11clock
Terrarian
Something I have noticed with Terraria's final boss is that it is just kind of... there. Other than the chance of finding a picture of the Moon Lord, Moon Lord has no significance to the overall game's "plotline" (if you want to call it that). He is just there, at the end, suddenly appears out of nowhere. There is no buildup to Moon Lord. You just keep playing, then boom fight him, win, and... that is it.
I think that there needs to be a real build-up to the Moon Lord fight. Right now his only build-up happens around 10-20 minutes before fighting him. My suggestion is for Moon Lord to feel more significant to the game and his role as final boss, and get rid of the "Moon Lord is there because he just is" reason for him being there.
I recommend including things to world generation that hint at the upcoming Moon Lord fight at the end. The Moon Lord painting is an excellent example of this. What about signs from ancient cultist civilizations? Statues dedicated to the Moon Lord? Old structures? Perhaps also some small dialog changes, too? The Old Man could refer that he was cursed by a celestial demon. The Cultists outside of the dunegon also start to appear after you defeat the Golem. Perhaps there should be a link between the lizard men and the cultists found within the jungle temple.
In short, Moon Lord needs hints of lore before the ultimate confrontation with him. He needs to feel more relevant to the game world. Because right now he is just kind of there.
I think that there needs to be a real build-up to the Moon Lord fight. Right now his only build-up happens around 10-20 minutes before fighting him. My suggestion is for Moon Lord to feel more significant to the game and his role as final boss, and get rid of the "Moon Lord is there because he just is" reason for him being there.
I recommend including things to world generation that hint at the upcoming Moon Lord fight at the end. The Moon Lord painting is an excellent example of this. What about signs from ancient cultist civilizations? Statues dedicated to the Moon Lord? Old structures? Perhaps also some small dialog changes, too? The Old Man could refer that he was cursed by a celestial demon. The Cultists outside of the dunegon also start to appear after you defeat the Golem. Perhaps there should be a link between the lizard men and the cultists found within the jungle temple.
In short, Moon Lord needs hints of lore before the ultimate confrontation with him. He needs to feel more relevant to the game world. Because right now he is just kind of there.