Texture Pack Nyenoidz's High Contrast Texture Pack

Nyenoidz

Terrarian
Nyenoidz's

High Contrast Texture Pack

HCv10.png

View this resource pack on Steam Workshop.

Greetings once again, fellow Terrarians! Welcome to my High Contrast Texture Pack (v1.23).
Please continue below to read more about my texture pack.



What is the "High Contrast Texture Pack"?

High Contrast is an experimental attempt to overhaul the original textures of Terraria using a 5.5-bit color palette. The goal is to style all items differently enough to prevent confusion in the best way possible with the extended, yet small palette that derives from a system setting of the same name. Alongside the greater inspiration behind this project, "High Contrast" settings on the Windows OS, other factors include dark themes and minimalism.


At the moment, High Contrast is only accessible from the Steam Workshop and most likely will remain that way. To visit the texture resource pack on Steam Workshop, follow this link or click the link just below the icon image at the top of this post.

Palette

Originally, this texture pack was to be created with a much smaller palette, consisting of 6 colors and 4 shades, which has since been expanded. The original 10 colors and shades were:
  • Red
  • Yellow
  • Green
  • Cyan
  • Blue
  • Magenta
  • White*
  • Gray*
  • Dark Gray*
  • Black*
...where '*' denotes a shade.
Initial Palette.png

The expanded color palette can be described as a 5.5-bit color palette (or 6-bit with 20 missing colors/shades), which derives from the 10 listed above. The list has now been expanded to include:
  1. 6 new color mixtures created as hybrids between the original colors listed above.
  2. 24 more colors by giving the combined original and expanded sets of 12 colors a lighter and darker variant respectively,
  3. 4 new shades. 3 created as hybrids between the existing shades; This adds a Light Gray, a Dim Gray, and Darker Gray. Finally, an even darker gray just between "Darker Gray" and Black.
High Contrast - full palette viewable.png


High Contrast - Palette Table (Transulcent Non-OG Colors) x3.png

^^ The names may differ from the preceding explanation, however their values - and the methods to obtain them - remain the same.

When all is said and done, this texture pack has a mixture of 44 colors and shades within the palette, and has such been coined, a 5.5-bit palette.

Palette Rules

These are the guidelines I have set for myself when I edit Terraria's sprite sheets using the aforementioned palette:
  1. All high contrast textures must not contain any other color or shade than what is provided in the palette described above.
  2. Colors are allowed to have transparency, however, no translucent color or shade is allowed to overlap with another color or shade.
There a few exceptions to the rules above in interest of avoiding an "eye sore" texture pack. There may be more exceptions in future updates.
  1. If necessary, wall textures are allowed to have a layer of translucent black over-top.

All about Updates

Release Expectations :: This texture pack has no specific full release date. Changes will be made at a steady rate of 25 items (excluding related tiles/walls/etc.) per update. Information on each version update can be found in the "Change Notes" of the related Steam Workshop item.

The spoiler below is a brief summary of all updates so far, as well as some before / after images of vanilla and High Contrast textures.
[v1.0]
- Most common natural tiles and natural pre-hardmode ores
- Changes that span the entirety of world (to a degree)

[v1.1]
- Gems and their respective stone ore blocks
- All mosses (moss growth in v1.5)
- Desert Fossil and Thin Ice

[v1.2]
- Clouds, Ices, Sands, Sandstones and Hardened Sands (includes their variants)
- Underground Mini-biomes (Granite/Marble), Cobweb and Obsidian.
- Shell pile, Silt, Slush and Meteorite

[v1.3]
- Woods (excluding Spooky/Dynasty), Trees, Acorns, Bamboo, Mushroom (Glowing), Cactus
- Dye Plants and Coins

[v1.4]
- Strange Plants, Traps and Trap Blocks, Lihzahrd Brick, Remaining Woods,
- Some natural structure blocks, various grass seeds, Coins, Underground Glowing Mushroom Trees

[v1.5]
- Minecart Tracks, Lihzahrd Traps, Jungle items and blocks, Mushrooms (Vicious/Vile), Jungle Shrine structural blocks, Dungeon Bricks (including Cracked Dungeon Bricks)
- More Grasses, Alters, Shadow Orb and Crimson Heart, Pots
- Much flora and fauna, Ambient Objects (stalagmites & stalactites), Tile Cracks

[v1.6]
- Statues (part 1), Oasis Plants, Cattails, Lily pads, Sea Oats, Ambient Objects (small collections)

[v1.7]
- Statues (part 2), Ambient Objects (large collections), Fallen Log

[v1.8]
- Statues (part 3), Ambient Objects (major collections)

[v1.9]
- Statues (part 4), Bee Hive, Flowers, fruits and PUMPKIN, Herbs and Herb seeds
- Queen Bee Larvae, Plantera's Bulb, Lihzahrd Alter glow textures

[v1.10]
- Gel, Antlion Eggs, Wire, Crystal Shard, Gelatin Crystal, Naturally occurring pressure plates, Gemcorns
- All hardmode ores and Luminite, Hallowed Tall Grass
- Gem Tree textures
[v1.11]
- Glass, Stone Accent Slab, Mana Crystal, Dirt Walls (P1), Shells and Starfish
- Snow Brick, Red Brick, Ice Brick and Pre-hardmode ore Bricks
- Sturdy Fossils, Ruined House walls (crafted)

[v1.12]
- Jungle Rose, Hay, Grass Walls (non-infected), Dirt Walls (P2)
- Stone Walls [P1] (underground and underground jungle), Lava Walls
- Dirt Wall (natural), Ruined House walls (natural)

[v1.13]
- All Wooden walls (including Living Wood and Living Leaf)
- Glass Wall, Snow Wall, Ice Wall, Sandstone (and variants) walls, Mossy Stone walls, Mud Wall
- Snow Block item and tile textures were updated

[v1.14]
- Stone Walls [P2] (normal and infected variants)
- Walls for blocks: Disc, Cloud, Mudstone, Iridescent, Stone Slab, Hardened Sands, Sandstones
- Grass wall infected variants, Stone Walls [P3] (gemstone blocks)
- Updated the Gray Brick and Stone Slab textures

[v1.15]
- Dungeon Blocks' Walls, (Glowing) Mushroom Wall, Tin and Copper Plating Walls, Desert Fossil Wall
- Corruption, Crimson, and Hallowed Walls

[v1.16]
- Granite and Marble Blocks and Walls (includes 'Smooth' variants), Stucco Blocks and Walls
- Smooth Sandstone Block and Wall, Wood platforms (P1), Obsidian platform
- Tin and Copper Plating Blocks, Sandstone and Mushroom platforms

[v1.17]
- Pressure plates, Grate, Meteorite Brick and Wall, Large Bamboo Brick and Wall
- Asphalt Block, Crystal Block and Crystal Block Wall, Coralstone Block
- Crimstone and Ebonstone based building blocks (Stone Blocks, Bricks, and Walls)

[v1.18]
- Red Brick Wall, Many ore based Bricks and Walls, Pearlstone based Bricks, Blocks, and Walls
- Snow and Ice Brick Walls, Slime Blocks and Slime Block Wall, Rainbow Brick and Wall

[v1.19]
- Admantite Beam Block and Wall, Palladium Column Block and Wall
- Gemspark Blocks and Walls (includes Online and Offline)

[v1.20]
- Blocks and Walls for: Flesh, Lesion, Bone, Spider Nest, Bubblegum, Titanstone
- Echo Block, All fences (wooden and metal), Sandstone Slab, Rain Particles and Magical Ice Block

[v1.21]
- Dynasty Shingles, Sail, Sandstone Brick Wall, Arcane Rune Wall, Team Blocks
- Platforms: Wood Platforms (P2), Lihzahrd, Frozen, Pumpkin, Cactus, Stone, Skyware, Honey, Bamboo
- Accentuated differences between Blue Dungeon Block and 'Cracked' variant

[v1.22]
- Blocks and Walls for: Candy Canes, Bubble, Martian Conduit Plating, Silly Balloons, Cog, Shroomite Plating
- Pine Tree Block, All remaining Column and Beam Blocks
- Glow textures for: Meteorite Brick, Glowing Mosses (some glowing moss textures updated)
- Added Easter Eggs: "Ambient Objects (Major Collections) (t187) - Added two Easter Eggs. Replaced Webbed Tavernkeeper with Webbed Pizza, and the Caged Seagull with Caged Melon Slice."

[v1.23]
- Walls for: Spider (not Spider Nest), Bamboo, Cactus, Pumpkin, Hay
- All Living Fire Blocks
- Bricks, Blocks and Walls for: Luminite, Lunar Fragments (Solar, Vortex, Nebula, Stardust)

Cv1,0-23 off.png
Cv1,0-23 on.png

Combined Image (Puts the comparisons next to each other)
Cv1,0-23 off,on combined.png

Future Release Summary :: An idea of the road map ahead for groups of things that will be overhauled in upcoming future High Contrast updates.
  • Blocks and Walls
  • Furniture, Decorations, and Mechanism Blocks
  • Tool / Weapon items
  • Accessories, Armor, Vanity
  • Entities (Player, NPCs)
  • Graphical User Interface (GUI)

Resource Pack Divisions :: Splitting up the texture pack into groups. Some may only want the world to be textured, or maybe the UI. I do not plan on splitting up the texture pack very much but here are the divisions that will be available in the future.
  • Full collection (this texture pack) -- All textures are included.
  • Environment -- Only tiles, walls, items and background.
  • Entities -- Only NPCs (town and enemies) and player character (includes accessories and vanity).
  • Bosses Only.
  • Graphical User Interface (UI) -- Only textures that overhaul the look of the user's interface.
  • Music* -- Only includes authentic music for the High Contrast Texture pack.

C60 framed.png

C50 framed.png
C55 framed.png

C56 framed.png
C58 framed.png

C48 framed.png
C49 framed.png
C51 framed.png
C52 framed.png
C53 (edited) framed.png
C57 framed.png
C59 framed.png
C54 (edited) framed.png

Tile Cracks
TileCracks.png

Rain
Rain.png



Please note that the content in this thread may be outdated due to infrequent updates of it's content relative to the High Contrast resource pack's content.

That is all to be known of the High Contrast texture pack.
Thanks for visiting / reading through this thread. Have yourself an awesome day / night!​
 
Last edited:
This texture pack is now version 1.23. The first time this thread was posted, it was version 1.10. Quite a lot has changed; it's all coming together...
 
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