Daleksax
Terrarian
Rising Atlantis has been an ongoing endeavor to build what may be one of the largest, most ambitious maps in Terrarian history. Started April 1, 2013, Rising Atlantis is still very much work in progress and after undergoing multiple hiatuses, work has been resumed on it. Originally started back on "Terraria Online", the project has now been transferred over to the official Terraria Forums.
Rising Atlantis Story/Design:
Before delving into the build itself, it may serve the better good for me to clarify to those of you who are new to the project the bases of Rising Atlantis (RA). Originally intended to serve as a Role-playing server, The beginning of the construction of the map was heavily influenced by the lore provided below. Since my resurrection of the map I've decided to diverge from the path of creating a Role-playing server and to simple build a well themed, yet interesting map. However I am considering turning it upon completion into an adventure map. Nevertheless despite Rising Atlantis no longer being designed for it's original purpose I do intend to stay true to the original lore. This mostly being for the sake of build consistency and driving imagination and depth into the world.
For those interested the lore is provided here:
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Contributors:
-Wazer95 :: (Builder and Signiture Creator)
-PlatinumAce :: (Concept and Ideas)
-Rudoboy :: Builder (Industrial Plant, Submarine)
-Mr. Mystery:: (Concept, ideas, doc organizer)
-ExplosiveSheep (Vita Public Arena, made a signature, Shrine to Tempus, Shrine to Nyx, Shrine to Cassandra)
-TheMuteLibrarian: (Simia Statue, Shrine to Felix, Shrine to Salvus)
-Secrease: (Merfolk Statue Set, Sky Outposts)
-DiexSmiling: Server host
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I am searching for contributors to the project, if your an exceptional builder and you would like to either contribute through permanent devotion or part time contributions please private message me. If interested you must be able to provide a portfolio of your terraria builds and be willing to cooperate. I am highly selective and only expect the best quality
Please remember to check back often to view progress updates and world changes, I am open to criticism and suggestions for future builds in Rising Atlantis and would love the to read your comments.
If you would like to get an early version of the map you can download it here(note that the map is very incomplete and WIP making it difficult to navigate): http://www.curse.com/maps/terraria/rising-atlantis
Rising Atlantis Story/Design:
Before delving into the build itself, it may serve the better good for me to clarify to those of you who are new to the project the bases of Rising Atlantis (RA). Originally intended to serve as a Role-playing server, The beginning of the construction of the map was heavily influenced by the lore provided below. Since my resurrection of the map I've decided to diverge from the path of creating a Role-playing server and to simple build a well themed, yet interesting map. However I am considering turning it upon completion into an adventure map. Nevertheless despite Rising Atlantis no longer being designed for it's original purpose I do intend to stay true to the original lore. This mostly being for the sake of build consistency and driving imagination and depth into the world.
For those interested the lore is provided here:
*Please note that I am only giving a very small portion of the lore just to give those who are interested a basic understanding of what RA's story truly is. The full lore is still being written and I most likely will not show it off untill either server launch or a few days before.*
The oceans of the land once belonged to an ancient race of beings, not much is known about them, but all that can be said is that a footprint of them still exists. It is not them in their native form, but yet cursed, by the god they loved, to the oceans they reaped. The Merfolk people are strong, magic, water dwelling beings who have been cursed to an eternity forced underwater.(In the complete lore I will get more into this)
These people, the Merfolk lived in harmony, collecting knowledge, and prospering in their underwater utopia they name Sitnalta. Centuries passed undisturbed for these beings, completely ignorant to what happened upon the isles above their water.
Years after the ancestors of the Merfolk were forced to live underwater, a new race of land dwellers began to inhabit the isles above the oceans. These being referred to themselves as Simia, they often carry a beast like form that resembles an ape, yet they are far more intelligent then the average primate. Skilled in hunting and archery, the Simia cultivated the land and became one with nature.
The Merfolk came across the Simia at some undefined point between the great war (getting to that) and the arrival of the Simia in the land of the isles. It is assumed that the two races occasionally intermixed but chose to mostly ignore each other with the Simia claiming the land and the Merfolk claiming the sea. The land they shared was perfectly fit for two, alas three is a crowd...
In recent years, a new race entered the land; "Humans," they claimed the isles of the west as their colonies and quickly forced out the Simia who lived on those islands with their superior combat and technology. The Humans claimed the land they concurred under the flag of Atlantis and began to quickly take advantage of the abundance of natural resources found all along the great isles.
Tensions between the Simia and humans quickly grew out of hand as the Humans continued to try and force their way farther east into the Simia territory to gain even more resources. This in the end sparks the great war, which will last a total of one-hundred years and end in bloodshed. The Merfolk chose to ignore both sides and stick to their solitude, this in turn would anger both the Simia and Humans, but very little was done during the war against the Merfolk, but hatred towards them would be prevalent after the war.
The war ended with twelve hero's (four from each race who had agreed to work together to form piece)being killed in symbolism to the end of the war. A treaty was drawn up among the three races known as The Treaty of Pacem, yet even though the treaty declared neutrality, the lands of the sea would remain a powder keg and just one wrong move could set off the act of war once more...
Race summaries:
Merfolk:Merfolk have a blue/green tinted skin, with either deep blue eyes like the sea or dark green. They worship the God of the Ocean, Maris. He is their main God, along with the Goddess of Magic and the Goddess of the Night. You can find various temples to their deities scattered across the ocean floor. The Merfolk are very religious and always place their trust in their Gods.
The Merfolk are a neutral race and tend to stay out of the business of the land dwellers. They are known for the peaceful nature and the aptitude for Magic. Their most prized possession is knowledge. The are the oldest race in Atlanthia and hold libraries filled with the history of the nations. Their capital is Sitnalta which is home to the Magic Shrine, the highest pinnacle of Sitnalta and a place of prayer and communication with the land dwellers.
The Merfolk race will be lead by the Church of Maris and the High Priest and his Council. The High Priest of Maris is basically the voice of god, and even though he considers the advice of his priests and Council, every decision is ultimately made by him. You are automatically added to the Council of Merfolk if you become a Priest of Maris, though you are only considered trustworthy if the High Priest approves of you.
Simia: The Simia are a ape-like race with hair covering most their body and leathery skin. They use primal weapons and technology and their aptitude for magic is almost non-existent except for the Simian witch doctors. Where they lack in technology and magic, they make up for their natural enhanced abilities. They can see in the dark and farther than humans, have uncanny hearing, and are very fast and agile.
They are not as smart as the Merfolk or as technically advanced as the Humans, but their strategical planning is excellent and wins most of their battles. They are a republic and ruled by an elected leader - the Super Vindentis. The Simia worship the Gods of Life and Day and Goddess of the Forest. They are very nature minded individuals and build their cities in the high branches in the giant trees of the jungle. They are a farming people and are self sufficient. They eat off the land and use ancient methods to purify the sea water.
Simian are mostly warriors that use swords, bows, crossbows, and spears. They rarely use magic except for the Venenarus (ven-E-nar-us) who typically is an alchemist and Seer.
Human: The Humans are the youngest of the races in the evolutionary tree. Mostly hairless and of a tall, upright posture, the humans are far advanced in technology and strong with advanced weaponry. Humans often are stubborn and continue to push towards their goals no matter what stands in their way, their arrogance often leading to their own defeat.
Originating from the lands of Azalon to the West, the Humans that settled the coasts of what are now Atlantis belonged to the Atlantian empire. The Humans that settled the coasts created a series of colonies in which they had forced Simia previously residing there out. Antlantians used these colonies for great economic benefit both through natural resources and trade, yet the never ending human thirst convinces those living in the Atlantis sea colonies to continue to push further into Simia territory.
The Humans typically worship the Gods of Life, Time, and Prosperity. They are a very inventive race and mass produce weapons such as Guns,Swords, and Flails. There is the rare human wizard that practices magic, but their magic is usually primitive compared to that of the Merfolk.
Humans rule under a puppet monarchy in which an indirect king/queen rules the entire land through secrecy while using representatives as his/her puppets, to ensure his/her safety and the safety of his/her people.
The oceans of the land once belonged to an ancient race of beings, not much is known about them, but all that can be said is that a footprint of them still exists. It is not them in their native form, but yet cursed, by the god they loved, to the oceans they reaped. The Merfolk people are strong, magic, water dwelling beings who have been cursed to an eternity forced underwater.(In the complete lore I will get more into this)
These people, the Merfolk lived in harmony, collecting knowledge, and prospering in their underwater utopia they name Sitnalta. Centuries passed undisturbed for these beings, completely ignorant to what happened upon the isles above their water.
Years after the ancestors of the Merfolk were forced to live underwater, a new race of land dwellers began to inhabit the isles above the oceans. These being referred to themselves as Simia, they often carry a beast like form that resembles an ape, yet they are far more intelligent then the average primate. Skilled in hunting and archery, the Simia cultivated the land and became one with nature.
The Merfolk came across the Simia at some undefined point between the great war (getting to that) and the arrival of the Simia in the land of the isles. It is assumed that the two races occasionally intermixed but chose to mostly ignore each other with the Simia claiming the land and the Merfolk claiming the sea. The land they shared was perfectly fit for two, alas three is a crowd...
In recent years, a new race entered the land; "Humans," they claimed the isles of the west as their colonies and quickly forced out the Simia who lived on those islands with their superior combat and technology. The Humans claimed the land they concurred under the flag of Atlantis and began to quickly take advantage of the abundance of natural resources found all along the great isles.
Tensions between the Simia and humans quickly grew out of hand as the Humans continued to try and force their way farther east into the Simia territory to gain even more resources. This in the end sparks the great war, which will last a total of one-hundred years and end in bloodshed. The Merfolk chose to ignore both sides and stick to their solitude, this in turn would anger both the Simia and Humans, but very little was done during the war against the Merfolk, but hatred towards them would be prevalent after the war.
The war ended with twelve hero's (four from each race who had agreed to work together to form piece)being killed in symbolism to the end of the war. A treaty was drawn up among the three races known as The Treaty of Pacem, yet even though the treaty declared neutrality, the lands of the sea would remain a powder keg and just one wrong move could set off the act of war once more...
Race summaries:
Merfolk:Merfolk have a blue/green tinted skin, with either deep blue eyes like the sea or dark green. They worship the God of the Ocean, Maris. He is their main God, along with the Goddess of Magic and the Goddess of the Night. You can find various temples to their deities scattered across the ocean floor. The Merfolk are very religious and always place their trust in their Gods.
The Merfolk are a neutral race and tend to stay out of the business of the land dwellers. They are known for the peaceful nature and the aptitude for Magic. Their most prized possession is knowledge. The are the oldest race in Atlanthia and hold libraries filled with the history of the nations. Their capital is Sitnalta which is home to the Magic Shrine, the highest pinnacle of Sitnalta and a place of prayer and communication with the land dwellers.
The Merfolk race will be lead by the Church of Maris and the High Priest and his Council. The High Priest of Maris is basically the voice of god, and even though he considers the advice of his priests and Council, every decision is ultimately made by him. You are automatically added to the Council of Merfolk if you become a Priest of Maris, though you are only considered trustworthy if the High Priest approves of you.
Simia: The Simia are a ape-like race with hair covering most their body and leathery skin. They use primal weapons and technology and their aptitude for magic is almost non-existent except for the Simian witch doctors. Where they lack in technology and magic, they make up for their natural enhanced abilities. They can see in the dark and farther than humans, have uncanny hearing, and are very fast and agile.
They are not as smart as the Merfolk or as technically advanced as the Humans, but their strategical planning is excellent and wins most of their battles. They are a republic and ruled by an elected leader - the Super Vindentis. The Simia worship the Gods of Life and Day and Goddess of the Forest. They are very nature minded individuals and build their cities in the high branches in the giant trees of the jungle. They are a farming people and are self sufficient. They eat off the land and use ancient methods to purify the sea water.
Simian are mostly warriors that use swords, bows, crossbows, and spears. They rarely use magic except for the Venenarus (ven-E-nar-us) who typically is an alchemist and Seer.
Human: The Humans are the youngest of the races in the evolutionary tree. Mostly hairless and of a tall, upright posture, the humans are far advanced in technology and strong with advanced weaponry. Humans often are stubborn and continue to push towards their goals no matter what stands in their way, their arrogance often leading to their own defeat.
Originating from the lands of Azalon to the West, the Humans that settled the coasts of what are now Atlantis belonged to the Atlantian empire. The Humans that settled the coasts created a series of colonies in which they had forced Simia previously residing there out. Antlantians used these colonies for great economic benefit both through natural resources and trade, yet the never ending human thirst convinces those living in the Atlantis sea colonies to continue to push further into Simia territory.
The Humans typically worship the Gods of Life, Time, and Prosperity. They are a very inventive race and mass produce weapons such as Guns,Swords, and Flails. There is the rare human wizard that practices magic, but their magic is usually primitive compared to that of the Merfolk.
Humans rule under a puppet monarchy in which an indirect king/queen rules the entire land through secrecy while using representatives as his/her puppets, to ensure his/her safety and the safety of his/her people.
Rising Atlantis as of: 4/21/15
Port Maris
Valora
Industrial Weapons plant (Rudoboy)
Mines of Azalon
Shrine to Tempus(ExplosiveSheep)
Shrine to Atlanthia
Fort Aberdeen
The Valorian Perch
Valora
Industrial Weapons plant (Rudoboy)
Mines of Azalon
Shrine to Tempus(ExplosiveSheep)
Shrine to Atlanthia
Fort Aberdeen
The Valorian Perch
The Minervana Institute
Shrine to Nyx
Sitnalta
Shrine to Nyx
Sitnalta
Simia Capitol
Shrine to Juniper
Shrine to Salvus
ThE ChAsM
The Siram Post
Shrine to Juniper
Shrine to Salvus
ThE ChAsM
The Siram Post
Palace of Nolzana
Contributors:
-Wazer95 :: (Builder and Signiture Creator)
-PlatinumAce :: (Concept and Ideas)
-Rudoboy :: Builder (Industrial Plant, Submarine)
-Mr. Mystery:: (Concept, ideas, doc organizer)
-ExplosiveSheep (Vita Public Arena, made a signature, Shrine to Tempus, Shrine to Nyx, Shrine to Cassandra)
-TheMuteLibrarian: (Simia Statue, Shrine to Felix, Shrine to Salvus)
-Secrease: (Merfolk Statue Set, Sky Outposts)
-DiexSmiling: Server host
=======================================================================================================================
I am searching for contributors to the project, if your an exceptional builder and you would like to either contribute through permanent devotion or part time contributions please private message me. If interested you must be able to provide a portfolio of your terraria builds and be willing to cooperate. I am highly selective and only expect the best quality
Please remember to check back often to view progress updates and world changes, I am open to criticism and suggestions for future builds in Rising Atlantis and would love the to read your comments.
If you would like to get an early version of the map you can download it here(note that the map is very incomplete and WIP making it difficult to navigate): http://www.curse.com/maps/terraria/rising-atlantis
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