tModLoader NPC Booster

Early game was quite hard, but later it became so easy. Most hardmode bosses and monsters use projectiles and projectiles do not have damage multiplier.
Maybe you could add damage multipliers to lasers and other projectiles to make late game difficult as early (because of that Moon Lord is really easy boss).

Also I found some bugs:
Boss 2nd form doesn't have damage multiplier (The twins, EoC, Plantera...)
Worm-type monsters body and tail don't have higher damage
Resized monsters have some weird bugs too

Everything else seems ok
 
Your mod and Rocko's ARPG mod seem to be suffering a feedback loop. The rpg mod makes you get stronger by killing things with more health so this mod inflates the health of enemies to combat the player's power creep. This however causes the player to level up faster and faster until the numbers become meaningless.
It does make for neat screenshots though.
 

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