Kefke
Steampunker
I've been playing around with the idea of seeing if I can make a mod that will roll variant NPCs, in the same way as there are variant ores and evils. So, for example, instead of a Painter, you might get an Artist. Or instead of a Stylist, you'd get a Barber. I'd be trying to make them different from what the base NPC offers, but mostly sidegrade. More something just to make worlds more interesting.
The thing I realized, though, is that there are a number of lines from many of the NPCs that relate to other NPCs. In particular, I remembered that the Clothier talks about leaving the Mechanic in the Dungeon. Now, I know that you can have a line based on which NPCs are already present, but is there a way to have a line based on which NPC is going to spawn? If not, I'd need to make sure that if I do an alt for the Mechanic, the Clothier's comments still apply.
Moreover, though, how difficult is it to add new lines to characters, so that they will talk about the alt NPCs if present?
(And yes, all of this is dependent on actually being able to mess with spawn conditions so that I can actually do variants in the first place, but there's no point in worrying about that if the much simpler task of writing dialogue has an insurmountable problem.)
The thing I realized, though, is that there are a number of lines from many of the NPCs that relate to other NPCs. In particular, I remembered that the Clothier talks about leaving the Mechanic in the Dungeon. Now, I know that you can have a line based on which NPCs are already present, but is there a way to have a line based on which NPC is going to spawn? If not, I'd need to make sure that if I do an alt for the Mechanic, the Clothier's comments still apply.
Moreover, though, how difficult is it to add new lines to characters, so that they will talk about the alt NPCs if present?
(And yes, all of this is dependent on actually being able to mess with spawn conditions so that I can actually do variants in the first place, but there's no point in worrying about that if the much simpler task of writing dialogue has an insurmountable problem.)