- Projectile trap tiles cannot be actuated
Installation
Requires tModLoader (+0.11). Copy the above unzipped .tmod file to your 'Documents/My Games/Terraria/ModLoader/Mods' folder to play.
v1.4.2.1
- Recompile fixes config issue...?
- Updated for TML11.5
- Added ranges for some config settings
- Implemented FloatInputElement for some config settings
- Added useTime nerf for Bee's Knees (setting BeesKneesUseTime; 46 vs 23
- Updated to MH5b and TML11.4 standards
- Replaced snake case with camel case
- Erroneous version skip
- Update to Mod Helpers v2.0.2
- Restructured player code
- Added MP player load bug failsafe
- Crimson mobs have ~1/20 chance of dropping Worm Teeth
- Added respawn blocking during boss fights (defaults to off)
- Nerfed Leaf Wings (reduce flight time)
- Added hp bar for mounts (5 hits = 12 second KO)
- Set bullets to be more expensive
- Nerfed Chlorophyte Shot damage
- Refactor config file to use its own class
- Updated for TML 0.10
- Offloaded utility/helper code to Hamstar's Helpers mod (now a dependency)
- Numerous fixes and tweaks
- Fixed multiplayer server loading error.
- Added 'Enabled' config setting (allows disabling mod without unloading)
- Fixed(?) recall warning spam
- Reduced chance of fall death with lucky horseshoe (50% -> 35%)
- Recall failure indicated with alert
- Fixed sprint failure during medic debuff
- Fixed NPC housing checks for traveling merchant (again?)
- Fixed magic mirror loop.
- Fixed traveling & skeleton merchant shops.
- Merchant shop height check factors background walls.
- Added gravitation potion flip delay (2 seconds).
- Fixed recall potions sometimes failing.
- Eternia Crystal is unhoikable
- Nerfed Cactus Sword
- Nerfed Snowballs
- Buffed Amber Staff
- Nurse now gives a stacking 3 min debuff on each use
- Ranged weapons do not crit while moving
- Ranged weapons crit +15% while still
- Nerfed Reaver Shark (now equivalent to a gold pick).
- Yoyos in use now slow movement speed to 3/4
- Added requirement for NPC houses to be built on solid ground (50% solid tiles 64 blocks down).
![LosingIsFun.png](http://javid.ddns.net/tModLoader/widget/widgetimage/LosingIsFun.png)
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