Izzythelegodude
Terrarian
I have been working on some sprites since 1.3 came out and haven't had the chance to put them in a thread so....
-----------------Post Moon Lord Equipment------------------- Still W.I.P tho
So up first I have some new ores:
All ores and bars have have a cyan rarity
Continuum Ore,
Found in Hell
Neptunium Ore, Found in Oceans
Acidium Ore, Found underground in Acid Lakes
Whyndstone Ore, Found in Floating Islands
All need a pickaxe power of 210% or higher to be mined.
5 ores at an Adamantite/ Titanium forge makes a bar:
Now, in order to make the equipment you need a special crafting material,
obtained from special monsters:
The Continuum Golem:
Stats: Health: 650/1300
Damage: 115/230
A.I. : Fighter
Drops:
100%: 25-50 Silver Coins
95%: 1 Continuum Plate:
12%: 2-5 Continuum ore
Continuum Plate:
Material
"Someone has been here before you. Probably the guide"
Neptune Orca:
Stats: Health 720/ 1440
Damage: 90/180
A.I. Type: Swimming
Drops: 100% 25-50 Silver Coins
95% Neptune's Shell:
12% 2-5 Neptunium ore
Neptune's Shell:
Material
"Neptune doesn't lose his marbles. He loses his shells"
Zephyr:
Stats: Health 300/600
Damage: 2/4
A.I. Type: Demon Eye
Drops: 100% 12-24 Silver Coins
95% Zephyr Emblem:
12% Whyndstone Ore
NOTES: Has high knock back (16-22 blocks)
Cobalt shield only reduces to 10 blocks
Applies "Wynded" debuff which negates
all fall damage reducing accessories or buffs for 5 seconds
Lightning Zephyr:
Stats:Health: 400/800
Damage: 2/4
A.I. Type: Demon Eye
Drops: Same as Zephyr
NOTES. Acts the same as a Zephyr but inflicts the
"Electrified" debuff which is the same as "Whynded",
but is for 7 seconds and doubles fall damage.
Zephyr Emblem:
Material
"Prying this off was difficult"
Now, the acid gem is mined from an ore:
(Same stats as any gem ore)
Acid Gem:
Material
"The fact that it's found in stone breaks physics"
-------------THE EQUIPMENT-------------
Continuum (Melee)
Continuum Sword:
Damage: 350
Use time: 22
Crit Chance: 5%
NOTE: I will replace this soon with a flail. The damage is placeholder too.
Crafted with: 12x +1x
Continuum Halberd:
Damage: 355
Use time: 12
Crit Chance: 5%
NOTE: On left click acts like any spear but on a right click it acts like the Daybreak
but one thrown it acts like the Bone Javelin.
Crafted with: 12x + 1x
Continuum Drill:
250% Pickaxe Power
Damage: 60
+2% Defense while mining
Crit Chane: 4%
Use time: 20
Crafted with: 15x + 1x
Continuum Chainsaw:
140% Axe Power
Damage: 80
+2% Defense while chopping wood
Crit Chance: 4%
Crafted with: 12x + 1x
Continuum Jackhammer:
125% Hammer power
Damage: 135
+2% Defense while hammering
Crit Chance: 4%
Crafted with: 14x + 1x
Continuum armor:
Set Bonus: Doubles drop chances of enemies and bosses
Set Effect: (Sorry about the transparency issues. I will get that fixed!)
Helmet:
+26 Defense
+20% Melee Crit Chance
Crafted with: 12x + 1x
Chestpiece:
+36 Defense
+25% Melee Damage
Crafted with: 25x + 1x
Greaves:
+22 Defense
+25% Movement speed
Crafted with: 17x + 1x
Neptunium (Range)
-----------------Post Moon Lord Equipment------------------- Still W.I.P tho
So up first I have some new ores:
All ores and bars have have a cyan rarity
Continuum Ore,
Neptunium Ore, Found in Oceans
Acidium Ore, Found underground in Acid Lakes
Whyndstone Ore, Found in Floating Islands
All need a pickaxe power of 210% or higher to be mined.
5 ores at an Adamantite/ Titanium forge makes a bar:
Now, in order to make the equipment you need a special crafting material,
obtained from special monsters:
The Continuum Golem:
Stats: Health: 650/1300
Damage: 115/230
A.I. : Fighter
Drops:
100%: 25-50 Silver Coins
95%: 1 Continuum Plate:
12%: 2-5 Continuum ore
Continuum Plate:
Material
"Someone has been here before you. Probably the guide"
Neptune Orca:
Stats: Health 720/ 1440
Damage: 90/180
A.I. Type: Swimming
Drops: 100% 25-50 Silver Coins
95% Neptune's Shell:
12% 2-5 Neptunium ore
Neptune's Shell:
Material
"Neptune doesn't lose his marbles. He loses his shells"
Zephyr:
Stats: Health 300/600
Damage: 2/4
A.I. Type: Demon Eye
Drops: 100% 12-24 Silver Coins
95% Zephyr Emblem:
12% Whyndstone Ore
NOTES: Has high knock back (16-22 blocks)
Cobalt shield only reduces to 10 blocks
Applies "Wynded" debuff which negates
all fall damage reducing accessories or buffs for 5 seconds
Lightning Zephyr:
Stats:Health: 400/800
Damage: 2/4
A.I. Type: Demon Eye
Drops: Same as Zephyr
NOTES. Acts the same as a Zephyr but inflicts the
"Electrified" debuff which is the same as "Whynded",
but is for 7 seconds and doubles fall damage.
Zephyr Emblem:
Material
"Prying this off was difficult"
Now, the acid gem is mined from an ore:
Acid Gem:
Material
"The fact that it's found in stone breaks physics"
-------------THE EQUIPMENT-------------
Continuum (Melee)
Continuum Sword:
Damage: 350
Use time: 22
Crit Chance: 5%
NOTE: I will replace this soon with a flail. The damage is placeholder too.
Crafted with: 12x +1x
Continuum Halberd:
Damage: 355
Use time: 12
Crit Chance: 5%
NOTE: On left click acts like any spear but on a right click it acts like the Daybreak
but one thrown it acts like the Bone Javelin.
Crafted with: 12x + 1x
Continuum Drill:
250% Pickaxe Power
Damage: 60
+2% Defense while mining
Crit Chane: 4%
Use time: 20
Crafted with: 15x + 1x
Continuum Chainsaw:
140% Axe Power
Damage: 80
+2% Defense while chopping wood
Crit Chance: 4%
Crafted with: 12x + 1x
Continuum Jackhammer:
125% Hammer power
Damage: 135
+2% Defense while hammering
Crit Chance: 4%
Crafted with: 14x + 1x
Continuum armor:
Set Bonus: Doubles drop chances of enemies and bosses
Set Effect: (Sorry about the transparency issues. I will get that fixed!)
Helmet:
+26 Defense
+20% Melee Crit Chance
Crafted with: 12x + 1x
Chestpiece:
+36 Defense
+25% Melee Damage
Crafted with: 25x + 1x
Greaves:
+22 Defense
+25% Movement speed
Crafted with: 17x + 1x
Neptunium (Range)
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