SwankyFlea
Spazmatism
(Yay, my first thread/post on this forum! Soon to be nostalgia!)
So, I've been planning a really big suggestion for the opening of this forum, but, before I do this, I'm gonna do a little suggestion of my several non thread-worthy ideas. So, here they are; (My big idea is a secret until it's finished and posted. Hahaha! >)
1) drill point in any direction while mining (I.E you point right while you mine something on the left, like pickaxes do.)
2) Pro's bait instead of Master's Bait
3) a setting that allows you to have the "trash" icon instantly dispose items, not have to have anything ontop of the item
4) A setting to right-click with a summoner staff to summon all possible minions with that staff to one location
5) A little less-frequent wyverns
6) Worldgen changed to make hills that do not extend to harpy/wyvern spawn height. PLEASE. For early pre-hardmode/hardmode player's sake!
7) Better AI for minions - if near an enemy, do NOT just fly back to me, go attack it. Please? (This may not happen to you, but it happened to me a bit.)
8) underwater/spider/etc. chests more common - they look great, have good early game items, but I NEVER see them.
9) Mimics of all naturally-placed kinds... ( as long as all chest types become more common... spider/water/etc...)
10) Different variety of bug nets - either for looks, or each one would have a different % chance of catching the bug (I.E. , wood net would have a 10% chance, copper would have a 20% chance, this is just an example though.)
11) A craftable way to make those only-able-to-be-found-underground chests, I.E;
(These would all be crafted at anvils unless said otherwise)
Gold Chest: Gold Bars; x8: Silver/Iron (Since it's shinier than the wood chest, like silver is shinier than iron.); x2
Ice Chest; Ice Block; x16 (since they're more common, and it makes since, right? It would take a lot of ice to make a chest out of it.): Silver/Iron (Look above for reason); x2
Water Chest; Coral; x8 (Since they're sort of hard to get.) Silver/Iron: x2
Living Wood Chest; (Finally, something different) Wood chest; x1: Vines: x2
Ivy Chest; Wood; x8 Something (couldn't think of anything); x2 (probably)
Web Covered Chest; Wood Chest; x1: Cobwebs: x12 (Since they're so dang common, and you probably have tons of them!)
Skyware Chest; Sunplate: x10 (since almost all the others take 10 ingredients) at a skymill.
Shadow Chest; Demonite Bar; x8: iron; x2
Lihzahrd Chest; Lihzahrd Brick; x10 (at Lihzahrd Furnace)
Biome Chest(s): NONE, sorry
and that's the end of my first thread here on this forum!
That's all for now, but tune in next time for my big celebration of the New forum suggestion!
So, I've been planning a really big suggestion for the opening of this forum, but, before I do this, I'm gonna do a little suggestion of my several non thread-worthy ideas. So, here they are; (My big idea is a secret until it's finished and posted. Hahaha! >)
1) drill point in any direction while mining (I.E you point right while you mine something on the left, like pickaxes do.)
2) Pro's bait instead of Master's Bait
3) a setting that allows you to have the "trash" icon instantly dispose items, not have to have anything ontop of the item
4) A setting to right-click with a summoner staff to summon all possible minions with that staff to one location
5) A little less-frequent wyverns
6) Worldgen changed to make hills that do not extend to harpy/wyvern spawn height. PLEASE. For early pre-hardmode/hardmode player's sake!
7) Better AI for minions - if near an enemy, do NOT just fly back to me, go attack it. Please? (This may not happen to you, but it happened to me a bit.)
8) underwater/spider/etc. chests more common - they look great, have good early game items, but I NEVER see them.
9) Mimics of all naturally-placed kinds... ( as long as all chest types become more common... spider/water/etc...)
10) Different variety of bug nets - either for looks, or each one would have a different % chance of catching the bug (I.E. , wood net would have a 10% chance, copper would have a 20% chance, this is just an example though.)
11) A craftable way to make those only-able-to-be-found-underground chests, I.E;
(These would all be crafted at anvils unless said otherwise)
Gold Chest: Gold Bars; x8: Silver/Iron (Since it's shinier than the wood chest, like silver is shinier than iron.); x2
Ice Chest; Ice Block; x16 (since they're more common, and it makes since, right? It would take a lot of ice to make a chest out of it.): Silver/Iron (Look above for reason); x2
Water Chest; Coral; x8 (Since they're sort of hard to get.) Silver/Iron: x2
Living Wood Chest; (Finally, something different) Wood chest; x1: Vines: x2
Ivy Chest; Wood; x8 Something (couldn't think of anything); x2 (probably)
Web Covered Chest; Wood Chest; x1: Cobwebs: x12 (Since they're so dang common, and you probably have tons of them!)
Skyware Chest; Sunplate: x10 (since almost all the others take 10 ingredients) at a skymill.
Shadow Chest; Demonite Bar; x8: iron; x2
Lihzahrd Chest; Lihzahrd Brick; x10 (at Lihzahrd Furnace)
Biome Chest(s): NONE, sorry
and that's the end of my first thread here on this forum!
That's all for now, but tune in next time for my big celebration of the New forum suggestion!