ZeroGravitas
The Destroyer
@Sulejman posted up his simple click-the-number-of-stops-you-want-to-go teleporter network setup on the other thread:
I was wondering if there were some (simple) block configuration that would allow the same kind of 1 pad simplicity, but with a (more fun) walk in the direction you want to go and press down user interface. More like what I showed here:
So I've been trying to wangle a subtle little hoik setup that will re-position the player back a tile or two for each teleport jump, such that they don't leave the pad area (since player's relative position to the pad is always conserved upon teleporting). Some of what I've tried so far:
(Above: various different configuration attempts. Bottom middle example, with square central block, effectively seem to work, but you can start off hedded in the wrong direction if you press down too soon.)
Aiming for behaviour like this (but except without the teleporting at the end when I was just intending to walk over again). Obviously there would be a long distance between each pad:
The principle is that a sloped stair lets you bounce back off a bottom hoik tooth, either activating the pad directly, or stepping you back up too and *then* letting you hit the pad again.
And it works (which I was pleased about), but it also kicks in sometime when you run across the top *without* pressing down (which I was not so pleased about). So wondering if anyone can put the final touches to this, or alternatively put the final nail in the coffin...
[Super-bonus points if you can make it 4 directional, with up and/or down options of the one pad too (without clicking).]
I was wondering if there were some (simple) block configuration that would allow the same kind of 1 pad simplicity, but with a (more fun) walk in the direction you want to go and press down user interface. More like what I showed here:
So I've been trying to wangle a subtle little hoik setup that will re-position the player back a tile or two for each teleport jump, such that they don't leave the pad area (since player's relative position to the pad is always conserved upon teleporting). Some of what I've tried so far:
(Above: various different configuration attempts. Bottom middle example, with square central block, effectively seem to work, but you can start off hedded in the wrong direction if you press down too soon.)
Aiming for behaviour like this (but except without the teleporting at the end when I was just intending to walk over again). Obviously there would be a long distance between each pad:
The principle is that a sloped stair lets you bounce back off a bottom hoik tooth, either activating the pad directly, or stepping you back up too and *then* letting you hit the pad again.
And it works (which I was pleased about), but it also kicks in sometime when you run across the top *without* pressing down (which I was not so pleased about). So wondering if anyone can put the final touches to this, or alternatively put the final nail in the coffin...
[Super-bonus points if you can make it 4 directional, with up and/or down options of the one pad too (without clicking).]