AwesomeDr111
Terrarian
There are things that I think the nurse should sell in a shop and here are some of them:
First of all I think the Nurse's healing ability should have a cooldown of 1:30.
Antidote: A consumable item that removes the poison and venom debuffs if used. 10 silver. Sold anytime.
Adrenaline: Consumable. 30 seconds of speed and 10% increased damage. 20 silver. Sold anytime.
Painkillers: Consumable. Gives 2 defense and adds slight regeneration Heals 20 HP and doesn't cause potion sickness. The more you use it within a time span of 30 seconds, the less effective it is. 60 silver. Sold anytime.
Birth certificate: Allows player to change their name. 10 gold. Sold during a Bloodmoon.
First Aid Kit: Can be placed. When placed and right-clicked, the item gets consumed and cures all debuffs and heals 100 HP. 10 gold. Sold in Hardmode.
Bone-saw: Sword, 22 Melee damage, Weak knockback, 5% Crit chance, Fast swing speed. 10% drop chance if Nurse is killed.
Syringe: Material. Sold Post-Mechanical Bosses. 40 silver.
Used in:
-Filled Syringe- Material
= Syringe next to water during a Bloodmoon
Filled Syringe used in:
-Flask of Healing- Melee attacks do half the normal damage to enemies but heal NPCs and players on the same team.
= Bottled Water + 5 Filled Syringes next to Imbuing Station
-Healing Bullet- Ranged attacks do half the normal damage to enemies but heal NPCs and players on the same team.
= 70 Musket Balls + 1 Filled Syringe next to anvil.
-Healing Aura- Spell that does no damage but gives regeneration for 25 seconds to all NPCs and players on the same team on the screen. Uses 50 mana.
= Spell Tome + 5 Filled Syringes + 5 Souls of Night + 5 Souls of Light.
Let me know if you like these ideas and give me any suggestions if you have any.
First of all I think the Nurse's healing ability should have a cooldown of 1:30.
Antidote: A consumable item that removes the poison and venom debuffs if used. 10 silver. Sold anytime.
Adrenaline: Consumable. 30 seconds of speed and 10% increased damage. 20 silver. Sold anytime.
Painkillers: Consumable. Gives 2 defense and adds slight regeneration Heals 20 HP and doesn't cause potion sickness. The more you use it within a time span of 30 seconds, the less effective it is. 60 silver. Sold anytime.
Birth certificate: Allows player to change their name. 10 gold. Sold during a Bloodmoon.
First Aid Kit: Can be placed. When placed and right-clicked, the item gets consumed and cures all debuffs and heals 100 HP. 10 gold. Sold in Hardmode.
Bone-saw: Sword, 22 Melee damage, Weak knockback, 5% Crit chance, Fast swing speed. 10% drop chance if Nurse is killed.
Syringe: Material. Sold Post-Mechanical Bosses. 40 silver.
Used in:
-Filled Syringe- Material
= Syringe next to water during a Bloodmoon
Filled Syringe used in:
-Flask of Healing- Melee attacks do half the normal damage to enemies but heal NPCs and players on the same team.
= Bottled Water + 5 Filled Syringes next to Imbuing Station
-Healing Bullet- Ranged attacks do half the normal damage to enemies but heal NPCs and players on the same team.
= 70 Musket Balls + 1 Filled Syringe next to anvil.
-Healing Aura- Spell that does no damage but gives regeneration for 25 seconds to all NPCs and players on the same team on the screen. Uses 50 mana.
= Spell Tome + 5 Filled Syringes + 5 Souls of Night + 5 Souls of Light.
Let me know if you like these ideas and give me any suggestions if you have any.
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