Weapons & Equip Post Moon Lord Equipment (Textures!)

Should I do separate pickaxe, axe, and hammer textures?


  • Total voters
    3

Izzythelegodude

Terrarian
I have been working on some sprites since 1.3 came out and haven't had the chance to put them in a thread so....

-----------------Post Moon Lord Equipment------------------- Still W.I.P tho





So up first I have some new ores:
All ores and bars have have a cyan rarity




Continuum Ore,
Continuum Ore.png
Continuum Ore item.png Found in Hell

Neptunium Ore, Neptune Ore.png Neptune Ore item.png Found in Oceans
Acidium Ore, Acidium Ore.png Acid ore item.png Found underground in Acid Lakes
Whyndstone Ore, Aethyrium Ore.png Aether ore item.png Found in Floating Islands


All need a pickaxe power of 210% or higher to be mined.

5 ores at an Adamantite/ Titanium forge makes a bar: Continuum Bar.png Neptune Bar.png Acid bar.png Aether bar.png

Now, in order to make the equipment you need a special crafting material,
obtained from special monsters:

The Continuum Golem: Continuum Golem.png
Stats: Health: 650/1300
Damage: 115/230
A.I. : Fighter
Drops:
100%: 25-50 Silver Coins
95%: 1 Continuum Plate: Continuum Plate.png
12%: 2-5 Continuum ore


Continuum Plate:
Continuum Plate.png

Material
"Someone has been here before you. Probably the guide"


Neptune Orca:
Neptune Orca.png

Stats: Health 720/ 1440
Damage: 90/180
A.I. Type: Swimming
Drops: 100% 25-50 Silver Coins
95% Neptune's Shell:Neptune's Shell.png
12% 2-5 Neptunium ore

Neptune's Shell:Neptune's Shell.png
Material
"Neptune doesn't lose his marbles. He loses his shells"


Zephyr:Zephyr.png
Stats: Health 300/600
Damage: 2/4
A.I. Type: Demon Eye
Drops: 100% 12-24 Silver Coins
95% Zephyr Emblem:zephyr emblem.png
12% Whyndstone Ore
NOTES: Has high knock back (16-22 blocks)
Cobalt shield only reduces to 10 blocks
Applies "Wynded" debuff which negates
all fall damage reducing accessories or buffs for 5 seconds


Lightning Zephyr:Lightning zephyr.png
Stats:Health: 400/800
Damage: 2/4
A.I. Type: Demon Eye
Drops: Same as Zephyr
NOTES. Acts the same as a Zephyr but inflicts the
"Electrified" debuff which is the same as "Whynded",
but is for 7 seconds and doubles fall damage.


Zephyr Emblem:zephyr emblem.png
Material
"Prying this off was difficult"

Now, the acid gem is mined from an ore:
Acid gemstone.png
(Same stats as any gem ore)


Acid Gem:acid gem.png
Material
"The fact that it's found in stone breaks physics"



-------------THE EQUIPMENT-------------
Continuum (Melee)


Continuum Sword:Continuum Sword.png
Damage: 350
Use time: 22
Crit Chance: 5%
NOTE: I will replace this soon with a flail. The damage is placeholder too.
Crafted with: 12xContinuum Bar.png +1xContinuum Plate.png

Continuum Halberd:Continuum Halberd.png
Damage: 355
Use time: 12
Crit Chance: 5%
NOTE: On left click acts like any spear but on a right click it acts like the Daybreak
but one thrown it acts like the Bone Javelin.
Crafted with: 12xContinuum Bar.png + 1xContinuum Plate.png

Continuum Drill:Continuum Drill.png
250% Pickaxe Power
Damage: 60
+2% Defense while mining
Crit Chane: 4%

Use time: 20
Crafted with: 15xContinuum Bar.png + 1xContinuum Plate.png

Continuum Chainsaw:Continuum Chainsaw.png

140% Axe Power
Damage: 80
+2% Defense while chopping wood
Crit Chance: 4%
Crafted with: 12xContinuum Bar.png + 1xContinuum Plate.png


Continuum Jackhammer:
Continuum Jackhammer.png

125% Hammer power
Damage: 135
+2% Defense while hammering
Crit Chance: 4%
Crafted with: 14xContinuum Bar.png + 1xContinuum Plate.png

Continuum armor:Continuum Armor R.png
Set Bonus: Doubles drop chances of enemies and bosses
Set Effect: Continuum Armor set effect.gif (Sorry about the transparency issues. I will get that fixed!)

Helmet:Continuum Helmet.png
+26 Defense
+20% Melee Crit Chance
Crafted with: 12xContinuum Bar.png + 1xContinuum Plate.png

Chestpiece:Continuum Chestpiece.png
+36 Defense
+25% Melee Damage
Crafted with: 25xContinuum Bar.png + 1xContinuum Plate.png

Greaves:Continuum Greaves.png
+22 Defense
+25% Movement speed
Crafted with: 17xContinuum Bar.png + 1xContinuum Plate.png


Neptunium (Range)





























 
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I see you put a lot of effort into this I mean a LOT but the problem is most threds like this more post-moon lord stuff don't go too well. Luminite is the last ore in game, most players are fine with it being that way and don't want anymore. Anything more overpowered than meowmere or star wrath is just insane, I recommend using these ideas but putting them some other place in game just after moon lord I'm kinda done with it, I beat "Impending Doom" there is really nothing else after that which is quite as exciting. Sorry but no support.
 
I see you put a lot of effort into this I mean a LOT but the problem is most threds like this more post-moon lord stuff don't go too well. Luminite is the last ore in game, most players are fine with it being that way and don't want anymore. Anything more overpowered than meowmere or star wrath is just insane, I recommend using these ideas but putting them some other place in game just after moon lord I'm kinda done with it, I beat "Impending Doom" there is really nothing else after that which is quite as exciting. Sorry but no support.
Thanks for the advice! I understand that and as I put more work into it I realize that this is pretty stupid. I may make a mod of it for fun but I just was bored
 
Pretty cool, but the thing is, with the sword? 350 damage is INSANE. I do like the idea of more ores, though. I'm getting pretty bored with just Luminite stuff.
 
I shouldn't need to point out that Halberds aren't thrown. Also, manual versions of the tools are practically mandatory alongside power tool versions. Some people (me included) do not like the power tools for the most part.
 
I shouldn't need to point out that Halberds aren't thrown. Also, manual versions of the tools are practically mandatory alongside power tool versions. Some people (me included) do not like the power tools for the most part.

I'll fix the Halberd. Also I'll get around to the regular tools after the post is finished.
 
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