tModLoader Modded counterweight shoots arrows?

AxerTheAxe

Skeletron Prime
Hi! I am making an accessory that adds a yoyo counterweight. Here is the code I'm using:
C#:
public override void UpdateAccessory(Player player, bool hideVisual)
        {
            player.yoyoString = true;
            player.counterWeight = 1;
        }

It shoots wooden arrows instead of a counterweight.

Thanks for any help.
 
1 is the same as ProjectileID.WoodenArrowFriendly
So I'm guessing it wants a projectile id
 
1 is the same as ProjectileID.WoodenArrowFriendly
So I'm guessing it wants a projectile id

I am disappointed in myself for not figuring that out myself lol. Thanks for being a awesome community member
 
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