DicemanX
Brain of Cthulhu
That'd be the first thing to eliminate, particularly if you can't be sure you haven't edited, in any way, tiles with dummies in. Double checking the 100 limit definitely doesn't include town NPCs might be worth while (but I'm fairly sure it's a unique limit).
There are no town NPCs in this world so at least that can be ruled out. I think the next step will be to delete the dummies in-game, copy the mechanism over to an in-game freshly generated world, place the dummies in-game, and then see what happens.
The version of TEdit I'm using never seems to copy over dummy ghosts, so hopefully my plan will work.
Edit: oh, and nice build, of course, fast but definitely be cool to have some kind of progress bar or calculating animation.
I think this is a good idea! I was thinking of triggering a bird statue that would cause the bird to move back and forth along a track, activating and deactivating torches along the way. The moment the dummy ghost makes the final jump, it would also open a path so that the bird shuts off all the torches and gets killed at the end of that path (closing it off again upon death).
I'll include something along these lines in the "official" video, but hopefully this Tedit/dummy ghost nonsense will be resolved by then.