MutantWafflez
Spazmatism
MERCILESS MODE
Current Version: 0.5.1
This Mod has been discontinued and will no longer be available on the Mod Browser. Thank you for everyone who downloaded the mod, and I hope you had fun! I will be moving on to different projects from this one.
Current Version: 0.5.1
This Mod has been discontinued and will no longer be available on the Mod Browser. Thank you for everyone who downloaded the mod, and I hope you had fun! I will be moving on to different projects from this one.
Introduction
This mode has one simple, straightfoward goal. Make Terraria annoyingly difficult. Normal slimes will eviscerate you, bosses will annihilate you, and even bunnies are harbingers of death.
As the name implies, you will recieve no mercy if you attempt to play this mod. It is key to understand that this mode is not meant to be (completely) balanced. Things will be extremely difficult, JUST for the sake of being difficult. This is not meant to be for your normal every day Terrarian. You will die, a lot. That is a guarantee.
All I can say is good luck!
Lunatic Cultist and Moon Lord to be added in Later Update!
Github page for Direct Downloads if necessary: Github
This mod is in early, public testing phases. Please report any bugs! Thank you!
P.S: I cannot sprite. I suck at it. Don't be surprised if some (if not all) of the sprites come off as bad/ugly.
This mode has one simple, straightfoward goal. Make Terraria annoyingly difficult. Normal slimes will eviscerate you, bosses will annihilate you, and even bunnies are harbingers of death.
As the name implies, you will recieve no mercy if you attempt to play this mod. It is key to understand that this mode is not meant to be (completely) balanced. Things will be extremely difficult, JUST for the sake of being difficult. This is not meant to be for your normal every day Terrarian. You will die, a lot. That is a guarantee.
All I can say is good luck!
*33% of defense is used against damage (down from Expert Mode's 75%)
*Players can only deal crits under certain circumstances
*All potion's longevity has been halved
*Spawn rate is globally increased by 25%
*All bosses up to (and including) Duke Fishron have an additional ability
*Bosses health is increased by 15% and deal 10% increased damage, but drop 100% more money
*Enemies defense is increased by 100% and deal 10% increased damage, but drop 100% more money
*All bosses drop an exclusive and powerful Merciless Mode Item
*A Player's damage reduction is capped at a maximum of 67% damage reduction
*Nurse Healing is disabled during a boss battle, otherwise it is 100x more expensive (it's not as expensive as you think)
*Players can only deal crits under certain circumstances
*All potion's longevity has been halved
*Spawn rate is globally increased by 25%
*All bosses up to (and including) Duke Fishron have an additional ability
*Bosses health is increased by 15% and deal 10% increased damage, but drop 100% more money
*Enemies defense is increased by 100% and deal 10% increased damage, but drop 100% more money
*All bosses drop an exclusive and powerful Merciless Mode Item
*A Player's damage reduction is capped at a maximum of 67% damage reduction
*Nurse Healing is disabled during a boss battle, otherwise it is 100x more expensive (it's not as expensive as you think)
*Jumps twice as fast during the entire duration of the fight
*Upon reaching 50% health, will become "enraged"
*While enraged, every 3rd jump, King Slime will jump high into the air and come crashing down, and create a shockwave
*Upon reaching 50% health, will become "enraged"
*While enraged, every 3rd jump, King Slime will jump high into the air and come crashing down, and create a shockwave
*Enters Phase 2 at 75% health instead of 50%
*While in Phase 1, fires lasers at the player, similar to Retinazer
*Servants of Cthulhu are spawned more frequently
*Servants of Cthulhu now have a 10% chance to drop a Lesser Heart, which heal 5 HP (cannot drop 20 HP hearts anymore)
*While Expert Mode Charging in Phase 2, will spew Cursed Flames in the direction/velocity the eye is charging
*While in Phase 1, fires lasers at the player, similar to Retinazer
*Servants of Cthulhu are spawned more frequently
*Servants of Cthulhu now have a 10% chance to drop a Lesser Heart, which heal 5 HP (cannot drop 20 HP hearts anymore)
*While Expert Mode Charging in Phase 2, will spew Cursed Flames in the direction/velocity the eye is charging
*Now inflicts several more debuffs, including Ichor
*Is no longer affected by knockback in Phase 2
*Creepers now have a 10% chance to drop a Lesser Heart, which heal 5 HP (cannot drop 20 HP hearts anymore)
*Creepers will not drop Tissue Samples or Crimtane
*Is no longer affected by knockback in Phase 2
*Creepers now have a 10% chance to drop a Lesser Heart, which heal 5 HP (cannot drop 20 HP hearts anymore)
*Creepers will not drop Tissue Samples or Crimtane
*Now fires Cursed Flames from its body segments
*Piercing projectiles lose 20% of their damage for each segment that is pierced
*Eater of World heads now reflect projectiles, and cannot be damaged (aim for the tail if you are trying to kill a small worm!)
*Eater of World heads now deal x2 damage
*Segments no longer drop Demonite Ore/Shadow Scales
*Piercing projectiles lose 20% of their damage for each segment that is pierced
*Eater of World heads now reflect projectiles, and cannot be damaged (aim for the tail if you are trying to kill a small worm!)
*Eater of World heads now deal x2 damage
*Segments no longer drop Demonite Ore/Shadow Scales
*Now releases Hornets as well as Bees
*When charging horizontally, 5 stingers are horizontally released in a fixed spread towards the player
*While shooting stingers, will occasionally fire 5 stingers at once downward at the player in a fixed spread
*When charging horizontally, 5 stingers are horizontally released in a fixed spread towards the player
*While shooting stingers, will occasionally fire 5 stingers at once downward at the player in a fixed spread
*Now has 4 arms
*Both the Hands and Head both inflict several more debuffs
*Becomes enraged at 50% health
*Regains 2 arms when first enraged
*Fires Cursed Skulls during the entirety of the fight, regardless of the status of his hands
*While enraged, his spin attack will turn him into a weaker Dungeon Guardian, dealing 200 contact damage, moving faster, and having 9999 defense
*Both the Hands and Head both inflict several more debuffs
*Becomes enraged at 50% health
*Regains 2 arms when first enraged
*Fires Cursed Skulls during the entirety of the fight, regardless of the status of his hands
*While enraged, his spin attack will turn him into a weaker Dungeon Guardian, dealing 200 contact damage, moving faster, and having 9999 defense
*Mouth now has 9999 defense
*Immune to ALL debuffs
*Bees are less effective against the WOF
*Going too far from the WOF will inflict the player with the Underworld's Wrath debuff (extreme life loss!)
*Mouth will now periodically fire Cursed Flames at the target player
*Eye's Lasers now go through blocks
*Top eye will now fire Crimson Axes/Cursed Hammers (depending on world evil)
*Bottom eye will now fire Enchanted Swords
*Upon first killing the WOF, the WOF will have a last stand
-> During the last stand, the WOF will be greatly slowed, but permanently fires Cursed Flames from the mouth and fire Crimson Axes/Cursed Hammers/Enchanted Swords at an exaggerated rate from the eyes
->All parts of the WOF will have 9999 during the last Stand
->Distance allowed from the WOF shrinks
*Immune to ALL debuffs
*Bees are less effective against the WOF
*Going too far from the WOF will inflict the player with the Underworld's Wrath debuff (extreme life loss!)
*Mouth will now periodically fire Cursed Flames at the target player
*Eye's Lasers now go through blocks
*Top eye will now fire Crimson Axes/Cursed Hammers (depending on world evil)
*Bottom eye will now fire Enchanted Swords
*Upon first killing the WOF, the WOF will have a last stand
-> During the last stand, the WOF will be greatly slowed, but permanently fires Cursed Flames from the mouth and fire Crimson Axes/Cursed Hammers/Enchanted Swords at an exaggerated rate from the eyes
->All parts of the WOF will have 9999 during the last Stand
->Distance allowed from the WOF shrinks
*Mouth Segment now one shots the player
*Holy arrows and Hallow Stars deal half damage, and have damage falloff for each subsequent penetration
*Contact damage inflicts Mechnical Fire
*Fires Ichor Flames from the Mouth, velocity depending on the velocity of the worm
*Fires Ichor Flames on either side of the Tail
*Probes now have a 10% chance to drop a Lesser Heart, which heal 5 HP (cannot drop 20 HP hearts anymore)
*Holy arrows and Hallow Stars deal half damage, and have damage falloff for each subsequent penetration
*Contact damage inflicts Mechnical Fire
*Fires Ichor Flames from the Mouth, velocity depending on the velocity of the worm
*Fires Ichor Flames on either side of the Tail
*Probes now have a 10% chance to drop a Lesser Heart, which heal 5 HP (cannot drop 20 HP hearts anymore)
*When one goes into Phase 2, both do
*While in Phase 2, both will spawn mini versions of themselves to assist
*While in Phase 2, Retinazer will periodically fire lasers in 8 directions, varying by 45 degrees each
*While in Phase 2, Spazmatism will always fire Cursed Flames, even if charging
*While in Phase 2, both will spawn mini versions of themselves to assist
*While in Phase 2, Retinazer will periodically fire lasers in 8 directions, varying by 45 degrees each
*While in Phase 2, Spazmatism will always fire Cursed Flames, even if charging
*Head will reflect projectiles and be unable to be damaged until all 4 arms are killed
*Periodically fires Prime Skulls that function similarly to Cursed Skulls from Skeletron
*Contact damage with the head and all arms inflict Mechanical Fire
*During the spin attack, will move much faster
*At 25% health, regains all 4 arms (which much be defeated again to kill the head)
*Periodically fires Prime Skulls that function similarly to Cursed Skulls from Skeletron
*Contact damage with the head and all arms inflict Mechanical Fire
*During the spin attack, will move much faster
*At 25% health, regains all 4 arms (which much be defeated again to kill the head)
*Plantera's Hooks will now fire their own seeds, firing quicker as Plantera's health depletes
*In Phase 1, every 10 seconds, Plantera will fire a barrage of Poison Seeds while rotating for 6 seconds
*In Phase 2, will periodically fire Poison Flasks in 8 directions, which fire more quickly as health depletes
*In Phase 1, every 10 seconds, Plantera will fire a barrage of Poison Seeds while rotating for 6 seconds
*In Phase 2, will periodically fire Poison Flasks in 8 directions, which fire more quickly as health depletes
*Spawns with the Head detached
*Head fires fireballs and shoots lasers more frequently
*Head will periodically spawn 1-4 Flying Snakes, with frequency depending on the body's life
*While below 25%, at the peak of his jumps, Golem's body will release Fireballs in 8 directions
*Head fires fireballs and shoots lasers more frequently
*Head will periodically spawn 1-4 Flying Snakes, with frequency depending on the body's life
*While below 25%, at the peak of his jumps, Golem's body will release Fireballs in 8 directions
*Spawns in Phase 2
*Leaves trail of Detonating Bubbles while charging
*Detonating Bubbles cannot be popped by the player, and must be waited out (or ran into!)
*Enters Phase 3 at 33% health
*Enters "Phase 4" at 10% health, inflicts target player with Obstructed debuff until the player dies, or Fishron dies
*Leaves trail of Detonating Bubbles while charging
*Detonating Bubbles cannot be popped by the player, and must be waited out (or ran into!)
*Enters Phase 3 at 33% health
*Enters "Phase 4" at 10% health, inflicts target player with Obstructed debuff until the player dies, or Fishron dies
Lunatic Cultist and Moon Lord to be added in Later Update!
These items are all new, exclusive items to Terraria in this mode. As of the current Version, they are as follows:
Nano Blade (King Slime)
A blade that devours the essence of powerful beings.
This blade cannot be reforged. The goblin tinkerer has never seen something like this...
For every vanilla boss defeated, the blade gains an additional attribute
'This sounds like a certain modded Minecraft item...'
Quantum Revitalizer (Eye of Cthulhu)
A normal looking alarm clock with the ability to reverse injuries.
Upon recieving fatal damage, gain 50% of your health and get 100% damage reduction for 5 seconds
Upon triggering, the machine must recharge for 10 minutes and will be un-usable
While the machine is charging, gain a 10% damage resistance. The resistance is removed when the machine is recharged or unequipped
'I am above death!'
Anti-Cross Necklace (Eater of Worlds)
A silver necklace with an upside down cross.
50% decreased immunity frames
Taking a hit boosts damage, movement speed, and damage reduction by 20% for 8 seconds
'Also good at summoning the Anti-Christ!'
Demonic Shades (Brain of Cthulhu)
A pair of sunglasses tinted with demon blood.
5 defense
50% increased ranged velocity
33% increased ranged firing speed
10% increased ranged damage
5% increased damage reduction
Works in the vanity slot
'All I see is blood!'
Bee in a Jar (Queen Bee)
A jar of honey with a bee preserved inside it.
+3 minion capacity
25% increased summon damage
+50 max mana
Effects of the Hive Pack and Honey Comb are applied
'I wonder if it's alive in there...'
Magic Dynamite (Skeletron)
A stick of dynamite enchanted with an infinite re-creation spell.
Throws a stick of dynamite that destroys tiles
Uses 8 mana
'This sounds like the child of the Wizard and Demolitionist'
Unbreakable Spirit (Wall of Flesh)
A spirit that imbues you with great strength as you weaken.
As you approach death, damage of all types will be increased equivalent to the percent of health you have missing past 50%
'To my dying breath I shall fight!'
Mechanical Helmet (Skeletron Prime)
A modified mask of Skeletron Prime. One piece of the puzzle...
14 defense
15% increased damage
'You should've gone for the head'
Mechanical Set Bonus:
All attacks inflict Mechanical Fire and Ichor for 3 seconds
+5 defense
10% increased global item usage speed
You are immune to Mechanical Fire
Mechanical Chestplate (The Destroyer)
A segment of the Destroyer's body. One piece of the puzzle...
20 defense
10% increased global item usage speed
5% increased damage
'The hell is that in the middle? HAL 9000?'
Mechanical Set Bonus:
All attacks inflict Mechanical Fire and Ichor for 3 seconds
+5 defense
10% increased global item usage speed
You are immune to Mechanical Fire
Mechanical Leggings (The Twins)
A boot from each of the Twins. Two pieces of the puzzle...
14 defense
20% increased movement speed
5% increased global item usage speed
'These colors do not match at all...'
Mechanical Set Bonus:
All attacks inflict Mechanical Fire and Ichor for 3 seconds
+5 defense
10% increased global item usage speed
You are immune to Mechanical Fire
Taoist Charm (Plantera)
One side is warm to the touch, and the other side chills you to the core...
While in the Hallow, 33% increased life regeneration
While in the Corruption or Crimson, 12% increased damage
While in the Purity, 10% increased damage reduction
While in the Jungle, taking melee damage inflicts full damage upon the attacker
'Don't go into the Light!'
Golden Life Crystal (Golem)
A Life Crystal imbued with golden energy.
Permanently increases maximum life by 50, up to a maximum of 150 additional life
'How does making something golden make it more powerful exactly?'
Golden Mana Crystal (Golem)
A Mana Crystal imbued with golden energy.
Permanently increases maximum mana by 20, up to a maximum of 100 additional mana
'Did Midas get his hands on this?'
Duke Fishron's Tail (Duke Fishron)
Duke Fishron's tail, cleanly ripped off of its corpse.
All Wings function normally in any liquid
You can breathe normally in any liquid
You can walk on any liquid
You cannot burn in lava
While submerged in a liquid, you emit light
Gain a major boost to all stats while in any liquid
All liquid effects are residual for 15 seconds after you leave the liquid
'If it was still alive, I don't think it would appreciate you ripping off its tail'
Gambler's Delight (Lunatic Cultist)
A simple, six-sided die.
Taking damage will roll two dice, and their values will be added:
Rolling a 2 gives you immunity to all damage for 3 seconds
Rolling a 3 doubles the damage you took by being hit
Rolling a 4 gives a 33% defense boost that lasts 10 to 30 seconds
Rolling a 5 removes the ability to fly for 15 seconds
Rolling a 6 gives a random (vanilla) debuff except Potion Sickness that lasts 10 to 30 seconds
Rolling a 7 gives a random (vanilla) buff that lasts 10 to 30 seconds
Rolling an 8 doubles horizontal wing speed for 10 seconds
Rolling a 9 sets the damage you took to 1
Rolling a 10 gives Potion Sickness for 60 seconds
Rolling an 11 once increases damage by 33% for 10 seconds; rolling an 11 twice in a row increases damage by 1000% (10 seconds)
Rolling a 12 once gives Supreme Luck for 30 seconds; rolling a 12 twice in a row instaneously kills you
'Feelin' Lucky?'
The Terrarian's Tree (The Moon Lord)
A literal, full-grown tree. How is this in your inventory?
Adds an additional attribute to every Merciless Item
New attribute will be listed on the item's tooltip
Works while equipped or in your inventory
'So that's it? I go through all the pain that is this garbage of a mod just for a tree? I can find one of these in my backyard!'
Note: All of these sprites are subject to change (except for the Anti-Cross necklace and Tree)
Nano Blade (King Slime)
A blade that devours the essence of powerful beings.
This blade cannot be reforged. The goblin tinkerer has never seen something like this...
For every vanilla boss defeated, the blade gains an additional attribute
'This sounds like a certain modded Minecraft item...'
Quantum Revitalizer (Eye of Cthulhu)
A normal looking alarm clock with the ability to reverse injuries.
Upon recieving fatal damage, gain 50% of your health and get 100% damage reduction for 5 seconds
Upon triggering, the machine must recharge for 10 minutes and will be un-usable
While the machine is charging, gain a 10% damage resistance. The resistance is removed when the machine is recharged or unequipped
'I am above death!'
Anti-Cross Necklace (Eater of Worlds)
A silver necklace with an upside down cross.
50% decreased immunity frames
Taking a hit boosts damage, movement speed, and damage reduction by 20% for 8 seconds
'Also good at summoning the Anti-Christ!'
Demonic Shades (Brain of Cthulhu)
A pair of sunglasses tinted with demon blood.
5 defense
50% increased ranged velocity
33% increased ranged firing speed
10% increased ranged damage
5% increased damage reduction
Works in the vanity slot
'All I see is blood!'
Bee in a Jar (Queen Bee)
A jar of honey with a bee preserved inside it.
+3 minion capacity
25% increased summon damage
+50 max mana
Effects of the Hive Pack and Honey Comb are applied
'I wonder if it's alive in there...'
Magic Dynamite (Skeletron)
A stick of dynamite enchanted with an infinite re-creation spell.
Throws a stick of dynamite that destroys tiles
Uses 8 mana
'This sounds like the child of the Wizard and Demolitionist'
Unbreakable Spirit (Wall of Flesh)
A spirit that imbues you with great strength as you weaken.
As you approach death, damage of all types will be increased equivalent to the percent of health you have missing past 50%
'To my dying breath I shall fight!'
Mechanical Helmet (Skeletron Prime)
A modified mask of Skeletron Prime. One piece of the puzzle...
14 defense
15% increased damage
'You should've gone for the head'
Mechanical Set Bonus:
All attacks inflict Mechanical Fire and Ichor for 3 seconds
+5 defense
10% increased global item usage speed
You are immune to Mechanical Fire
Mechanical Chestplate (The Destroyer)
A segment of the Destroyer's body. One piece of the puzzle...
20 defense
10% increased global item usage speed
5% increased damage
'The hell is that in the middle? HAL 9000?'
Mechanical Set Bonus:
All attacks inflict Mechanical Fire and Ichor for 3 seconds
+5 defense
10% increased global item usage speed
You are immune to Mechanical Fire
Mechanical Leggings (The Twins)
A boot from each of the Twins. Two pieces of the puzzle...
14 defense
20% increased movement speed
5% increased global item usage speed
'These colors do not match at all...'
Mechanical Set Bonus:
All attacks inflict Mechanical Fire and Ichor for 3 seconds
+5 defense
10% increased global item usage speed
You are immune to Mechanical Fire
Taoist Charm (Plantera)
One side is warm to the touch, and the other side chills you to the core...
While in the Hallow, 33% increased life regeneration
While in the Corruption or Crimson, 12% increased damage
While in the Purity, 10% increased damage reduction
While in the Jungle, taking melee damage inflicts full damage upon the attacker
'Don't go into the Light!'
Golden Life Crystal (Golem)
A Life Crystal imbued with golden energy.
Permanently increases maximum life by 50, up to a maximum of 150 additional life
'How does making something golden make it more powerful exactly?'
Golden Mana Crystal (Golem)
A Mana Crystal imbued with golden energy.
Permanently increases maximum mana by 20, up to a maximum of 100 additional mana
'Did Midas get his hands on this?'
Duke Fishron's Tail (Duke Fishron)
Duke Fishron's tail, cleanly ripped off of its corpse.
All Wings function normally in any liquid
You can breathe normally in any liquid
You can walk on any liquid
You cannot burn in lava
While submerged in a liquid, you emit light
Gain a major boost to all stats while in any liquid
All liquid effects are residual for 15 seconds after you leave the liquid
'If it was still alive, I don't think it would appreciate you ripping off its tail'
Gambler's Delight (Lunatic Cultist)
A simple, six-sided die.
Taking damage will roll two dice, and their values will be added:
Rolling a 2 gives you immunity to all damage for 3 seconds
Rolling a 3 doubles the damage you took by being hit
Rolling a 4 gives a 33% defense boost that lasts 10 to 30 seconds
Rolling a 5 removes the ability to fly for 15 seconds
Rolling a 6 gives a random (vanilla) debuff except Potion Sickness that lasts 10 to 30 seconds
Rolling a 7 gives a random (vanilla) buff that lasts 10 to 30 seconds
Rolling an 8 doubles horizontal wing speed for 10 seconds
Rolling a 9 sets the damage you took to 1
Rolling a 10 gives Potion Sickness for 60 seconds
Rolling an 11 once increases damage by 33% for 10 seconds; rolling an 11 twice in a row increases damage by 1000% (10 seconds)
Rolling a 12 once gives Supreme Luck for 30 seconds; rolling a 12 twice in a row instaneously kills you
'Feelin' Lucky?'
The Terrarian's Tree (The Moon Lord)
A literal, full-grown tree. How is this in your inventory?
Adds an additional attribute to every Merciless Item
New attribute will be listed on the item's tooltip
Works while equipped or in your inventory
'So that's it? I go through all the pain that is this garbage of a mod just for a tree? I can find one of these in my backyard!'
Note: All of these sprites are subject to change (except for the Anti-Cross necklace and Tree)
*Lunatic Cultist and Moon Lord special abilities
*Event intensification
*Some recipes are more resource-intensive
*More Merciless Mode items that aren't tied to bosses
*Cross-mod support (make bosses from other mods more difficult)
*Bonuses for players who (somehow) survive in Hardcore Merciless Mode
*Additional abilities for normal mobs
*Event intensification
*Some recipes are more resource-intensive
*More Merciless Mode items that aren't tied to bosses
*Cross-mod support (make bosses from other mods more difficult)
*Bonuses for players who (somehow) survive in Hardcore Merciless Mode
*Additional abilities for normal mobs
*Enemies no longer have +0.5HP/sec life regen
*Slimes of all types now explode into Slimy Spikes upon death
*Bunnies now have a small chance to turn into Corrupt/Crimson bunnies upon death
*All Merciless items are now all worth the same
*Added groundwork for Version 0.6 (Mob Updates)
*Slimes of all types now explode into Slimy Spikes upon death
*Bunnies now have a small chance to turn into Corrupt/Crimson bunnies upon death
*All Merciless items are now all worth the same
*Added groundwork for Version 0.6 (Mob Updates)
*New Mod Icon
*Added boss abilities for every boss up to (and including) Duke Fishron (See above for boss changes if you aren't afraid of Spoilers!)
*How defense works has been modified; no longer is the defense number modified, rather the percent of defense that is used to block damage has been changed (33%)
->Several items have been balanced in concordance with the defense change
*Fighting a boss for the first time gives the Anxiety debuff, which slows item usage speed and lowers defense by 5
*Non-boss enemies now only have a 100% defense boost (down from 400%) and deal 10% increased damage (down from 200%)
*Bosses' health is now only increased by 15% (down from 300%) and now only deal 10% increased damage (down from 150%)
*Both bosses and non-bosses now only drop 100% money (down from 300% and 200%, respectively)
*Global spawn rate has been increased by 25%
*Added cap to a player's damage reduction at 67% maximum damage reduction
*Added cap to a player's melee speed increases at 50% maximum increased melee speed
*All non-boss enemies now have 0.5HP/sec health regen
*Worlds are now forcefully converted to Expert Mode when a player joins it
*Worlds are no longer changed to Expert Mode during World Creation
*Solar eclipses now inflict players with the Darkness Debuff during its duration
*Players who attempt to enter the Underworld before defeating Skeletron will now be afflicted with a deadly debuff (Underworld's Wrath)
*Charm of Purity has been replaced with the Taoist Charm, an accessory that has different effects depending on the biome a player is in
*Massive code reorganization and optimization
*Added boss abilities for every boss up to (and including) Duke Fishron (See above for boss changes if you aren't afraid of Spoilers!)
*How defense works has been modified; no longer is the defense number modified, rather the percent of defense that is used to block damage has been changed (33%)
->Several items have been balanced in concordance with the defense change
*Fighting a boss for the first time gives the Anxiety debuff, which slows item usage speed and lowers defense by 5
*Non-boss enemies now only have a 100% defense boost (down from 400%) and deal 10% increased damage (down from 200%)
*Bosses' health is now only increased by 15% (down from 300%) and now only deal 10% increased damage (down from 150%)
*Both bosses and non-bosses now only drop 100% money (down from 300% and 200%, respectively)
*Global spawn rate has been increased by 25%
*Added cap to a player's damage reduction at 67% maximum damage reduction
*Added cap to a player's melee speed increases at 50% maximum increased melee speed
*All non-boss enemies now have 0.5HP/sec health regen
*Worlds are now forcefully converted to Expert Mode when a player joins it
*Worlds are no longer changed to Expert Mode during World Creation
*Solar eclipses now inflict players with the Darkness Debuff during its duration
*Players who attempt to enter the Underworld before defeating Skeletron will now be afflicted with a deadly debuff (Underworld's Wrath)
*Charm of Purity has been replaced with the Taoist Charm, an accessory that has different effects depending on the biome a player is in
*Massive code reorganization and optimization
*Thwarting prefix now gives +6 defense
*Gambler's delight no longer deactivates the Taoist Charm (AKA Charm of Purity)
*Quantum Revitalizer's cooldown period now only lasts 10 minutes (down from 30) and lasts 5 minutes with the Terrarian Tree (down from 10)
*Gambler's delight no longer deactivates the Taoist Charm (AKA Charm of Purity)
*Quantum Revitalizer's cooldown period now only lasts 10 minutes (down from 30) and lasts 5 minutes with the Terrarian Tree (down from 10)
*Nerfed the Reaver Shark, now has 64% pickaxe power until the Eater of Worlds or Brain of Cthulhu have been defeated
*Nerfed the Demonic Shade's ranged damage increase from 33% to 10%
*Nerfed the Nano Blade's Lunatic Cultist attribute (removes 250 HP instead of 150, boosts damage for 8 seconds instead of 20)
*Nerfed Mechanical Set's global item usage speed increase and balanced its defense
->Mechanical Chestplate and Leggings increases global item usage speed by 5% instead of 15% and 10%, respectively
->Mechanical Set Bonus now only boosts global item usage speed by 10% instead of 15%
->Mechanical Set Bonus now makes the wearer immune to Mechanical Fire
->Mechanical Helmet now has 14 defense (down from 25)
->Mechanical Chestplate now has 20 defense (down from 40)
->Mechanical Leggings now has 14 defense (down from 20)
*Players no longer gain damage reduction from the Revitalizer Cooldown debuff if the Quantum Revitalizer isn't equipped
*Nerfed the Demonic Shade's ranged damage increase from 33% to 10%
*Nerfed the Nano Blade's Lunatic Cultist attribute (removes 250 HP instead of 150, boosts damage for 8 seconds instead of 20)
*Nerfed Mechanical Set's global item usage speed increase and balanced its defense
->Mechanical Chestplate and Leggings increases global item usage speed by 5% instead of 15% and 10%, respectively
->Mechanical Set Bonus now only boosts global item usage speed by 10% instead of 15%
->Mechanical Set Bonus now makes the wearer immune to Mechanical Fire
->Mechanical Helmet now has 14 defense (down from 25)
->Mechanical Chestplate now has 20 defense (down from 40)
->Mechanical Leggings now has 14 defense (down from 20)
*Players no longer gain damage reduction from the Revitalizer Cooldown debuff if the Quantum Revitalizer isn't equipped
*Nano Blade's damage now properly accounts for a player's damage multipliers
*Shadowflame now properly damages the player
*Fixed issue where Merciless Items with prefixes would be the Trash Rarity (however, it is a known issue that reforging the item still shows the Trash rarity, looking for fix)
*Shadowflame now properly damages the player
*Fixed issue where Merciless Items with prefixes would be the Trash Rarity (however, it is a known issue that reforging the item still shows the Trash rarity, looking for fix)
*Fixed compatability with DPS tooltip mods such as Zeph's Improved Tooltips (see below)
*Modified how crits are prevented, player's melee/ranged/summon/magic/thrown crit is multiplied by 0 along side every item's crit chance being multiplied by 0, unless player has lucky buffs
*Modified how crits are prevented, player's melee/ranged/summon/magic/thrown crit is multiplied by 0 along side every item's crit chance being multiplied by 0, unless player has lucky buffs
*Changed Mod Browser description, did not properly save when uploading version 0.4
*All enemies' damage has been nerfed from its 4x expert value to 2x expert value
*Nurse cannot be used for healing during a boss battle; while a boss is not alive, healing is 100x more expensive (it's not as expensive as you think)
*Creating a world with the mod enabled now forces the world to be expert mode, whether or not the player selected expert mode on world creation
*The Vanilla Life Force buff now properly takes into account Max Life values above 500
*The OHP (One HP) Potion has been added, sets your Max Life to 1 during it's duration, but gives a 333% damage boost (lasts 4 minutes)
*All Merciless Mode items exclusive to bosses have been added
*Added 10 new Buffs/Debuffs
*The previously unobtainable Mechanical armor set has be reintroduced and completely reworked
*The bosses exclusive items no longer drop with prefixes
*Nurse now has custom dialogue when attempting to heal when a boss is present
*Grammar and punctuation fixes
*Fixed several tooltips have periods while some others didn't; made it more consistent
*Nurse cannot be used for healing during a boss battle; while a boss is not alive, healing is 100x more expensive (it's not as expensive as you think)
*Creating a world with the mod enabled now forces the world to be expert mode, whether or not the player selected expert mode on world creation
*The Vanilla Life Force buff now properly takes into account Max Life values above 500
*The OHP (One HP) Potion has been added, sets your Max Life to 1 during it's duration, but gives a 333% damage boost (lasts 4 minutes)
*All Merciless Mode items exclusive to bosses have been added
*Added 10 new Buffs/Debuffs
*The previously unobtainable Mechanical armor set has be reintroduced and completely reworked
*The bosses exclusive items no longer drop with prefixes
*Nurse now has custom dialogue when attempting to heal when a boss is present
*Grammar and punctuation fixes
*Fixed several tooltips have periods while some others didn't; made it more consistent
*Changed crit feature, player's can crit under given circumstances, see below for one instance of this:
*Added new type of Potion: Lucky Potions. Lucky potions ignore the removal of crit chance added by this mode, but crit chance will only be a percent of what the player's actual crit chance will be. There are 4 levels: Lesser, Regular, Superior, and Supreme, all of the recipes requiring the previous level to craft
Note: Lucky Potion's buffs cannot be stacked. The highest level is the one that will persist.
*Added Soul of Spite, dropped by the Lunatic Cultist, used to craft Supreme Lucky Potions (and more items in the future!)
*The Unbreakable Spirit Merciless item is now dropped by the Wall of Flesh. See above for its ability (previously Unobtainable)
*Merciless Mode Items now properly drop from Treasure Bags
*Fixed Unbreakable Spirit using player's vanilla max health, now uses modified max health (AKA it will take into account max health above 500)
*Added "nice" little message when a player joins the world
*Grammar and capitalization fixes
*Added new type of Potion: Lucky Potions. Lucky potions ignore the removal of crit chance added by this mode, but crit chance will only be a percent of what the player's actual crit chance will be. There are 4 levels: Lesser, Regular, Superior, and Supreme, all of the recipes requiring the previous level to craft
Note: Lucky Potion's buffs cannot be stacked. The highest level is the one that will persist.
*Added Soul of Spite, dropped by the Lunatic Cultist, used to craft Supreme Lucky Potions (and more items in the future!)
*The Unbreakable Spirit Merciless item is now dropped by the Wall of Flesh. See above for its ability (previously Unobtainable)
*Merciless Mode Items now properly drop from Treasure Bags
*Fixed Unbreakable Spirit using player's vanilla max health, now uses modified max health (AKA it will take into account max health above 500)
*Added "nice" little message when a player joins the world
*Grammar and capitalization fixes
*Fixed mod description pointing those on the Mod Browser to the homepage for changelog
*Added 4 New Prefixes, Lively, Merciless, Light-Speed, and Thwarting
-> Lively: Very Rare Accessory Prefix, +20 max life
-> Merciless: Extremely Rare All-Weapon Prefix, +50% Damage +75% Knockback
-> Light-Speed: Rare All-Weapon Prefix, -75% Damage +50% Usage Speed -90% Knockback
-> Thwarting: Very Rare Accessory Prefix, +5 Merciless Defense (AKA +5 to total Defense even with Merciless Mode's 1/3rd Defense Modifier)
*Added some real-life refrences to items with certain prefixes
*All positive potion's longevity has been nerfed to half (including Flasks!)
*Added some currently unobtainable Merciless Mode items, may be viewed with cheat mods like Hero's or Cheat Sheet. All of these items are guaranteed to be subject to change
*Grammar and spelling fixes
-> Lively: Very Rare Accessory Prefix, +20 max life
-> Merciless: Extremely Rare All-Weapon Prefix, +50% Damage +75% Knockback
-> Light-Speed: Rare All-Weapon Prefix, -75% Damage +50% Usage Speed -90% Knockback
-> Thwarting: Very Rare Accessory Prefix, +5 Merciless Defense (AKA +5 to total Defense even with Merciless Mode's 1/3rd Defense Modifier)
*Added some real-life refrences to items with certain prefixes
*All positive potion's longevity has been nerfed to half (including Flasks!)
*Added some currently unobtainable Merciless Mode items, may be viewed with cheat mods like Hero's or Cheat Sheet. All of these items are guaranteed to be subject to change
*Grammar and spelling fixes
*Added "Website" (this forum page)
*Added mod icon in Mod Browser
*Added mod icon in Mod Browser
*Released to public
Github page for Direct Downloads if necessary: Github
This mod is in early, public testing phases. Please report any bugs! Thank you!
P.S: I cannot sprite. I suck at it. Don't be surprised if some (if not all) of the sprites come off as bad/ugly.
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