POCKETS
Terrarian
I know there's a ModifyWeaponDamage hook I can use to add damage to the weapon itself in the actual ModItem (weapon's class), and there's also an OnHitNPC inside my ModProjectile.
How would I tie these two things together so that I can add or subtract weapon damage based on whether or not a projectile has, say, hit an NPC, or collides with a tile, or some other behavior that is set inside the ModProjectile class?
How would I tie these two things together so that I can add or subtract weapon damage based on whether or not a projectile has, say, hit an NPC, or collides with a tile, or some other behavior that is set inside the ModProjectile class?