Sprites New early game armor and weapons (throwing included)

Holy Oily

Terrarian
I have always wanted to see more variety in the game. For example: right after you beat the wall of flesh there are multiple weapons you can work towards for each class. If I was playing pure melee I could farm the snow biome for the Ice Sickle/Frostbrand, I could farm the desert monsters to get the Dao of Pow, I could farm souls to get chain guillotines/flying knife from mimics, or I could mine for hardmode ores and get a Titanium/Adamantite sword/spear. I love how the beginning of hardmode makes you think "which do I choose" sadly there are few areas in the game like this, so I made some new armors for the early game. I also made some new alternative early game ores (copper, iron, etc.)

First the zinc armor crafted with zinc bars.
144706-6a5fa48a3ed8f6d53a00b550a2120c8b.jpg
144707-d2a998909c52a621ab2732b1d80d0ef9.jpg

Zinc replaces copper/tin and is used in the same crafting recipes. Zinc tools and weapons look just like copper/tin tools and weapons but with the zinc color scheme.

Helmet - 1 DEF
Breastplate - 2 DEF
Greaves - 1 DEF

Set Bonus: + 2 defense and 5% extra movement speed.

Tin, lead, tungsten and platinum have a bit more defense than the original ores, so zinc, nickel, silicon, and iridium will have the same defense but a bit of extra speed.

Next, the nickel armor.
144708-0ccbe4160bf0630698062d982edab17a.jpg
144709-de794eeae8bc70ab8fdafbaf7ea6f421.jpg

Nickel replaces Iron/lead.

Helmet - 2 DEF
Breastplate - 3 DEF
Greaves - 2 DEF

Set Bonus: +2 defense and 5% extra movement speed.

Third, the silicon armor.
144710-8c623fb8f032ec2119405926ff7fec68.jpg
144711-82912a9a26b06ecdf4479270f3f7385f.jpg

Silicon replaces silver/tungsten

Helmet - 3 DEF
Breastplate - 4 DEF
Greaves - 3 DEF

Set Bonus: +3 defense and 10% extra movement speed

Now, the Iridium armor. (real element by the way)
144712-736b2849d4ccc89ed0bb27d16432fb01.jpg
144713-a18982dedff0f029751c2e4cadc2eef4.jpg

Iridium replaces Gold/Titanium.

Helmet - 4 DEF
Breastplate - 5 DEF
Greaves - 4 DEF

Set Bonus: +3 defense and 10% extra movement speed.

I liked how you could combine Titanium/Adamantite bars with forbidden shards or frost cores to get new different armors with different stats. I used the same ideas but used the gold/platinum/iridium bars to make new pre-hardmode armor sets and weapons.

The Waste armor.
144714-ea6eeaae4ca3fa081e8f6f540a8124bb.jpg

Waste armor is crafted with iridium/platinum/gold bars, sand and antlion mandibles.

Helmet - 3 DEF, 10 iridium bars, 15 sand, 10 antlion mandibles.
Breastplate - 4 DEF, 15 iridium bars, 25 sand, 15 antlion mandibles.
Greaves - 3 DEF, 10 iridium bars, 15 sand, 10 antlion mandibles.

Set bonus: +10% throwing damage, velocity, and critical strike chance.

The Sleet armor.
144719-72bb6f3aa09238a2a92069ae9e6d1aa8.jpg

The sleet armor is crafted with iridium bars, ice blocks and Essence of Aurorus which are dropped by Snow Flinx, Ice Spiked Slimes and Undead Vikings. (20% drop chance.)

Helmet - 3 Def, 10 iridium bars, 15 ice blocks, 10 essence of Aurorus.
Breastplate - 4 DEF, 15 iridium bars, 25 ice blocks, 15 essence of Aurorus.
Greaves - 3 Def, 10 iridium bars, 15 ice blocks, 10 essence of Aurorus.

Set Bonus: +10% ranged damage, velocity, critical strike chance.

Essence of Aurorus and Antlions mandibles can also be used to make weapons for each class.

Claymore:
144720-24ce17d1d821295437287151d4b3f697.jpg


25 melee damage.
average speed.
average knockback.
1% critical strike chance.

Sand tomb:
144723-d3f4ac4246bf1a3ef6f75bfa6f4196c7.jpg

Creates sandstorms like the ones created by the sand elemental.
25 magic damage.
slow speed
weak knockback
4% critical strike chance

Hallucination:
144722-0d896edff2c45ff8f6396e40522f3716.jpg

20 Ranged damage
average speed
average knockback
4% critical strike chance
good chance to poison enemies

Antlion knife:
144721-0c8ec7cbc4023e5ff65592ed1dda518f.jpg

20 throwing damage
weak knockback
very fast speed
4% critical strike chance



Frostbite:
144728-315de47c921416ab177eb4a7f7f16482.jpg

20 melee damage
fast speed
average knockback
7% critical strike chance

Cold front:
144726-e6f54c4b66c1c91763c186d6d030aabe.jpg

8 magic damage
slow speed
no knockback
no critical strike chance
always freezes the enemy.

Borealis bow:
144727-f598fdad3d34e5c82981aea29e8e4f1a.jpg

15 ranged damage
very fast speed
weak knockback
7% critical strike chance.

Icicle:
144725-7dcf3d3eb1e2334d5f24bc0c5f47e6c2.jpg

30 throwing damage
slow speed
weak knockback
small chance to slow enemies.

I sure these items will make the early game a bit more interesting if they were ever added. Thats all.
 

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I have always wanted to see more variety in the game. For example: right after you beat the wall of flesh there are multiple weapons you can work towards for each class. If I was playing pure melee I could farm the snow biome for the Ice Sickle/Frostbrand, I could farm the desert monsters to get the Dao of Pow, I could farm souls to get chain guillotines/flying knife from mimics, or I could mine for hardmode ores and get a Titanium/Adamantite sword/spear. I love how the beginning of hardmode makes you think "which do I choose" sadly there are few areas in the game like this, so I made some new armors for the early game. I also made some new alternative early game ores (copper, iron, etc.)

First the zinc armor crafted with zinc bars.
144706-6a5fa48a3ed8f6d53a00b550a2120c8b.jpg
144707-d2a998909c52a621ab2732b1d80d0ef9.jpg

Zinc replaces copper/tin and is used in the same crafting recipes. Zinc tools and weapons look just like copper/tin tools and weapons but with the zinc color scheme.

Helmet - 1 DEF
Breastplate - 2 DEF
Greaves - 1 DEF

Set Bonus: + 2 defense and 5% extra movement speed.

Tin, lead, tungsten and platinum have a bit more defense than the original ores, so zinc, nickel, silicon, and iridium will have the same defense but a bit of extra speed.

Next, the nickel armor.
144708-0ccbe4160bf0630698062d982edab17a.jpg
144709-de794eeae8bc70ab8fdafbaf7ea6f421.jpg

Nickel replaces Iron/lead.

Helmet - 2 DEF
Breastplate - 3 DEF
Greaves - 2 DEF

Set Bonus: +2 defense and 5% extra movement speed.

Third, the silicon armor.
144710-8c623fb8f032ec2119405926ff7fec68.jpg
144711-82912a9a26b06ecdf4479270f3f7385f.jpg

Silicon replaces silver/tungsten

Helmet - 3 DEF
Breastplate - 4 DEF
Greaves - 3 DEF

Set Bonus: +3 defense and 10% extra movement speed

Now, the Iridium armor. (real element by the way)
144712-736b2849d4ccc89ed0bb27d16432fb01.jpg
144713-a18982dedff0f029751c2e4cadc2eef4.jpg

Iridium replaces Gold/Titanium.

Helmet - 4 DEF
Breastplate - 5 DEF
Greaves - 4 DEF

Set Bonus: +3 defense and 10% extra movement speed.

I liked how you could combine Titanium/Adamantite bars with forbidden shards or frost cores to get new different armors with different stats. I used the same ideas but used the gold/platinum/iridium bars to make new pre-hardmode armor sets and weapons.

The Waste armor.
144714-ea6eeaae4ca3fa081e8f6f540a8124bb.jpg

Waste armor is crafted with iridium/platinum/gold bars, sand and antlion mandibles.

Helmet - 3 DEF, 10 iridium bars, 15 sand, 10 antlion mandibles.
Breastplate - 4 DEF, 15 iridium bars, 25 sand, 15 antlion mandibles.
Greaves - 3 DEF, 10 iridium bars, 15 sand, 10 antlion mandibles.

Set bonus: +10% throwing damage, velocity, and critical strike chance.

The Sleet armor.
144719-72bb6f3aa09238a2a92069ae9e6d1aa8.jpg

The sleet armor is crafted with iridium bars, ice blocks and Essence of Aurorus which are dropped by Snow Flinx, Ice Spiked Slimes and Undead Vikings. (20% drop chance.)

Helmet - 3 Def, 10 iridium bars, 15 ice blocks, 10 essence of Aurorus.
Breastplate - 4 DEF, 15 iridium bars, 25 ice blocks, 15 essence of Aurorus.
Greaves - 3 Def, 10 iridium bars, 15 ice blocks, 10 essence of Aurorus.

Set Bonus: +10% ranged damage, velocity, critical strike chance.

Essence of Aurorus and Antlions mandibles can also be used to make weapons for each class.

Claymore:
144720-24ce17d1d821295437287151d4b3f697.jpg


25 melee damage.
average speed.
average knockback.
1% critical strike chance.

Sand tomb:
144723-d3f4ac4246bf1a3ef6f75bfa6f4196c7.jpg

Creates sandstorms like the ones created by the sand elemental.
25 magic damage.
slow speed
weak knockback
4% critical strike chance

Hallucination:
144722-0d896edff2c45ff8f6396e40522f3716.jpg

20 Ranged damage
average speed
average knockback
4% critical strike chance
good chance to poison enemies

Antlion knife:
144721-0c8ec7cbc4023e5ff65592ed1dda518f.jpg

20 throwing damage
weak knockback
very fast speed
4% critical strike chance



Frostbite:
144728-315de47c921416ab177eb4a7f7f16482.jpg

20 melee damage
fast speed
average knockback
7% critical strike chance

Cold front:
144726-e6f54c4b66c1c91763c186d6d030aabe.jpg

8 magic damage
slow speed
no knockback
no critical strike chance
always freezes the enemy.

Borealis bow:
144727-f598fdad3d34e5c82981aea29e8e4f1a.jpg

15 ranged damage
very fast speed
weak knockback
7% critical strike chance.

Icicle:
144725-7dcf3d3eb1e2334d5f24bc0c5f47e6c2.jpg

30 throwing damage
slow speed
weak knockback
small chance to slow enemies.

I sure these items will make the early game a bit more interesting if they were ever added. Thats all.
could i use it for my mod?
 
It's a pretty good suggestion, but:

Suggestion said:
Iridium replaces Gold/Titanium.

Titanium is one of the best metals in Early Hardmode. I think you were trying to say Platinum here.

Other than that, I think it's pretty interesting.
 
View attachment 149139 Same armors, fixed some body heighy shenanigans.
thanks! i see you resprited the bars to! (actualy i was working to on that) it loks nice! but the iridium could use some....more darker or lighter so it doesnt looks like gold, same with the iron i think
733d01e3-b2d8-11e6-927f-358f43c0c102.gif
see, this is ehh, kinda else!
 
Last edited by a moderator:
thanks! i see you resprited the bars to! (actualy i was working to on that) it loks nice! but the iridium could use some....more darker or lighter so it doesnt looks like gold, same with the iron i think
733d01e3-b2d8-11e6-927f-358f43c0c102.gif
see, this is ehh, kinda else!
You're right about the iridium's color, but for the others i wanted to follow the early game sprite pattern:
733d01e3-b2d8-11e6-927f-358f43c0c102.gif
Cobalt_Bar.png
Yours are a recolor of the cobalt bar if i'm not mistaken;
index.php
I instead recolored the corresponding alternative since the style is different(except gold and silver, they're the same)
So in the end it could be something like this?
Bars.png

But really, these are just details in the end :p
 
You're right about the iridium's color, but for the others i wanted to follow the early game sprite pattern:
733d01e3-b2d8-11e6-927f-358f43c0c102.gif
Cobalt_Bar.png
Yours are a recolor of the cobalt bar if i'm not mistaken;
index.php
I instead recolored the corresponding alternative since the style is different(except gold and silver, they're the same)
So in the end it could be something like this?
View attachment 149225
But really, these are just details in the end :p
it is of the silver bar :p and i dont realy like my iridium bars
 
You're right about the iridium's color, but for the others i wanted to follow the early game sprite pattern:
733d01e3-b2d8-11e6-927f-358f43c0c102.gif
Cobalt_Bar.png
Yours are a recolor of the cobalt bar if i'm not mistaken;
index.php
I instead recolored the corresponding alternative since the style is different(except gold and silver, they're the same)
So in the end it could be something like this?
View attachment 149225
But really, these are just details in the end :p
but thanks for taking that much time into this!
 
The Armor sprites look absolutely phenomenal! Love the way they look!
But if you didn't know, most Claymores are made from Iron or Steel, so I think the Claymore could use some recoloring to something like the Iron swords and be made from that material. ;3
 
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