Yuyutsu
Dungeon Spirit
Hey everyone! PhoenixBlade here. This is my first Suggestion, so let's see how this goes.
Before we get started, I'm not completely familiar with the suggestions forums. If anyone has created something similar to this thread that's more detailed than this one, I'd be happy to take this down and feature that thread. That said, let's get started!
As the title says, this thread will be focusing on Stationary/Sentry (the words will be switched multiple times ) Summons, specifically ones that are usable just before the Moon Lord. I find Stationary Summons to be quite interesting and quite useful for any class and most situations, be it events or farming. However, aside from the small amount of Sentries there are, one tier seems to be lacking in Sentry Summons- The Cultist/ Lunar Events tier. The most used Stationary summons are found post Moon Lord (Rainbow Crystal Staff, Stardust Guardian), and no Sentry fills in the role Pre-Moonlord.
You may be wondering, what about the Staff of the Frost Hydra? Well, it's certainly an excellent weapon, very useful during events like the Pumpkin/Frost moon. However, it loses its usefulness as time goes on. At the Celestial Events tier and against the Moon Lord, the Hydra's slower beams can't keep up, as enemies can teleport/fly/run really fast. I do not plan on proposing a buff for the Staff, as it fits perfectly in its tier.
Instead, I am proud to introduce to you...:
Pillar Themed Stationary Summons! (Well, you read the title, so there was no hype there)
Anyway, this suggestion starts with the Cultist. For a fair way for every Pillar to have a summoning weapon (rather than use Stardust Fragments in all of them, as I had planned earlier), the Cultist would now drop this:
A Tattered Sigil
'Unearthly voices whisper from within...'
Dropped in quantities of 10-20 from the Lunatic Cultist, this Sigil would be key in crafting the Pillar Staves (Staffs? I'm not sure ). Plus, the Cultist does need some drops, and I feel like this fits in with the Cult theme.
Now, let's get into the actual Summons.
All Summons would be able to float midair, and would last for two minutes before despawning.
Vortex Storm Staff:
The Vortex Storm Staff summons a mini Vortex Pillar in midair. Every 7 seconds, a Portal opens up above the pillar and shoots out lightning (similarly to the Vortexian's attack) at every enemy within a 30 block radius. The lightning does not go through walls.
The stats would look a little something like this:
Crafted with 6 Tattered Sigils and 8 Vortex Fragments @ an Ancient Manipulator.
123 Ranged Damage
No Knockback (0)
4% Crit Chance
Costs 40 Mana
Solar Flare Staff:
The Solar Flare staff summons a mini Solar Pillar to attack enemies. The Staff can only target enemies in a 45 degree cone below it by shooting out Solar Fragments at enemies below it. The Solar fragments explode on contact with the ground, damaging nearby enemies as well.
Crafted with 6 Tattered Sigils and 8 Solar Fragments @ an Ancient Manipulator.
128 Melee Damage
Knockback 5
4% Crit Chance
Costs 48 Mana
Inflicts the On Fire! debuff for 2 seconds
Star Cluster Staff:
The Star Cluster staff summons a floating Stardust Pillar to attack enemies. As seen here, the Pillar has two projectiles. The smaller one is how it attacks enemies in an upwards line (like the Twinkle in the Stardust Pillar event). The others surround the Pillar, dealing 2/3 the contact damage to enemies.
Crafted with 6 Tattered Sigils and 8 Stardust Fragments @ an Ancient Manipulator.
126 Summon Damage
Knockback 1
4% Crit Chance
Costs 44 Mana
Nebula Remnant Staff:
The Nebula Remnant Staff spawns forth a Nebula Pillar to attack enemies. Every 2 Seconds, the Pillar shoots out a ball of homing Nebula energy that inflicts a new debuff- Energy flux. If an enemy were to die with the Energy flux debuff, it shoots out 3 additional Nebula Predictor projectiles that pierce and travel in a straight line.
Crafted with 6 Tattered Sigil and 8 Nebula Fragments @ an Ancient Manipulator
118 Magic Damage
No Knockback (0)
4% Crit Chance
Costs 46 Mana
Want to see what these would look like if in game? Well, thanks to @Willsm's amazing skill, you can see it here!
Balancing
So, a bunch of new Stationary Summons! Yay! They could, however, break the endgame if all of them, along with other sentries, were used at once. So, I propose one of two balancing ideas:
1. Only one Pillar Summon can be used at once
2. The Spawn Cap for Stationary Summons would now be 4.
Jack Morgan had a great idea as to how the entire system could be balanced:
What do you think? As this is my first suggestion, and I'm not the greatest at balancing, I'm open to any suggestion you may have. The sprites here are a mixture of those from Vanilla Terraria and those made by my untalented self.
I hope you enjoyed this suggestion, and have a nice day!
Before we get started, I'm not completely familiar with the suggestions forums. If anyone has created something similar to this thread that's more detailed than this one, I'd be happy to take this down and feature that thread. That said, let's get started!
As the title says, this thread will be focusing on Stationary/Sentry (the words will be switched multiple times ) Summons, specifically ones that are usable just before the Moon Lord. I find Stationary Summons to be quite interesting and quite useful for any class and most situations, be it events or farming. However, aside from the small amount of Sentries there are, one tier seems to be lacking in Sentry Summons- The Cultist/ Lunar Events tier. The most used Stationary summons are found post Moon Lord (Rainbow Crystal Staff, Stardust Guardian), and no Sentry fills in the role Pre-Moonlord.
You may be wondering, what about the Staff of the Frost Hydra? Well, it's certainly an excellent weapon, very useful during events like the Pumpkin/Frost moon. However, it loses its usefulness as time goes on. At the Celestial Events tier and against the Moon Lord, the Hydra's slower beams can't keep up, as enemies can teleport/fly/run really fast. I do not plan on proposing a buff for the Staff, as it fits perfectly in its tier.
Instead, I am proud to introduce to you...:
Pillar Themed Stationary Summons! (Well, you read the title, so there was no hype there)
Anyway, this suggestion starts with the Cultist. For a fair way for every Pillar to have a summoning weapon (rather than use Stardust Fragments in all of them, as I had planned earlier), the Cultist would now drop this:
A Tattered Sigil
'Unearthly voices whisper from within...'
Dropped in quantities of 10-20 from the Lunatic Cultist, this Sigil would be key in crafting the Pillar Staves (Staffs? I'm not sure ). Plus, the Cultist does need some drops, and I feel like this fits in with the Cult theme.
Now, let's get into the actual Summons.
All Summons would be able to float midair, and would last for two minutes before despawning.
Vortex Storm Staff:
The Vortex Storm Staff summons a mini Vortex Pillar in midair. Every 7 seconds, a Portal opens up above the pillar and shoots out lightning (similarly to the Vortexian's attack) at every enemy within a 30 block radius. The lightning does not go through walls.
The stats would look a little something like this:
Crafted with 6 Tattered Sigils and 8 Vortex Fragments @ an Ancient Manipulator.
123 Ranged Damage
No Knockback (0)
4% Crit Chance
Costs 40 Mana
Solar Flare Staff:
The Solar Flare staff summons a mini Solar Pillar to attack enemies. The Staff can only target enemies in a 45 degree cone below it by shooting out Solar Fragments at enemies below it. The Solar fragments explode on contact with the ground, damaging nearby enemies as well.
Crafted with 6 Tattered Sigils and 8 Solar Fragments @ an Ancient Manipulator.
128 Melee Damage
Knockback 5
4% Crit Chance
Costs 48 Mana
Inflicts the On Fire! debuff for 2 seconds
Star Cluster Staff:
The Star Cluster staff summons a floating Stardust Pillar to attack enemies. As seen here, the Pillar has two projectiles. The smaller one is how it attacks enemies in an upwards line (like the Twinkle in the Stardust Pillar event). The others surround the Pillar, dealing 2/3 the contact damage to enemies.
Crafted with 6 Tattered Sigils and 8 Stardust Fragments @ an Ancient Manipulator.
126 Summon Damage
Knockback 1
4% Crit Chance
Costs 44 Mana
Nebula Remnant Staff:
The Nebula Remnant Staff spawns forth a Nebula Pillar to attack enemies. Every 2 Seconds, the Pillar shoots out a ball of homing Nebula energy that inflicts a new debuff- Energy flux. If an enemy were to die with the Energy flux debuff, it shoots out 3 additional Nebula Predictor projectiles that pierce and travel in a straight line.
Crafted with 6 Tattered Sigil and 8 Nebula Fragments @ an Ancient Manipulator
118 Magic Damage
No Knockback (0)
4% Crit Chance
Costs 46 Mana
Want to see what these would look like if in game? Well, thanks to @Willsm's amazing skill, you can see it here!
Balancing
So, a bunch of new Stationary Summons! Yay! They could, however, break the endgame if all of them, along with other sentries, were used at once. So, I propose one of two balancing ideas:
1. Only one Pillar Summon can be used at once
2. The Spawn Cap for Stationary Summons would now be 4.
Jack Morgan had a great idea as to how the entire system could be balanced:
Which is why each pillar now does its class respective damage!I have to agree on Mournful relic on this. The endgame balance would be completely tossed by these, and if you added weapons for the other pillars, I feel like everything would just feel overstuffed.
However, the suggestion does seem cool. How about it be changed so that instead of all of them being summon weapons, each Pillar summon instead deals the damage type of its respective pillar, so that all classes can benefit properly from their own little tower buddy, and only one Pillar summon can be used at once? This would keep the endgame balance, and help out all classes instead of just one.
What do you think? As this is my first suggestion, and I'm not the greatest at balancing, I'm open to any suggestion you may have. The sprites here are a mixture of those from Vanilla Terraria and those made by my untalented self.
I hope you enjoyed this suggestion, and have a nice day!
6/8/16: -Created
6/9/16:
- Moved to Equipment Sub-Forum
- Edits to Class based damage thanks to @Jack Morgan
- Added Vortex Storm gif (Thanks to @Willsm)
6/14/16:
-Added the Stardust and Nebula Pillar animations
6/9/16:
- Moved to Equipment Sub-Forum
- Edits to Class based damage thanks to @Jack Morgan
- Added Vortex Storm gif (Thanks to @Willsm)
6/14/16:
-Added the Stardust and Nebula Pillar animations
Last edited: