MrTheEpicNinja
Terrarian
ANY SPRITES ARE WELCOME, BUT I WILL ADD MY OWN SOON
*also,can the price of illegal gun parts be lowered to 10 gold*
So, I was looking at the Otherworld GDC trailer, and the hoarde mode aspect, with the turrets, and I was thinking, it would be cool if we could have turrets like that in Terraria 1.3. However, I never bother to use turrets because they are expensive and you can't dodge.
TURRET MECHANIC v#1
They work similar to dart traps, set them up to wire and a switch and they will fire. (No timer needed)
However you will have to load the turret.
You can do this via left clicking, then an ammo slot will appear just under the inventory. (Completely seperate to the regular ammo)
Place the required ammo into the slot, then the turret will fire once the switch is flicked. The turret will stop once the ammo has been all used up.
This mechanic will also be used for existing turrets, such as cannons, bunny cannons and snowball launchers.
(I also think that turrets should have unlimited amounts of the basic ammo if connected to an ammo box. )
Flamethrowers - gel
Xbow - wooden arrow
Gun - musket ball
Rocket - rocket I
ALTERNATE TURRET MECHANIC SUGGESTION:
You craft a 'turret base' out of 15 iron bars.
Then you left click on the base and put a ranged weapon into the 'weapon slot' (which will appear under the inventory), then set up the turret as you would in method 1.
(turrets can only use repeaters, pulse bow, tsunami, shotbows and stake launchers as arrow turrets)
Turret damage and crit chance will be the same as if the weapon was in your inventory
If you remove the turret, the weapon will be returned into your inventory, seperate to the turret stand.
You will still be able to angle the turret with a right click.
CRAFTABLE TURRET TYPES FOR V1
I hope you like the suggestion
Let me know in the poll!
Also if you have any sprites (especially for the stand) they will be greatly appreciated !
*also,can the price of illegal gun parts be lowered to 10 gold*
So, I was looking at the Otherworld GDC trailer, and the hoarde mode aspect, with the turrets, and I was thinking, it would be cool if we could have turrets like that in Terraria 1.3. However, I never bother to use turrets because they are expensive and you can't dodge.
TURRET MECHANIC v#1
They work similar to dart traps, set them up to wire and a switch and they will fire. (No timer needed)
However you will have to load the turret.
You can do this via left clicking, then an ammo slot will appear just under the inventory. (Completely seperate to the regular ammo)
Place the required ammo into the slot, then the turret will fire once the switch is flicked. The turret will stop once the ammo has been all used up.
This mechanic will also be used for existing turrets, such as cannons, bunny cannons and snowball launchers.
(I also think that turrets should have unlimited amounts of the basic ammo if connected to an ammo box. )
Flamethrowers - gel
Xbow - wooden arrow
Gun - musket ball
Rocket - rocket I
ALTERNATE TURRET MECHANIC SUGGESTION:
You craft a 'turret base' out of 15 iron bars.
Then you left click on the base and put a ranged weapon into the 'weapon slot' (which will appear under the inventory), then set up the turret as you would in method 1.
(turrets can only use repeaters, pulse bow, tsunami, shotbows and stake launchers as arrow turrets)
Turret damage and crit chance will be the same as if the weapon was in your inventory
If you remove the turret, the weapon will be returned into your inventory, seperate to the turret stand.
You will still be able to angle the turret with a right click.
CRAFTABLE TURRET TYPES FOR V1
1x Turret Base
1x Illegal Gun Parts
10x Soul of Fright
10 x Torches
1x 1 second timer
Uses Gel as ammo (or Fuel cannisters @SzGamer227 )
16 block range
30 damage
20 use time
9 velocity
2 knockback
1x Illegal Gun Parts
10x Soul of Fright
10 x Torches
1x 1 second timer
Uses Gel as ammo (or Fuel cannisters @SzGamer227 )
16 block range
30 damage
20 use time
9 velocity
2 knockback
1x Turret Base
1x Illegal Gun Parts
10 x Demonite Bars
1x 1 second timer
Uses arrows as ammo
100 block range
12 damage
23 use time
15 velocity
3 knockback
(+ arrow stats)
1x Illegal Gun Parts
10 x Demonite Bars
1x 1 second timer
Uses arrows as ammo
100 block range
12 damage
23 use time
15 velocity
3 knockback
(+ arrow stats)
1x Turret Base
1x Illegal Gun Parts
12x Crystal Shard
40x Chains
1x 1 second timer
Uses bullets as ammo
( has a 20 degree bullet spread)
600 block range
21 damage
10 use time
11 velocity
1 knockback.
(+ bullet stats)
1x Illegal Gun Parts
12x Crystal Shard
40x Chains
1x 1 second timer
Uses bullets as ammo
( has a 20 degree bullet spread)
600 block range
21 damage
10 use time
11 velocity
1 knockback.
(+ bullet stats)
Sold by Cyborg for 40 gold
(Uses rockets as ammo)
(Fires in a straight line)
1,000 block range
49 damage
19 use time
18 velocity
5 knockback
(+ rocket stats
(Uses rockets as ammo)
(Fires in a straight line)
1,000 block range
49 damage
19 use time
18 velocity
5 knockback
(+ rocket stats
1x Flamethower turret
10x Shroomite bars
Affected by armour + accessory stats
40 block range
82 damage
15 use time
6 velocity
2 knockback
10x Shroomite bars
Affected by armour + accessory stats
40 block range
82 damage
15 use time
6 velocity
2 knockback
1x Crossbow MK1
10 x Shroomite bars
Affected by armour + accessory stats
Fires 2 arrows at once (for 1 ammo)
500 block range
46 damage
10 use time
13 velocity
4 knockback
(+arrow stats)
10 x Shroomite bars
Affected by armour + accessory stats
Fires 2 arrows at once (for 1 ammo)
500 block range
46 damage
10 use time
13 velocity
4 knockback
(+arrow stats)
1x Scattergun
10 x Shroomite bars
(Can be set to auto or manual targeting, manual you have to set, auto will let the turret move its angle to chase enemies)
(Fires in a straight line)
1000 block range
38 damage
7 use time
10 velocity
3 knockback
(+ bullet stats)
10 x Shroomite bars
(Can be set to auto or manual targeting, manual you have to set, auto will let the turret move its angle to chase enemies)
(Fires in a straight line)
1000 block range
38 damage
7 use time
10 velocity
3 knockback
(+ bullet stats)
1x Missile launcher
10x Shroomite bars
(Can be set to manual or auto targeting, auto targeting will turn the rockets into homing rockets, but ROCKETS II & IV will not destroy blocks on auto target)
1400 block range
61 damage
13 use time
14 velocity
7 knockback
(+ rocket stats)
10x Shroomite bars
(Can be set to manual or auto targeting, auto targeting will turn the rockets into homing rockets, but ROCKETS II & IV will not destroy blocks on auto target)
1400 block range
61 damage
13 use time
14 velocity
7 knockback
(+ rocket stats)
I hope you like the suggestion
Let me know in the poll!
Also if you have any sprites (especially for the stand) they will be greatly appreciated !
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