Game Mechanics Sadness Debuff

I managed to kill her with the moonlord once I was screwed from then on cuz I couldnt heal infinitely quickly anymore
 
come on, anger should atleast have like, 20% increased damage or something. the debuffs are too much. i mean, summoning an event will kill atleast 1 npc.
 
Like the usage of the Kübler-Ross Model of Grief. Really shows that research (or binge watching game theory lol) went into this.
But still. The debuff sounds annoying, so no support.
 
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Like the usage of the Kübler-Ross Model of Grief. Really shows that research (or binge watching game theory lol) went into this.
90% it was from that game theory video. Good bump. :/
 
While an interesting concept, in practice it would just add excess frustration. I'd kill my character just to get rid of the debuff. Given that I have lava pits outside my base...
 
Good on paper, terrible in action.

I'd get the debuff if this is in-game
 
Also, try fighting the Wall of Flesh after killing the motherloving Guide. What is already a decent challenge for new characters becomes an immediate slog through literal hell because you got an extra debuff from killing the Guide. (There'd probably be an Obvious Rule Patch with that one, though.)
 
lol what? I don't even get sad from a pixelated characters dying. 7 days? Trying to annoy me huh? Sorry no support. All of the debuffs you mentioned are very annoying.

This suggestion feels like there is too much realism even though it's not realistic.
 
Too much reality, sorry, but, no support. Implementing a debuff that lasts for 5 days(120 mins, or 2 hours IRL) just ruins the game. I don't think death of an NPC should do all this mess...
Red Potion: Am i a joke to you?
 
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