TheSeunger
Plantera
As we know, modifiers are a major part of our equipment but cost ludicrous amount of money to get the ones we desire. Money issue aside, this topic aims to talk about updating pre-existing modifiers we have in the game, adding completely new modifiers for pre-existing minion and sentry Summoner weapons, and new set of modifiers for armors.
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Updating Pre-Existing Modifiers
New Modifiers for Summoner Weapons (excluding Whips)
*Minion Count works very differently for sentries; every additional Minion Count gives +0.5 Sentry Count, and if the Minion Count enters a negative value, only 1 minion/sentry can be summoned
**Minion Size works very differently for sentries; it will enlarge or shrink fired projectiles instead of the sentry itself
***The Summoner variant of Ruthless
****The Summoner variant of Legendary, Unreal and Mythical
As minions/sentries cannot crit without the assistance of endgame Whips, the 'Critical Strike Chance' is omitted.
New Modifiers for Armors
*If Defense goes into negative value, the player will only have 0 Defense
**Tends to be rarer to acquire via reforging
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After spending nearly 3 days on this due to how the tables worked and having to... individually stylize them, hopefully this was worth the effort. Maybe not every idea or change would be taken into consideration, but at least it is now done. (Thank goodness for saving drafts.) I am fully aware there are similar ideas to this one, but I've put more in-depths in terms of details and... other things.
Let me know what you think of this and also let me know if there are any suggestions to add or improve the idea.
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Updating Pre-Existing Modifiers
Legendary / Unreal / Mythical
Damage: +15% -> +20%
Speed: +10% -> +15%
Crit Chance: +5% -> +5% (unchanged)
Size (Melee): +10% -> 20%
Velocity (Ranged): +10% -> 15%
Mana Cost (Magic): -10% -> -15%
Knockback: +15% -> +15% (unchanged)
Tier: +2 -> +3
Value: +209.85% -> +300%
Ruthless is now considered a Melee Modifier with the addition of Ranged and Magic variants
Ruthless (Melee) / Merciless (Ranged) / Heartless (Magic)
Damage: +18% -> 25%
Speed: +0% -> 10%
Size (Melee) +0% -> +5%
Velocity (Ranged): +0% -> +5%
Mana Cost (Magic): +0% -> +5%
Knockback: -10% -> -15%
Tier: +1 -> +2
Value: +12.78% -> +81.42%
Damage: +15% -> +20%
Speed: +10% -> +15%
Crit Chance: +5% -> +5% (unchanged)
Size (Melee): +10% -> 20%
Velocity (Ranged): +10% -> 15%
Mana Cost (Magic): -10% -> -15%
Knockback: +15% -> +15% (unchanged)
Tier: +2 -> +3
Value: +209.85% -> +300%
Ruthless is now considered a Melee Modifier with the addition of Ranged and Magic variants
Ruthless (Melee) / Merciless (Ranged) / Heartless (Magic)
Damage: +18% -> 25%
Speed: +0% -> 10%
Size (Melee) +0% -> +5%
Velocity (Ranged): +0% -> +5%
Mana Cost (Magic): +0% -> +5%
Knockback: -10% -> -15%
Tier: +1 -> +2
Value: +12.78% -> +81.42%
New Modifiers for Summoner Weapons (excluding Whips)
Modifier | Damage | Mana Cost | Minion Count* | Minion Size** | Minion Knockback | Tier | Value |
Competent | +10% | -15% | +1 | +5% | - | +2 | +60.02% |
Helpful | - | -15% | +1 | +10% | - | +1 | +32.25% |
Loyal | +15% | -15% | +2 | +15% | +5% | +2 | +92.83% |
Disagreeable | - | +10% | -1 | -5% | -5% | -1 | -19% |
Disobedient | -10% | +20% | -2 | - | - | -1 | -34.39% |
Incompetent | -20% | - | -3 | -10% | -20% | -2 | -48.16% |
Crazy | +10% | +15% | - | - | - | -1 | -12.58% |
Oblivious | - | +10% | - | +10% | +10% | +1 | +18.59 |
Ambitious | +10% | -10% | -1 | -5% | +10% | +1 | +43.5% |
Confident | +15% | +20% | +1 | - | +15% | +1 | +11.94% |
Wise | -10% | -10% | +3 | - | - | +1 | +18.59% |
Relentless*** | +25% | - | - | - | -15% | +2 | +81.42% |
Legion**** | +20% | -15% | +3 | +15% | +15% | +3 | +300% |
*Minion Count works very differently for sentries; every additional Minion Count gives +0.5 Sentry Count, and if the Minion Count enters a negative value, only 1 minion/sentry can be summoned
**Minion Size works very differently for sentries; it will enlarge or shrink fired projectiles instead of the sentry itself
***The Summoner variant of Ruthless
****The Summoner variant of Legendary, Unreal and Mythical
As minions/sentries cannot crit without the assistance of endgame Whips, the 'Critical Strike Chance' is omitted.
New Modifiers for Armors
Modifier | Damage | Defense* | Health | Health Regeneration | Mana | Mana Regeneration | Critical Strike Chance | Tier | Value |
Firm | +1% | -5 | - | - | -5 | - | +3% | +1 | +10.25% |
Bold | +2% | -10 | - | - | -10 | - | +5% | +1 | +21% |
Daring | +3% | -15 | - | - | -15 | - | +7% | +1 | +32.25% |
Lunatic | +4% | -20 | - | - | -20 | - | +9% | +2 | +44% |
Scrubbed | -5% | +5 | +10 | - | - | - | - | +1 | +10.25% |
Polished | -10% | +10 | +30 | - | - | - | - | +1 | +21% |
Shiny | -15% | +15 | +50 | - | - | - | - | +1 | +32.25% |
Pristine | -20% | +20 | +70 | - | - | - | - | +2 | +44% |
Daunting | +4% | - | -20 | - | -5 | - | +1% | +1 | +10.25% |
Intimidating | +6% | - | -30 | - | -10 | - | +2% | +1 | +21% |
Unnerving | +8% | - | -40 | - | -15 | - | +3% | +1 | +32.25% |
Barbaric | +10% | - | -50 | - | -20 | - | +4% | +2 | +44% |
Good | - | +2 | +45 | +0.5 Health / sec | - | - | - | +1 | +21% |
Healthy | - | +4 | +90 | +1 Health / sec | - | - | - | +2 | +44% |
Imbued | - | +2 | - | - | +20 | +0.5 Mana / sec | - | +1 | +21% |
Blessed | - | +4 | - | - | +40 | +1 Mana / sec | - | +2 | +44% |
Vested | - | +2 | +25 | +0.2% Health / sec | +15 | +0.2% Mana / sec | - | +1 | +21% |
Empowered | - | +4 | +50 | +0.4 Health / sec | +30 | +0.4 Mana / sec | - | +2 | +44 |
Omnipotent** | +5% | +7 | +45 | - | +10 | - | +4% | +3 | +72.25% |
*If Defense goes into negative value, the player will only have 0 Defense
**Tends to be rarer to acquire via reforging
-----
After spending nearly 3 days on this due to how the tables worked and having to... individually stylize them, hopefully this was worth the effort. Maybe not every idea or change would be taken into consideration, but at least it is now done. (Thank goodness for saving drafts.) I am fully aware there are similar ideas to this one, but I've put more in-depths in terms of details and... other things.
Let me know what you think of this and also let me know if there are any suggestions to add or improve the idea.
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