guys. Rolling backups. It's really simple.
like keep 10 backups and only overwrite the oldest(let the user determine how many to keep). 30+ gigs of stuff in my recycle bin is not a good way to run your program. If you want a 'long backup versioning' system, just change them out at a binary rate- #1+2 changes every other backup, 3 changes every 4 backups, 4 every 8 and so on...
these types of things should have easily viewable and changeable options IN GAME. this much new writing on my RAID0 SSD array isn't the most healthy thing and I'd love to set the backup rate to substantially less and substantially fewer kept items.
I didn't see the backups info in the changelogs (doesn't mean it wasn't there, just didn't notice it or comprehend what it really meant). Didn't even notice untill my RAMDISK ran out of space during a play session.