Missing mod: Bismuth_Mod/Items/Weapons/BurstShotter
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
I would LOVE some help with this
This is how i made my weapon:
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.ModLoader;
namespace Bismuth_Mod.Items.Weapons
{
public class BurstShotter : ModItem
{
public override void SetDefaults()
{
item.name = "Burst Shotter"; //Weapon Name
item.damage = 22; //Item Damage
item.melee = false; //If it's melee
item.width = 28; //item width
item.height = 10; //item height
item.toolTip = "5 rounds. 1 shotgun"; //item Description
item.useTime = 20; //How Fast
item.useAnimation = 0;
item.useStyle = 5; //How this
er is used
item.knockBack = 2; //item Knockback
item.value = 100000; //item Value 000platinum000gold000silver000copper
item.rare = 5; //item rarity
item.useSound = 11; //items sound during use
item.autoReuse = true; // If its capable to constantly be used
item.useTurn = true;
}
public override void AddRecipes() //How To Craft This
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.DirtBlock, 1); //1 block of durt
recipe.AddTile(TileID.WorkBenches); //At a workbench
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
And i dont know what did i do wrong!
Anybody that knows this! Help!