whismerhill
Terrarian
ok nevermind seems max mana has a cap somewhere
I'll try to look into it further
I'll try to look into it further
ok nevermind seems max mana has a cap somewhere
I'll try to look into it further
thanksI'll continue to see what i can find and report back.
thanks
woopsie had a bad line of code that stayed while testing stuff, new version will be out soon with a fix for that. it MAY have affected mana usage of weapons
and update 1.0.5 is live
forum changelog incoming
haha well ok that's kind of normal, cause there's no global crit multiplier on the player in code, it's separated by damage type and I found only the 3 who were next to each other in the properties, fix incoming. I will also add an item mana usage multiplier since I don't think I'll be able to circumvent the mana cap. so the other way around works too
Thanks.
[doublepost=1511725730,1511725462][/doublepost]seems like there is no summon crit property, it might be linked to other properties. unsure.
the issue here is that crits are handled by damage type through player stats.
could probably handle it at item stage but then it might not take into account crit bonuses from other items & prefixes....
and I think I found why it's weird : From his thread : 4: Highest out of all damage types. so it is probably searching for the highest possible crit it can find & keeping it. e.g. issue would be in those configs & the other mods way it's programmed. that's probably why divisors (value under 1.0) don't work properly
I think it should work just fine if you let it stick to one of the other value 0 to 3
I've been looking at it (you should be able to see my post in this mod thread) and... I'm interested in implementing it for this mod. As I said not sure yet of where it goes, also it might push the boundaries of it if I manage to implement what I talked about earlier.
also in multiplayer would probably need to be locked for non-host.... otherwise I'm pretty sure it would cause issues
edit: not even sure how properly it would work in multi when host dynamically changes values