Teleporting Enemies (Teleporting Casters, Chaos Elementals, and Nebula Floaters) (Nerf)
- The protection radius around the player preventing them from teleporting directly onto you has been increased substantially
- The game will now also take your speed and direction into account when you are moving, and will further attempt to prevent these enemies from spawning directly in your path without time to react. However, this system is not absolute and only gives some extra distance, so it is still possible to crash into a recently teleported enemy if you do not alter course or are moving very fast.
- The protection radius around the player is even higher for Chaos Elementals and Nebula Floaters due to their not being stationary
- Fixed a bug where standing on certain configurations of platforms would allow teleporting enemies to teleport directly on top of you and cause damage