Hiya Folks, is there a way to adjust max frames of animation for a default npc? Say, the wraith's standard 4 frames of animation into 26 frames if you were to custom make extra for it?
I've tried "NPCID.Sets.ExtraFramesCount[NPCID.Wraith] = 12;"
not sure what it did, but I assume this line isn't for animation frames
As for this line, "Main.npcFrameCount[npc.type] = 12;"
I can adjust fine. However, I have it set as 12 as it's the amount of frames I currently have, and going any lower than 12 duplicates the npc (Having a floating version above it), while having this number at 6 has all of the frames I've made being used. I've tried adjusting the sprite sheets many times, so I do believe it has nothing to do with that.
Summary: My goal is to have all 12 frames play correctly, (I already have them looping) and not have a duplicate of the npc showing up above the base.
Thanks for any suggestions