Showcase Showcase - CSGO-like multi-randomizer ADVANCED

MontezumaI

Spazmatism
I was tinkering around, and conjured something that sort of replicates CSGO's cases, with there being a 50% chance of grey, (or 100% chance if opening cobble)
Capture 2016-06-21 06_24_49.png

It uses faulty logic lamps and actuators to block dart paths, starting at the top. The top cell will always be white, then activate the next set of logic gates, which will randomise 1 torch, and trigger the next. After each torch is triggered, it is disabled by the lower projectile pads, except for the bottom one, which is the final result set.
Each cell consists of a box, this box can be any size you wish, but, for the right timing, the distance from the block below the dart trap to the pad, must be the same as the distance from below the first pad to the 2nd. The first block to the left must be inactive when starting, and because of junction boxes, this currently doesn't work with tshock (4.3.16).

The random chances are:
White - 1/2 (50%)
Ultrabright/Lightblue - 1/4 (25%)
Blue - 1/8 (12.5%)
Purple - 1/16 (6.25%)
Pink - 1/32 (3.125%)
Red - 1/64 (1.5625%)
Gold/Knife - 1/128 (0.78125%)

If anything else needs explaining, just ask below, I'll probably answer.
 

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