Weapons & Equip Making the Thrower Class very useful! (NEED SPRITES)

FrozenToothpaste

Skeletron Prime
Okay guys this thread looks bad without sprites. I'm working on my own but it will take a long time but I know it's worth it, the pre hardmode knives won't be hard but the hardmode knives are however are. I would also appreciate if you create one for me ;(:happy:

Anyways let's begin shall we?

Thrower class is really good on pre hardmode but after you enter hardmode, it becomes useless. What if there is a way to go endgame with a thrower class?

New knife ideas (again I'm working on sprites but you can try create one for me) we currently have: Shurikens, Frost Daggerfish, Poisoned Knife, Knife, Grenades (I forgot if this counts)

Wooden Throwing Knife
Damage: 3
Critical Chance: 2%
Use time: 11
Velocity: 9
Knockback: No Knockback
Tooltip: "It just won't die!"
Crafting: Hand with 5 Wood = 5 Wooden Throwing Knife

Throwing Knife
It already exists in game. I'm just making it craftable
Crafting: 15 Stone Blocks + 10 Wood = 15 Throwing Knife

Bouncy Throwing Knife
Damage: 14
Knockback: Very weak
Critical Chance: 5%
Use time: 10
Velocity: 11
Ability: Can bounce 6 times and pierce 5 times
Tooltip: "Sweet and murderous!"
Crafting: at crafting Table with 33 Throwing Knife + 2 Pink Gel = 33 Bouncy Throwing Knife

Flaming Throwing Knife
Damage: 14
Knockback: Weak
Critical Chance: 7%
Use time: 13
Velocity: 11
Ability: Sets the enemy On Fire! For 4 seconds
Tooltip: "Burn your foes for 4 seconds"
Crafting: At crafting table with15 Throwing Knife + 1 Torch = 15 Flaming Throwing Knife

Frostburn Throwing Knife
Damage: 15
Knockback: Very Weak
Critical Chance: 6%
Use time: 13
Velocity: 12
Ability: Sets the enemy Frostburn for 4 seconds
Tooltip: "Frostburn your foes for 4 seconds"
Crafting: At crafting table with 15 Throwing Knife + 1 Ice Torch = 15 Frostburn Throwing Knife

Gem Throwing Knife
Damage: 16
Critical Chance: 8%
Use time: 14
Velocity: 13
Knockback: Weak
Crafting: At anvil with 15 Throwing Knife + 1 [Insert Any Gem here] = 15 Gem Throwing Knife

Meteorite Throwing Knife
Damage: 17
Knockback: Very Weak
Critical Chance: 8%
Use time: 14
Velocity: 13
Ability: Can pierce like the Meteor Shot
Crafting: at anvil with 30 Throwing Knife + 2 Meteorite Bars = 30 Meteorite Throwing Knife

Petrifying Throwing Knife
Damage: 17
Critical Chance 12%
Use time: 10
Velocity: 12
Knockback: Strong
Ability: Stones your enemy for 7 seconds. Doesn't work on bosses.
Dropped by: Medusa at 1-6 (3% Chance)

Molten Throwing Knife
Damage: 20
Critical Chance: 9%
Use time: 14
Velocity: 14
Knockback: Weak
Ability: Sets your enemy On Fire! For 15 seconds
Tooltip: "Hot as lava!"
Crafting: At anvil with 15 Throwing Knife + 2 Hellstone Bars = 15 Throwing Knife

Now that we got new pre hardmode knives, time for hardmode! YAY!
Frozen Throwing Knife
Damage: 20
Knockback: Weak
Critical Chance: 9%
Use time: 15
Velocity: 15
Ability: Chill or rarely, freeze your enemies
Dropped by: Mister Stabby 3-6 (96% Chance)

Cobalt Throwing Knife
Damage: 23
Knockback: Weak
Critical Chance: 10%
Use time: 15
Velocity: 14
Crafting: at anvil with 30 Throwing Knife + 2 Cobalt Bars = 30 Cobalt Throwing Knife

Palladium Throwing Knife
Damage: 25
Knockback: Very Weak
Critical Chance: 9%
Use time: 15
Velocity: 14
Crafting: at anvil with 30 Throwing Knife + 2 Palladium Bars = Palladium Throwing Knife

Mythril Throwing Knife
Damage: 28
Knockback: Weak
Critical chance: 10%
Use time: 14
Velocity: 15
Crafting: at mythril or orichalcum anvil with 30 Throwing Knife + 2 Mythril Bars = 30 Mythril Throwing Knife

Orichalcum Throwing Knife
Damage: 30
Knockback: Very Weak
Critical Chance: 10%
Use time: 16
Velocity: 13
Crafting: at mythril or orichalcum anvil with 30 Throwing Knife + Orichalcum Bars = 30 Orichalcun Throwing Knife

Adamantite Throwing Knife
Damage: 32
Knockback: Strong
Critical Chance: 10%
Use time: 16
Velocity: 15
Crafting: at mythril or orichalcum anvil with 30 Throwing Knife + Adamantite Bars = 30 Adamantite Throwing Knife

Titanium Throwing Knife
Damage: 35
Knockback: Strong
Critical Chance: 10%
Use time: 16
Velocity: 16
Crafting: at mythril or orichalcum anvil with 30 Throwing Knife + Titanium Bars = 30 Titanium Throwing Knife

Ichor Throwing Knife
Damage: 34
Knockback: OK
Critical Chance: 10%
Use time: 16
Velocity: 16
Abilility: Sets the enemy on Ichor for 9 seconds
Tooltip: "Lower your foes' defense"
Crafting: at mythril or orichalcum anvil with 333 Throwing Knife + 5 Ichor + 1 Soul of Night = Ichor Throwing Knife

Cursed Throwing Knife
Damage: 34
Knockback: Strong
Critical Chance: 9%
Use time: 17
Velocity: 16
Ability: Sets your enemies on Cursed Inferno for 10 Seconds
Tooltip: "Burn your foes with a cursed, green blazing inferno"
Crafting: at mythril or orichalcum anvil with333 Throwing Knife + 5 Cursed Flames + 1 Soul of Night = 333 Cursed Throwing Knife

Crystal Throwing Knife
Damage: 31
Knockback: Very Weak
Critical Chance: 15%
Use time: 15
Velocity: 15
Ability: Works the same as Crystal Bullets
Tooltip: "Splits into smaller shards"
Crafting: at mythril or orichalcum anvil with 333 Throwing Knife + 5 Crystal Shards + 1 Soul of Light = 333 Crystal Throwing Knife

Flying Throwing Knife
Damage: 26
Knockback: No Knockback
Critical Chance: 8%
Use time: 16
Velocity: Like a bullet
Ability: Unlike arrows or throwing weapons, this knife can fly like a bullet or a rocket and can pierce up to 7 enemies
Tooltip: "Not to be confused with Flying Knife"
Crafting: at mythril or orichalcum anvil with 333 Throwing Knife + 10 Soul of Flight = 333 Flying Throwing Knife

Chlorophyte Throwing Knife
Damage: 36
Crit Chance: 11%
Knockback: Weak
Use time: 15
Velocity: 17
Ability: Each throw makes a razor leaf to fall from the sky. Yeah it works like the Holy Arrow.
Tooltip: "Razor leaf falls from thr sky."
Crafting: at mythril or orichalcum anvil with 33 Throwing Knife + 2 Chloropyte Bars = 33 Chlorophyte Throwing Knife

Spectre Throwing Knife
Damage: 39
Crit Chance: 10%
Knockback: No Knockback
Use time: 16
Velocity: Like a bullet but it's speed is like a Dungeon Spirit
Ability: Pierces like the Meteor Shot and also has 75% Chance of returning.
Crafting: at mythril or orichalcum anvil with 33 Throwing Knife and 2 Spectre Bars = 33 Spectre Throwing Knife

Wait, did we forgot those NPC knives?
Confetti knife
Damage: 25
Knockback: Moderate
Crit Chance: 10%
Use time: 14
Velocity: 15
Ability: Explodes into a confetti
Tooltip: "Murder Party!!!"
Crafting: at mythril or orichalcum anvil with 333 Throwing Knife + 10 Confetti = 333 Confetti Knife

Greedy Knife
Damage: 25
Crit Chance: 10%
Knockback: Moderate
Use time: 14
Velocity: 15
Ability: Works like the Flask of Gold
Tooltip: "Where's my wallet?"
Crafting: at mythril or orichalcum anvil with 333 Throwing Knife and 10 Gold Dust = 333 Greedy Knife

Exploding Knife
Damage: 25
Crit chance: 10%
Knockback: Moderate
Use time: 14
Velocity: 15
Ability: Works like the exploding bullet
Tooltip: "DUDE THAT'S DANGEROUS!"
Crafting: 333 Throwing Knife + 10 Explosive Powder = 333 Exploding Knife

Venom Knife
Damage: 36
Crit chance: 8%
Knockback: Moderate
Use time: 15
Velocity: 15
Ability: Enemies get Venom debuff for 10 seconds
Tooltip: "I can't find my antidote"
Crafting: at mythril or orichalcum anvil with 333 Throwing Knife + Vile of Venom = 333 Venom Knife
- Fragment Knives
- Mushroom Knife
- Nano Knife
- Armor
-Accesorries
 
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Ok, its good, but a few points I have to make is that 1: the Wooden Throwing Knives are completely flawed as you can find regular Throwing Knives as soon as you can craft them. 2: There's no Hardmode Armors for throwing, that will be the only way it can be viable through the whole game. 3: There's not a lot of piercing weapons or weapons like the Bone Javelin. I like to see variety. Other than that, I love it! I want to be a thrower the whole game!
 
Ok, its good, but a few points I have to make is that 1: the Wooden Throwing Knives are completely flawed as you can find regular Throwing Knives as soon as you can craft them. 2: There's no Hardmode Armors for throwing, that will be the only way it can be viable through the whole game. 3: There's not a lot of piercing weapons or weapons like the Bone Javelin. I like to see variety. Other than that, I love it! I want to be a thrower the whole game!
This thread is WIP sorry continuing later.
[DOUBLEPOST=1441582003,1441581957][/DOUBLEPOST]
why is greedy knife ichor? shouldnt it be midas?
We already have Ichor knife. The greedy knife is midas. You wanna change that name?
[DOUBLEPOST=1441582130][/DOUBLEPOST]
Ok, its good, but a few points I have to make is that 1: the Wooden Throwing Knives are completely flawed as you can find regular Throwing Knives as soon as you can craft them. 2: There's no Hardmode Armors for throwing, that will be the only way it can be viable through the whole game. 3: There's not a lot of piercing weapons or weapons like the Bone Javelin. I like to see variety. Other than that, I love it! I want to be a thrower the whole game!
Also
1. I find no knives but shurikens. Also the wooden knives are weak and meant for unlucky person.
2. WIP
3. Somebody made a good Javelin thread.
 
I have an idea for an armor set, and it works with the Mushroom Knife you'll be adding soon.

Mushroom Helmet:
Defense: 2
Tooltip: 10% increased throwing velocity.
Crafting: 20 Glowing Mushrooms, 1 Rich Mahogany Helmet

Mushroom Breastplate:
Defense: 4

Tooltip: 15% increased throwing damage.
Crafting: 30 Glowing Mushrooms, 1 Rich Mahogany Breastplate

Mushroom Greaves:
Defense: 3
Tooltip: 10% increased throwing critical strike chance.
Crafting: 25 Glowing Mushrooms, 1 Rich Mahogany Greaves

Set Bonus: 33% chance to not consume thrown item.

Also, have a bomb.

Mushroom Grenade:
Damage: 45
Knockback: 8
Critical Chance: 4%
Use Time: 44
Tooltip: On explosion, enemies begin to sprout mushrooms that deal constant damage.

More, on the effect, basically, a glowing mushroom sprouts on the head of everything in the explosion, including players. The mushroom saps health from it, 5 every tick, like the Bone Javelin. It lasts for 5 seconds, and the effect can stack. The damage also counts as thrown damage, so having the armor on will increase the damage per tick.
 
I have an idea for an armor set, and it works with the Mushroom Knife you'll be adding soon.

Mushroom Helmet:
Defense: 2
Tooltip: 10% increased throwing velocity.
Crafting: 20 Glowing Mushrooms, 1 Rich Mahogany Helmet

Mushroom Breastplate:
Defense: 4

Tooltip: 15% increased throwing damage.
Crafting: 30 Glowing Mushrooms, 1 Rich Mahogany Breastplate

Mushroom Greaves:
Defense: 3
Tooltip: 10% increased throwing critical strike chance.
Crafting: 25 Glowing Mushrooms, 1 Rich Mahogany Greaves

Set Bonus: 33% chance to not consume thrown item.

Also, have a bomb.

Mushroom Grenade:
Damage: 45
Knockback: 8
Critical Chance: 4%
Use Time: 44
Tooltip: On explosion, enemies begin to sprout mushrooms that deal constant damage.

More, on the effect, basically, a glowing mushroom sprouts on the head of everything in the explosion, including players. The mushroom saps health from it, 5 every tick, like the Bone Javelin. It lasts for 5 seconds, and the effect can stack. The damage also counts as thrown damage, so having the armor on will increase the damage per tick.
Nice dude I might change something.
 
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