totallydeadaccountdude
Terrarian
Shroomite Armor is by far the weakest end-game armor. It's bonus effects are bad, it's passive effects are lacking in comparison to Spectre & Beetle, and it also takes 3.5 years to craft (though that isn't a problem, honestly.)
I know a good way to change it, for the better.
1. The reason(s) it is lacking
Shroomite Armor is lacking in multiple ways. For one, Shroomite Armor helmets only benefit one ranged type. Explosives (Grenade Launcher, Rocket Launcher, Prox. Mine Launcher, etc.) Guns (Megashark, Tactical Shotgun, Sniper Rifle) and Bows/Repeaters (Pulse Bow, Repeaters, Tsunami). This makes Shroomite a bit more limiting, which is frustrating. Imagine if Beetle Armor ONLY gave bonuses to Spears. Or Spectre Armor only gave damage to fire weapons. Another reason is that it's active is useless outside of Player vs Player combat, or in slower paced areas of the game like Space or the Purity, which, why the hell would you need stealth capabilities in those areas? It's totes BUTTS, dude.
2. How we can make it not totes butts
For starters, give all Helmets +15% ranged damage. Not EXPLOSIVE damage, not GUN damage, RANGED damage. This would make it so that you don't have to specialize in a singular helmet.
And secondly, give all helmets their own effect!
Shroomite Headgear
Bonus: Bullets now bounce around violently, arrows now explode into shrapnel which bounces a little, explosives now shoot out flak violently.
"Ping, pang, p'chweoom! P'chwanmp! P'tank! Chweoooom!"
Shroomite Helmet
Bonus: All enemies killed by ranged weaponry explode in a small burst of blue gas, damaging anyone who walks in the gas for 30 damage (Except for the player, of course).
"Get off my damn lawn."
Shroomite Mask
Bonus: +20% chance to not consume ammo, and activates stealth when NOT firing. You can move around in stealth mode too! As long as you don't fire your gun. The rate at which your stealth goes away depends on weapon type. Sniper Rifle and Tactical Shotty take it away the fastest, while Uzi & Megashark take it away the lowest.
"Are we rushing in, or are we going 'sneaky-beaky' like."
Thoughts?
I know a good way to change it, for the better.
1. The reason(s) it is lacking
Shroomite Armor is lacking in multiple ways. For one, Shroomite Armor helmets only benefit one ranged type. Explosives (Grenade Launcher, Rocket Launcher, Prox. Mine Launcher, etc.) Guns (Megashark, Tactical Shotgun, Sniper Rifle) and Bows/Repeaters (Pulse Bow, Repeaters, Tsunami). This makes Shroomite a bit more limiting, which is frustrating. Imagine if Beetle Armor ONLY gave bonuses to Spears. Or Spectre Armor only gave damage to fire weapons. Another reason is that it's active is useless outside of Player vs Player combat, or in slower paced areas of the game like Space or the Purity, which, why the hell would you need stealth capabilities in those areas? It's totes BUTTS, dude.
2. How we can make it not totes butts
For starters, give all Helmets +15% ranged damage. Not EXPLOSIVE damage, not GUN damage, RANGED damage. This would make it so that you don't have to specialize in a singular helmet.
And secondly, give all helmets their own effect!
Bonus: Bullets now bounce around violently, arrows now explode into shrapnel which bounces a little, explosives now shoot out flak violently.
"Ping, pang, p'chweoom! P'chwanmp! P'tank! Chweoooom!"
Bonus: All enemies killed by ranged weaponry explode in a small burst of blue gas, damaging anyone who walks in the gas for 30 damage (Except for the player, of course).
"Get off my damn lawn."
Bonus: +20% chance to not consume ammo, and activates stealth when NOT firing. You can move around in stealth mode too! As long as you don't fire your gun. The rate at which your stealth goes away depends on weapon type. Sniper Rifle and Tactical Shotty take it away the fastest, while Uzi & Megashark take it away the lowest.
"Are we rushing in, or are we going 'sneaky-beaky' like."
Thoughts?